‘Farpoint’ Studio Announces Hero Shooter ‘Larcenauts’ for Quest & PC VR, Trailer Here


Impulse Gear, the studio behind PSVR co-op shooter Farpoint (2017), announced a new multiplayer VR team shooter called Larcenauts. It’s slated to launch on Quest, Rift and SteamVR headsets this summer.

In the 6v6 team shooter, you can choose from eight characters featuring what the studio calls in an Oculus blogpost “a wide set of skills and weapons.”

Impulse Gear says game modes include a territories-based capture mode, capture the flag, and classic team deathmatch. Each of the game’s characters feature what the studio calls a unique ‘Quick Skill’ and ‘Deployed Item’. The game is also said to include the ability to develop skills through something called a ‘Power Slate’, and also offer customizable weapons loadouts and skins.

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Larcenauts seems to be aping many of the most popular team shooters in recent memory, with Overwatch and even battle royale shooter Apex Legends jumping to mind with its cast of characters and unique abilities—excluding of course the sentient mushroom creature Vod, which lets you punch things to death with your own two hands.

Larcenauts is coming to Oculus Quest, Rift, and SteamVR-compatible headsets this summer. The game will also support cross-buy between Quest and Rift, and will include cross-play as well.

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  • MeowMix

    a TF2 VR type of game, looks interesting ! I’ve been waiting a long time for a game like this.

  • Adrian Meredith

    They really should have called it “oVRwatch”

  • kakek

    It looks quite nice, specially for a quest game ( and even if what we see is from the PC version ).

    But it will have to fight for a playerbase already scatered over multiple VR games. Even for flat gaming, steam is already full of decent multiplayer games barely playable, because of a limited player base. It’s even worst in VR.

    Sooner or later, a game will have to play the F2P card to ensure it gets above the others.

  • Looks cool!

    • Pixto

      does this support the VIVE

      • Tommy

        If it doesn’t support it natively, Revive should work shortly after launch

  • Tommy

    Hopefully, they make it on PCVR and port to Quest and not the other way around

  • Geno

    How much will it cost?

  • realclassicman

    Not the best comparison perhaps, but considering that pavlov has so many more players online on oculus compared to steam I guess the player base that is biggest today is on quest, so I guess it will be more focus on quest first and then pcvr..