‘No Man’s Sky’ Brings Massive Multi-crew Starships in Latest Update

6

No Man’s Sky (2016) is well beyond its redemption arc now, having just shipped ‘Voyagers’ across VR and flatscreen platforms, making for one of its biggest updates yet.

Starting today, you’ll be able to step aboard even bigger starships that you can crew with your friends. From the trailer, it certainly feels like No Man’s Sky is finally delivering on the sort of hardcore Star Trek/Star Wars space fantasy players have always wanted.

Called ‘Corvettes’, the massive customizable ships come replete with hulls, wings, landing gear, cockpits, engine parts, thrusters—everything you’d expect, but also real interiors you can kit out and customize with friends.

Image courtesy Hello Games

Inside, you’ll find med-bays, sleeping quarters, war rooms, radars, and teleporters, Hello Games says in a post on Steam.

“By design, Corvettes are encountered a little way into the game and veteran players will be able to unlock them reasonably swiftly,” the studio says. “But we wanted to give all players a taste of what they can expect, so the accompanying ‘Corvette’ expedition is specifically designed to get you to the workshop as quickly as possible and to take you on a journey which unlocks some of the parts you’re going to need to build out your sci-fi fantasy.”

Image courtesy Hello Games

Notably, there are a few perks for VR users too. PSVR 2 players can now take advantage of PlayStation Spectral Super Resolution for better graphical fidelity. And PC VR users with compatible NVIDIA RTX graphics cards can also now enable DLSS4, serving up faster performance and improved rendering.

Here’s a quick recap of VR specific stuff in the game’s latest patch notes, also including some things to heighten visual immersion:

SEE ALSO
'Titan Isles' Review – A Good Bullet Hell Shooter Missing The Magic of 'Windlands'

Rendering & Visuals

  • NVIDIA DLSS 4 support (PC VR): boosts FPS, reduces latency, and improves clarity in VR on RTX GPUs.
  • PlayStation Spectral Super Resolution (PSVR 2): AI upscaling for sharper, more detailed VR visuals on PlayStation 5.
  • Intel XeSS 2 support: AI upscaling option for Intel GPU users, also helps VR rendering.
  • Moment-Based Order-Independent Transparency (MBOIT): upgrade to glass, windows, aquariums, and cockpit transparency, improving visual stability.
  • Hero Lighting: player character is lit independently of the environment, so your suit looks clearer even in dark scenes.
  • Improved rendering stability: fixes flickering and corruption issues in VR, especially with distant or semi-transparent objects.

Performance & Optimization

  • Multi-threaded rendering on PC: significant CPU performance improvements, especially noticeable in VR.
  • Occlusion culling & optimizations: higher framerates in caves, buildings, and indoor environments, reducing in-headset discomfort.
  • Reduced load times & memory optimizations: faster transitions in and out of VR-heavy areas like large bases.

Gameplay & Immersion Features

  • Fully traversable Corvettes: fully walkable ship interiors are naturally more immersive in VR.
  • Spacewalking & Skydiving: now fully supported, letting players float outside their ships and navigate with jetpacks.
  • Improved mission HUD timers: better readability of estimated travel times.

You can find No Man’s Sky over on the PlayStation Store for PSVR 2 and over on Steam for PC VR headsets where it’s currently priced at $24, 60% off its regular $60 MRSP.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Arno van Wingerde

    incredible , how they keep on improving & expanding what is already one of the richest games out there!

    • Yeah, totally this. The game got slagged by reviewers when it came out. A lot of companies would have just quietly dropped the game, but Hello buckled down and have made it into the game they promised and so much more. I gotta say, they should be an inspiration to other devs. It really is amazing what they've done.

  • Dalibor Skalník

    The update broke the game for me (PSVR2). I struggle to open the panel with the quick menu and inventory UI while in my ship in space. I struggle to open the panel for the construction sites at my settlement. On top of that after the struggle at my settlement I could not interact with my ship – I could not get in, only after teleporting to my freighter and from there I could get into my ship. Then I warped to a system that was way too dark and landed on a planet at night where I could not see a lot of details even after increasing the brightness. The brightness increase meant that I still could not see lot of details and the black was ugly and washed out. I alway complained about the game being too bright sometimes but this was just another extreme. So after about 40 minutes of struggle I sent reports to Hello Games and gave up playing. After the beacon update the game was pretty buggy but still playable. This one is not.

    • Kryojenic

      I've heard that there is a big patch in the works (after a previous small one on PC).
      I kept crashing to desktop on my Steam PC until I just managed to load a game just now. Got to try VR next…

      • Dalibor Skalník

        Yes, a big patch with lots of fixes is being tested and my quess – it will drop this week, maybe the first half.
        As for my issue, I found out that as long as I'm stationary in my ship, I can open the panel. So the game is actually still playable for me but the limitations are annoying.

  • Paolo Minisini

    what about the FSR4 support?
    :(