After adding VR support and a host of new features, one of the biggest redemption stories in gaming history still isn’t over. No Man’s Sky is finally getting cross-play support for PC, PS4 and Xbox One, which of course includes PSVR and SteamVR headsets.

Developer Hello Games today announced on their official blog that the space faring sim No Man’s Sky is getting cross-platform multiplayer support starting Thursday, June 11th.

“A tremendous amount of work has gone into this update and the underlying technology and systems,” Hello Games founder Sean Murray says. “We’ve moved to an entirely new networking architecture, with more flexibility for the future, allowing players to play together regardless of platform. I’m very proud of the team that has worked so hard to make this happen.”

Murray additionally says new content updates, “large and small for the future” are in the pipeline.

Tomorrow’s update comes hot on the heels of the game’s April update, which brought bipedal mechs to the game.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • 3872Orcs

    How is stability nowadays? Last I tried it was terrible, even on my high end system.

    Also they should fix the HUD being stuck in one direction. And make it fully roomscale so you can actually move a bit about or sit down on the ground without the annoying pop up warning blocking my view!

    This might all be fine on a PSVR but it’s not okay on PC!

    • R3ST4RT

      Yeah, I tried it about 2 months ago on my high end system and it was
      terribly optimized. It really is a shame that a great game like this
      also runs like a potato.

  • kool

    Please add aim support!

  • namekuseijin

    crossplay is fine, but more important to us VR fans: finally full body avatar!