Oculus premiered about a dozen games ahead of GDC this year, and one that stood out to me was Mage’s Tale for its distinct art style and passion in using VR to fulfill childhood fantasies of becoming a spell-casting magician. Mage’s Tale is an action RPG dungeon crawler where you search for dozens of different potion ingredients to create over 100 different spells, and then battle enemies with variations of your fire, ice, wind, and lightning spells.
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I talked with the lead designer David Rogers about some of the core gameplay mechanics driving Mage’s Tale, how they inspire exploration by hiding secrets off of the critical path, as well as the tradeoffs between the choices you have to make while progressing your character.
Mage’s Tale was released on June 20th, 2017 as an Oculus exclusive, but will be eventually released on other platforms as well.
Road to VR’s Mage’s Tale review concludes:
‘The Mage’s Tale’ delivers exactly what you’d expect from a classic dungeon crawler, promising real moments of magic and exploration while not challenging the formula too much. Creating and casting magical spells in VR is an awesome experience that I didn’t ever get tired of, but if a sequel is in the works, finer character animation and more locomotion options should be on the docket to turn up the immersion factor. As it stands, NPCs look ripped from the PS2-era, and anyone looking for smooth-turning or smooth forward movement will be sorely disappointed.