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Oculus Home to Get Multiplayer & User-generated Content This Summer

At GDC 2018 this year, Oculus released word during their 'Inside Oculus 2018' developer talk that Home, the customizable user space for Rift, is gaining the ability to host multiple players as well as user-generated content. The new Home space...

Our First Look at Oculus Go – Aiming for the Accessibility Sweet Spot

Oculus Go was announced months ago, but it wasn't until this week at GDC 2018 that the company actually made the headset available to try. At the Oculus booth today we got our first good look at Oculus Go, the...

Hands-on: ‘Vacation Simulator’ is a More Expansive Sequel That Dives Deeper

Owlchemy Labs, the studio behind the hit VR parody game Job Simulator (2016) and Rick and Morty: Virtual Rick-ality (2017), debuted their upcoming game here at GDC 2018, an aptly named sequel to Job Simulator that delves into the...

GDC 2018 ‘Day 2’ Roundup – ‘Budget Cuts’ Hands-On, Google Maps and ARCore, Squanch Games’ Exclusive,...

Here’s a roundup of news from the second day of our GDC 2018 coverage. We go hands-on with Budget Cuts, Google presents ARCore and Maps API-enabled apps, Squanch Games' Daydream exclusive title announced, and Magic Leap talks about developing...

Oculus Go to Offer Fixed Foveated Rendering and Up to 72Hz Refresh Rate

Oculus has revealed that the standalone, entry-level mobile VR headset Oculus Go will support refresh rates up to 72Hz and will make use of fixed foveated rendering. At GDC 2018 Oculus's dedicated hour long session was a treasure trove of...
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Watch: ILMxLab’s Star Wars Real-Time Ray-Tracing Demo on Unreal Engine is Stunning

At the Unreal Engine presentation at GDC 2018 today, Epic Games CTO Kim Libreri introduced several projects highlighting the scalability and performance of Unreal technology, including a partnership with ILMxLAB and Nvidia. This was the first live demonstration of...

Companies Can Soon Make Vive Wave Headsets Based on Qualcomm’s New VR Reference Design

Qualcomm today announced their Snapdragon 845 Virtual Reality Development Kit (VRDK) reference headset will have support for Vive Wave, HTC's open API which allows a large range of third-party headsets and peripherals access to a common platform. The move to integrate Vive Wave...

VR Enthusiasts Aren’t Happy About the Price of the Vive Pro

When revealing the HTC Vive Pro back in January, HTC left one salient piece of information out of the announcement: the price. After letting impression of the headset's higher resolution, improved ergonomics, and other changes simmer for a few...

7 Lessons ‘Sea of Thieves’ Can Teach Us About Great VR Game Design

Sea of Thieves has finally arrived, and it's the first game in four years from legendary developer Rare, the studio behind some of gaming's greatest titles, like Donkey Kong Country, Banjo-Kazooie, and GoldenEye 007. And while Sea of Thieves itself doesn't support...

GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Vive Pro date and price, Magic Leap announcements, Nvidia's real-time ray-tracing, and Budget Cuts resurfaces. Vive Pro headset launches April 5th for $800, original Vive drops to...

GDC 2018: Talk on Creating Games for Magic Leap One, Live Blog @3PM PDT

Now that Magic Leap has officially launched its Lumin SDK, a dev toolkit which allows developers to build AR experiences for Lumin OS, the operating system that powers the Magic Leap One headset, we expect to hear more specific...
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Google and Squanch Games Team up for New Daydream Exclusive, ‘Dr. Splorchy Presents: Space Heroes’

In partnership with Google, developers Squanch Games have revealed Dr. Splorchy Presents: Space Heroes, the first in a series of exclusive games for the Daydream VR platform. Announced today, the game is playable on the GDC show floor at...

Google Opens ‘Maps’ API So Devs Can Create ‘Pokémon Go’-style Games

During the Google Developer Day presentation at GDC 2018, Product Manager Clementine Jacoby and Engineering Lead Patrick Donelan at Google Maps presented the team’s progress in bringing their technology and data to game developers. Several ‘location-based’ AR games using...

4 Interesting New ARCore Apps Hitting Google Play Store

ARCore, Google's augmented reality software development kit for Android devices, was recently made available on 13 flagship smartphones - giving over 100 million devices, the company says, the ability to run AR apps. At GDC today, Google highlighted two upcoming...

Hands-on: ‘Budget Cuts’ Showcases an Impressive Grip on What Makes VR Great

It's been over two years since Stockholm-based Neat Corporation released the initial prototype for Budget Cuts, an upcoming stealth-action game that throws you into a robot-filled office space and arms you with various throwing weapons and a novel portal-based teleporting device,...
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