Stealth French startup LYNX is teasing the forthcoming reveal of its Lynx R1 headset which the company describes as a standalone headset with both VR and AR capabilities. Lynx says it will reveal the headset during a February 3rd livestream at the SPIE Photonics West conference in San Francisco.

In a tweet posted yesterday, Lynx CEO Stan Larroque teased the headset and its forthcoming reveal, and pointed to the company’s website. He describes the headset as being ‘standalone’ and capable of both AR and VR; on its website, the company is promising “innovations in optics, hardware, and ergonomics that will open amazing opportunities in all industries.”

From the teaser image and some chatter from employees, we’ve gathered that the AR functionality will come via pass-through video, but we’ll have to wait until the reveal in which Larroque promises to “explain carefully how we overcame some challenges and some technical points.”

That will happen at 2:30PM PT on February 3rd at the SPIE Photonics West conference in San Francisco, and Lynx says it will be livestreaming the announcement.

Lynx has thus far remained secretive but there’s a few tidbits we can glean today. The French company sizes itself somewhere between 11 and 50 employees, according to LinkedIn, though we can only find six employees listed on the site. Among them is Marc Piuzzi who spent two years at StarVR, a company which was developing a promising ultrawide FOV VR headset before abruptly going dark in late 2018; Piuzzi joined Lynx in June 2019, according to his LinkedIn profile.

On his personal website, CEO Stan Larroque describes himself as a “25 year old computer scientist” who works at “the intersection of hardware, optics, computer vision, robotics, real-time low-latency software and 3D rendering.”

Quest 3 Review – A Great Headset Waiting to Reach Its Potential

While it’s hard to imagine what innovations a small startup could have up their sleeve, it wouldn’t be the first time a scrappy company upset the status quo; Lynx’s gambit of revealing its headset at a technically-focused conference like SPIE Photonics West at least speaks to the company’s confidence.

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  • Dan Lokemoen

    Man, I can’t wait to get my hands on the new Atari Lynx!

    • Charles

      Wonder if it will run LynxOS.

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  • Mei Ling

    This year should see the release of a few market disrupting headsets with this one included. Hopefully someone can compete with the Quest as competition is always a healthy thing for the industry and the technology in general!

    • kontis

      This year should see the release of a few market disrupting headsets with this one included.

      Names? I don’t see anything with substantial improvements over Quest, especially without some huge drawbacks.

      There was nothing shown at CES capable of beating Quest, unfortunately.

      • Jeremy Kins

        Why unfortunately? I mean, I’m all for the progression of the tech, but the Quest is a landmark, watershed device and shouldn’t be quickly forgotten.

  • MrGreen72

    I’m gonna guess it’ll be one more headset with incremental upgrades aimed at the enterprise sector because overpriced.

    • brandon9271

      That’s my guess too. incremental improvement for… $5000. lol

  • mfx

    It will be disruptive and interesting to me if it’s FOV > 130 degrees, pancakes lens for small form factor, RGB oled displays over 2k :)

  • Anfronie

    Looks like the Oculus S halo. Wonder if the also bought a license for it.

    • Jeremy Kins

      It’s not really a licensed design. And if anything, it’s Lenovo’s since it was on the WMR headset and they designed the Rift S.

      • Seanm57

        It’s not Lenovo’s. It’s Sony’s design patent and Lenovo had to license that Halo design from Sony.

  • MosBen

    The ergonomics are what I’m most interested in. Trying to get a good fit on a VR headset is till more work than it should be, and there’s room to improve on input devices.

  • Adrian Meredith

    Clearly going to be aimed at the enterprise market but if it contains the new vr Snapdragon processor then it will be quite interesting since that had dinner serious power compared to quest. Especially in the computer vision aspect

  • The Index sweet spot is HUGE compared to Vive and Vive Pro. Not sure why you are singling it out, but I can’t agree.

    • Immersive Computing

      You may be confusing optimum eye position relative to lens centre, and clarity across the visible field of view?

      I’ve owned 2 Vive and was using a Vive Pro Eye yesterday. Very similar to my Index in requiring precise alignment to get the optimum eye position relative to lens centre.

      • Yeah, you’re right. I’m thinking of how much of the image is clear once you get it centered in Index vs. Vive/Vive Pro. Everything outside the very center was always blurry on HTC headsets, but if you hit the correct position on Index, nearly your whole field of view is perfectly clear.

        • Immersive Computing

          It’s a confusing term because it’s been used to describe both optimum eye position relative to the lens centre, and clarity across the visible field of view.

          You are spot on about image clarity, it’s almost edge to edge for me which is a huge improvement over Vive/Pro.

  • Andrew Jakobs

    It’ll probably be a headset based on the Quallcom reference model…. But time will tell..

  • 3872Orcs

    Hopefully it uses the XR2 chip from Qualcom. And I certainly hope it will be at least 90Hz. The 72Hz of the Quest is not good enough as I get sick when playing games with free/smooth locomotion and I’m otherwise fine on headsets with 90hz or more.

  • It seems intriguing, I can’t wait to see its reveal. But at the same time the problem will be its library of content… I don’t think it can compete with the Quest