Masterpiece Studio, the developers behind the titular PC VR creative suite, released a new version of its software built natively for Quest 2, something its creators hope will appeal to people looking for an easy way to make models, avatars, and other 3D assets.

Called Masterpiece X, the free creation tool is now live on the Quest platform, bringing with it the ability to remix existing models and make it your own through “a more playful and fluid workflow: 3D remixing, which is the process of creating new content by modifying old content,” explains studio founder Jonathan Gagne in a Meta blog post.

The developers say Masterpiece X hopes to target the hobbyist creator market by offering people an easy-to-use app that lowers historic barriers of entry.

“Traditionally, 3D creation has been an extremely complex and technical topic,” says Masterpiece Studio Designer Polina Berseneva. “That’s why so many traditional tools are so challenging for beginners—there’s just so much to learn.”

Meta is Removing a Host of Features from 'Workrooms', Requiring Users to Download Files Before June

Here’s how the studio describes Masterpiece X:

  • remix any part of your model – from mesh to texturing, rigging, and animation
  • find free-to-use models in the community library (or import or generate your own – coming soon!)
  • export your model to your game, virtual world, or creative project, and
  • share it with our community to inspire & help others!

The studio says Masterpiece X isn’t targeted at experienced 3D modelers, animators, or creators looking for a tool to build assets from scratch instead of remixing, as the app emphasizes ease of use over complexity.

You can find Masterpiece X is available for free on Quest 2 and Quest Pro.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • That song-trailer is so cringe, but the tool looks amazing, can’t wait to give it a try!

    • Adrian Meredith

      yeah kinda smells like they got a whole bunch of investment money and like a classic start up they are squandering it all on stupid stuff like this