HTC is now on its fourth batch in its $100 million accelerator program, which offers education, investment and mentorship to startups doing unique and and interesting things around VR and AR.

Like years prior, the accelerator program is spread out across Asia, North America, Europe, and the Middle East. A total of 17 startups spanning San Francisco, London, Taipei, Shenzhen, Beijing, and Tel Aviv have been selected.

This year’s Vive X Demo Days is said to take place in Beijing on May 8th, Tokyo on May 16th, London on May 23rd, and in San Francisco on June 4th. Vive X Demo Days is designed to give participants a place to showcase their innovations in enterprise tools and solutions, workforce training, healthcare, streaming technology, social applications, location-based entertainment, foundational technology, and more.

Here’s the results of the fourth batch of Vive X companies:

San Francisco

  • MyndVR is a national health and wellness company focused on the “longevity economy” – providing Virtual Reality recreation and therapy to the high-growth population of older adults.
  • Primitive is providing businesses with VR collaboration for distributed software teams. The Primitive Immersive Development Environment turns complex software analyses into interactive 3D structures that are displayed in collaborative VR.
  • ybVR’s multi-viewpoint optimized streaming technology powers immersive live broadcasting and on-demand video content in 8K resolution.
  • Visby builds foundational holographic imaging software that puts the ‘real’ in extended reality. Visby’s light field technology allows film and video professionals to capture and publish photorealistic video for immersive and holographic displays.
  • Modal was inspired by co-founder Nolan Bushnell’s success with Atari and Chuck E. Cheese’s, Modal brings social, fun and active free-roam location-based VR entertainment to a mass audience.
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  • Immersive Factory has developed virtual reality HSE (Health Safety & Environment) training exercises based on real-life situations. All training courses, available on a dedicated platform, have been created in partnership with key account customers including Veolia, EDF, Colas, and Suez.
  • LIV empowers VR content creators and game developers to grow, and monetize their audiences in real-time. The company has generated over 1 billion views of VR on social media since April 2018 and boasts the largest VR content creator community in the world.
  • Kagenova is developing core technologies to engineer interactive realism at scale for next-generation immersive experiences. Their AI-based spatial360 product allows any 360 VR media to be viewed with six degrees of freedom (6 DOF), eliminating cyber motion sickness and greatly enhancing realism.


  • 360Stories uses immersive 360º footage to transport you to the most amazing destinations on Earth. Hear locals tell their story as they show you around their urban and natural landscapes in virtual reality. No amount of research online will truly represent the feeling of actually traveling, but surrounding yourself in 360Stories gets pretty close!
  • Z-Emotion is building a fully connected 3D design platform for the apparel, knitwear and sportswear industry for the future of digital supply chain. Furthermore it provides predictive big data analytics to the entire manufacturing process and enables smarter, faster and more effective decisions.


  • Inload Inload excels in VR Kiosk design, manufacturing and operation. The company has an in-house R&D lab, VR game studio, hardware production base and brand operation team. Its VR Kiosk business model has been expanding rapidly in many shopping malls in Shenzhen, generating positive cashflow, and is soon to be replicated across the country.
  • Yaoan – With 20 years of industrial experience in enterprise software, YaoAn has launched VR security experience hall, VR immersive training system, VR emergency drill system, security training cloud platform and other industry solutions, and has emerged to be a leader in domestic security education and training.
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  • ifGames is one of the first VR game studios in China. It produced China’s 1st VR large area game title “Ark of the Stars” and won numerous awards including the Chin VR and Gyro VR game of the year. ifgames’ first full-body tracking VR title “CyberCraft” is highly acclaimed by critics and is already launched in major cities in China.
  • ShinyVR was incubated in the National Defense Lab of Yanshan University, developing a molecular-level physical simulation engine SYVR, simulating key components of C919 (the first large commercial aircraft of China). The SYVR engine provides real-time simulation of large-scale complex scenarios, experiments, training and conceptual design visualization.
  • Yuanji has developed a VR Judicial Visualization system enabling crime scene restoration for evidence to be presented directly and transparently. The system speeds up trial process and promotes social fairness and justice through science and technology empowerment.

Tel Aviv

  • created a new tracking system technology that represents a breakthrough in both speed and accuracy. They combine optics, electronics and algorithms to offer a device urgently needed for current product development in multiple industries, beginning with VR.
  • Ayayu Games develops, creates and manufactures patent pending VR-action controllers, which enables players to control and play with their action figures in their VR games and immersive experiences.
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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • oompah

    HTC should invest more in standalone tech
    and also in ray traced streaming

  • Good luck to them!