Horizon Call of the Mountain, an exclusive title headed to PSVR 2, got its first gameplay trailer earlier this month which suggested VR’s first Horizon series game would be more than just an ‘experience’. Now Sony has tossed out now new clips alongside an expanded description of the game, which promises “multiple paths to take.”

Developers Firesprite and Guerrilla Games are still playing it pretty tight-lipped on just how in-depth Horizon Call of the Mountain will be; it’s first gameplay trailer suggested it will be significantly more than just a short Horizon-flavored experience.

Now the studios have updated the Horizon Call of the Mountain landing page to include a new game overview:

Conquer colossal peaks, overcome fearsome machines and uncover a hidden danger to the world of Horizon – as you answer the call of the mountain in an immersive new adventure for PlayStation VR2.

Enter a living, breathing world of dangerous machines, tribal lore, exciting quests and new and returning characters. Explore a diverse landscape – embark on a journey with multiple paths to take where you’ll have to look all around you to uncover the secrets of the mountains.

The “multiple paths” could mean a few things: it might point to the possibility of a branching story that lets you choose your own adventure, or it may just suggest there are several actual paths you can take through the world in your journey up the mountain, all of which lead to the same conclusion.

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It also appears there won’t just be singular boss fight interludes like we saw in the gameplay trailer (at the bottom of the article), as the studios threw out some new gifs on the updated page as well to show off encounters that will require you to fight multiple enemies at once. We’ve strung them all together here:

What’s more, the clips state they’ve been captured on PSVR 2. That’s an encouraging sign that Horizon Call of the Mountain is aiming for a pretty high degree of visual polish.

Granted, there’s still no official release date for the game—or PSVR 2, which is rumored to arrive anywhere from Q4 of this year to early 2023.

Check out the gameplay trailer from earlier this month below:

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • ApocalypseShadow

    Good good good. If true, sounds good to me.

    Also, If they can have multiple paths with random battles with different enemies, it’ll feel fresh reach time. This time you climb, this enemy is there. Or two. Next time you climb in that direction in a new game, maybe another type of enemy would be in that location. Maybe no enemies are in that spot the next go around. Making the gamer cautious each time in not knowing what to expect. Or a boss enemy is there giving you a choice to fight them right there if you’re man enough or run and climb in the other direction.

    That’s what I’d do if I programmed at Guerrilla or any developer. Keep the gamer guessing. Put upgrade weapons in different spots. Keep the gamer guessing. I don’t mind a linear game. I like that more than an open world games filled with fetch quests. Just make it random except for story elements and the game will never wear out. Beat the game, option to start with Game+ with your accumulated weapons and harder enemies.

    Anyway, can’t wait.

  • timelessicons

    If this ends up being a full game and it plays as good as it looks, it should be worth the wait.

  • patfish

    That’s the way every VR Game should look like in 2022! :-/