‘No Man’s Sky’ is Getting Full VR Support for PSVR, Rift, and Vive

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No Man’s Sky, the galactic sandbox game which launched back in 2016, is getting full VR support for PSVR, Rift, and Vive. The announcement comes after many requests from fans of the game to bring VR support to the title. Developer Hello Games says that the game’s entire feature set will be compatible with VR, and VR players will be able to play together with non-VR players.

After no shortage of requests, No Man’s Sky is coming to VR. The feature will come as a free update as part of the game’s upcoming ‘Beyond’ update, which also includes the No Man’s Sky Online feature, which the company says is a “radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together.”

Developer Hello Games says No Man’s Sky VR will support the PSVR, Rift, and Vive headsets, and VR players will be able to play alongside non-VR players (on the same platform).

The game was of course not initially designed with VR support in mind, but the studio says that it’s working hard to make the feature feel native:

I guess it’s not a huge surprise, but all of the team here is in love with everything sci-fi. Virtual reality feels like a little science fiction become real, and has always seemed like a perfect fit for this futuristic game of ours.

It’s completely unique to land on a world that no-one has ever seen before and to really feel as if you’re there, and the team has worked so hard to make this a true VR experience rather than a port.

No Man’s Sky Virtual Reality is not a separate mode, but the entire game brought to life in virtual reality. Anything that is possible in No Man’s Sky, NEXT or any other update is ready and waiting as an immersive and enriched VR experience.

No Man’s Sky: Beyond, which will include the Online and VR features, is due out this summer.


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  • HoriZon

    F**k yeah!

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  • Raphael

    Let’s hope they don’t plan to ignore PC VR users as that would trigger a new wave of hostility.

    • DanDei

      It already says Rift and Vive support.

      • Raphael

        Win Win! Sean Murray finally wised-up about VR.

  • Tyler Soward

    yeah this is huge. Can’t wait to jump back in

  • impurekind

    OK, it supports Rift, but is it actually coming to the Oculus Store properly? I don’t like playing Oculus Rift games via Steam VR. Although I’ll definitely take it if that’s the only way to do so in this case.

    • Ray Suave

      Why dont you like Rift games via Steam VR? I cant really tell the difference, plus, most times, the Steam games can be bought at lower cost.

      • Pablo C

        Also, you are sure they’ll work with your next VR device.

      • impurekind

        Because Steam is a convoluted and clunky mess, and in my experience most of the time I find the games don’t actually run as well ,and often the controls aren’t properly matched to the Touch controllers too. So, ideally, I’d rather just have a proper Oculus Store version that works 100% with the Rift as intended.

        • PJ

          I thought like that, but now I just use Oculus Home for exclusives, why restrict yourself to one headset?

          • impurekind

            Well, I only have one headset, but I just don’t like using SteamVR as an experience. I want to have the best VR experience possible and I don’t think SteamVR on Rift gives me that.

          • PJ

            Use open composite then, goodbye SteamVR!

          • impurekind

            I don’t like using any third party apps that run alongside the official software, especially stuff that is presumably made by a bunch of homebrew guys and probably isn’t very polished or intuitive. My whole point is that I want it all to be simple, clean, and smooth, without any hassle and fuss and negative impact on my VR experience.

  • MosBen

    I wish that there was more of a story for NMS, but after bouncing off Elite several times due to the game being to sim-y for my tastes, NMS is just about perfect for me. I may dust this off to play with a friend.

    • Chuck Griggs

      ED is definitely a Sim first and game second.

      • MosBen

        Yeah, figuring out the takeoff and landing procedures was onerous enough that at least one of the times that I’ve tried to get into it I quit during that tutorial.

        • antonio mora

          Really? the game has a steep learning curve, true but playing it in VR makes it all worthwhile.

          I assume you haven’t tried DCS. (the most beautiful game in VR)

          • MosBen

            I just downloaded DCS the other day because I read some serious praise. I haven’t played it yet, but don’t have super high hopes. I really am not super interested in sims, and the more realistic the less interested. I just like the ability to play through a nice story, maybe with a couple friends, but not an MMO.

          • antonio mora

            Fair enough. Then I would advice to delete those 60g because DCS makes Elite feel like a kid’s toy.
            I’m so glad I didn’t give up on it.

  • dogtato

    so glad to hear that they’re treating it as more than a port. ported controls have always been bad and in vr they’re even worse

  • Pablo C

    Oh yes, I knew these guys could do it..!… I think I’m having an O….

  • iThinkMyCatIsAFlea
    • HybridEnergy

      It’s pretty much one of the best videos in existence.

      • Least

        I love the game, so I’m not knocking it – and damn I’m looking forward to playing in on the PSVR – but I nearly shat the first time I saw that vid. I showed it to my family while we were waiting in queue for a ferry at Dover – might have been the holiday atmosphere, but my wife and kids and me laughed for about half an hour. Was fantastic.

  • Arcticu Kitsu

    This game, no joke, always felt like it was meant to have VR, and now it’s done! Awesome. I guess it’s also because they had a side company experimenting in the background allowing for gestures, photography mode, among other fun features. I’m glad this big hitter of a game (now it is) finally has VR mode to further redeem itself from the past actions.

    I’m happy hearing it’ll have VR making me want to play it again.

  • 12 fps on normal ps4…

  • Huuxloc

    I will be getting this. Woo!

  • HomeAudio

    My dreams came true!!! AMAZING NEWS! GAME CHANGER!

  • 3872Orcs

    Where exactly does the devs say this is for VR on PC? I want to hear it from them directly or I’ll not believe it.

  • antonio mora

    FPS and flying ships in VR all in atmospheric planets is a dream come true and it is what ED is missing.

    That until SC gets the VR support but it doesn’t seems to be happening any time soon. Well done NMS devs. (y)

    • zeef

      I don’t think StartCraft would gain much from VR, but…I’d be willing to try it.

      But I do agree, that ErectileDysfunction is definitely missing VR.

      This all reminds me of when I graduated HS in 1999….

  • HybridEnergy

    Of all games…ugh…Oh well , I’m glad to see some people excited and also content being talked about. Really being burned out by all the new headset, gear, and HMD news while being left in a dry desert first 1/3 of the 2019 in terms of content games.

    • zeef

      VR game desert in 2019? Don’t you mean since 2016?

      • HybridEnergy

        No, not really. If I felt that way I wouldn’t be into VR or here in general. We’ve had some good months in the past and I have a decent library of VR games. 2019 has sucked so far though.

        • zeef

          When did you adopt? I’m totally with you in that I’ve had a blast with what’s out there.

          However, if you bought into this because of the available games….I think you are a minority of one. I think most VR adopters bought into the idea, and had faith the content would follow.

          I’m not saying the content isn’t there.

          But, when I try to proselytize someone into VR, I don’t open my steam library and say “Just look at all these great GAMEZZZZZZ!” lol

          I usually make them play a specific game and say “can you see now the potential for this? How cool this CAN be?”

          • HybridEnergy

            I’ve never said that we have a gold mine of games, but you also made it seem like we have had zero when I’ve fully enjoyed a bunch of titles. I do think content though is one probably, kind of annoying being flooded still with more new headsets news when we need more games.

  • bud01

    Its all about when star citizen integrates VR.. example, sitting in deep space with realistic nebular and getting up out of your captains chair to walk down the length of the insides of a constellation Andromeda which has 4 or 5 team mates working on an important mission!

    • That’sright

      Today’s computer can hardly run star citizen on a desktop

      • Hivemind9000

        Yeah, but by the time Star Citizen actually releases in 2030, the tech will be so old you’ll be able to run it on the iPhone 20.

        • That’sright

          Lol

        • That’sright

          The type of gameplay that star citizen promise will never really finish, they basically building a digital universe with no loading screen, they got some serious goals to meet.

      • Idiocracy Now

        https://robertsspaceindustries.com/telemetry

        The fps people are getting in star citizen with their cpu/gpu setups.

  • VR4EVER

    Thats an outstanding accomplishment from Hello! They really polished their turd to a shining diamond. Amazing!

  • victor

    If they improve on more realistic flight model I’m will definitely buy for VR (and give ED a rest until they come out with atmospheric landings0

    • Pablo C

      NMS is all the arcade ED is not (for good and bad)

  • John Horn

    OMG This is awesome….. I refunded it in 2016… but I rebought it last year, and was pleasantly surprised. They’ve truly redeemed themselves.

  • Andrew McEvoy

    *Standing applause*

  • PJ

    I can’t wait! I just hope it’s not a lazy half done approach with the controls, I hate games that just slap VR on to it, fallout4, Skyrim, The Forest and Subnautica fall into that category for me, in VR we have hands please let us use them properly.

    • Get Schwifty!

      That’s key here – if they do it _right_ it will be a big win for everyone, but I bet its half-assed point and click nonsense…

    • zeef

      Agree…it’s not that exciting anymore to hear about ports to VR, although it is very cool, because it’s been wrecked (Doom VFR?) so many times. When they say “We are porting this game to VR, AND have eliminated teleport…”, okay, honey, get me the checkbook…

    • realtrisk

      I like games like Subnautica and Skyrim where I can relax with a controller in hand and just sit and play, enjoying the visuals, rather than having to stand for hours on end just to use touch controls… so I heartily disagree with you.

  • Engineer_92

    I love Elite: Dangerous and its a stunning game to play in VR, but NMS has everything its missing. The ability to land and experience full atmospheric worlds is what a VR space game needs. Looking forward to jumping in!

  • realtrisk

    Awesome! I didn’t buy into the ridiculous hype generated by the “No Man Boys” when it came out, and had a genuinely fun time with it myself. I’ve been feeling like going back to it again… this might give me a reason to do it!

  • Nathan Benkhe

    I actually liked the game at launch and put about 60 hours into it. Eventually got bored. Wanted to return after the last update to see all the new stuff but the controls turned me off. No doubt the controls will get an overhaul to work in VR and my single issue with the game will be eliminated. I’m imagining jumping to new galaxies using my warp speed throttle like on Bridge Crew. F>#k yeah! Gonna be a blast!

  • Wait a sec, I gotta change my underwear. Let me blow the titanic amount of dust off my copy of No Man’s Sky, as this might be my new BFF!