Last week Meta released the latest version of the Meta Quest Developer Hub tool which has been optimized to work natively on Apple’s M-series chips for better performance.

The Meta Quest Developer Hub (MQDH) is a collection of tools to make VR development easier for Quest developers. In addition to giving devs an easy way to manage their headset and the files on it, it also provides access to Meta’s various VR SDKs, and includes tools to profiling and optimizing VR applications.

While MQDH has supported MacOS since it launched back in late 2020, the latest version v3.2, is just now getting around to supporting Apple’s modern M-series chips which the company uses in all of its most recent computers. The tool now has native support for the ARM64 architecture of the M-series chips, improving booting time and performance.

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It’s a somewhat curious update considering this is the only major change in MQDH v3.2, and considering that VR developers working on MacOS seem to be a tiny minority compared to those on Windows.

There’s no telling exactly why Meta chose to do this now—rather than say, months if not years ago. Possibilities range from the insignificant (perhaps a handful of Meta’s internal VR devs work on Mac and wanted the extra performance) to the strategic (maybe Meta wants to improve the experience of Mac VR developers in an attempt to sway them away from Apple’s long-rumored headset.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • pixxelpusher

    But why no Oculus Desktop App for Mac yet? This makes no sense that they have the development tool for Mac but not the actual Rift App, when M chips are fully VR capable.

    • Andrew Jakobs

      Are they fully VR capable?

  • Darshan

    Yes they are providing tools for creating apps which will then how run on the chip, is a different problem.