Oculus
Palmer’s Post-Oculus Interview, Part 2: Virtual Relationships, Sleeping Under a Bridge, & His Next Project
Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just...
Oculus Getting Serious About Room-scale VR, Dropping ‘Experimental’ Tag
As of the upcoming version 1.15, Oculus software will "fully support" the three-sensor room-scale configuration, giving VR players a large 360 degree playspace to roam, similar to the experience the Vive offered out of the gate. The update was...
In First Interview Since Leaving Oculus, Founder Palmer Luckey Talks VR’s Mobile Future, Facebook, and Cosplay
Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just...
Why the Closure of Oculus Story Studio is Good News for VR Filmmakers
Oculus just officially announced that they'd be winding down Story Studio, the company's internal VR film studio which produced first-party VR shorts like Lost, Henry, and Dear Angelica. Along with the closure, the company also says they're earmarking $50 million to...
Oculus Chief Scientist: How and When Augmented Reality Will Transform Our Lives
Michael Abrash, Chief Scientist at Oculus, as-ever delivered an inspiring presentation at today’s F8 conference, this time on the topic of Augmented Reality. AR has received top billing at this year’s event, with Facebook introducing a camera-based platform to...
Oculus CTO: Improved Gear VR Visuals Part of a “brand new Oculus runtime system,” Details Improvements
In an update rolling out to Gear VR users over the next few weeks, Oculus Home on Gear VR will see a 2x boost in pixel resolution, according to Oculus, and load times improved as much as 3x. Oculus...
Oculus Co-founder Palmer Luckey Bids Goodbye to Facebook
Palmer Luckey, the co-founder of Oculus VR and designer of the Oculus Rift, is stepping down from his position at the company.
Oculus told Upload VR the news, saying that it will be Luckey's last week at the Facebook-owned VR headset...
Epic Games Busts ‘Robo Recall’s’ $10 Million Myth
Good news. Robo Recall, one of the best looking games available on a VR headset today, actually cost a lot less to produce than the rumored $10 million.
It's certainly a compliment to the small team at Epic Games responsible...
Oculus Announces Significant Price Drop for Rift and Touch
In an aggressive move that'll help lower the bar of entry still further for VR, Oculus have announced sizeable permanent price drops for both the Oculus Rift headset and Oculus Touch controllers, both now cut by $100 each.
There are...
ZeniMax Seeks Injunction to Halt Oculus’ Use Rift & Gear VR SDK and More
Following a prominent lawsuit between ZeniMax and Facebook/Oculus which resulted in a $500 million award to ZeniMax, the company is now seeking an injunction to prevent Oculus from continuing to use code that was found by the jury to...
On the Hunt for VR’s Killer App with Oculus’ Head of Content, Jason Rubin
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
Now on Rift, ‘Tilt Brush’ is the First Google App on Facebook’s VR Platform
After a long and somewhat awkward period of Google keeping all of their VR apps from Facebook's VR platforms on desktop (with Rift) and mobile (with Gear VR), Tilt Brush is the first VR olive branch extended across the platform...
Oculus Chief Software Architect to Detail ‘React VR’ WebVR Dev Platform at F8 Conference
Michael Antonov, Chief Software Architect at Oculus, is due to speak at Facebook's F8 Developer Conference on April 18th about React VR, a framework that builds on Facebook’s React JavaScript library. This web-based framework allows easier creation of VR...
Oculus Acknowledges Ongoing Tracking Issues with 3-Sensor Setups, Promises February Update
Oculus' most recent platform update, 1.11 was designed to improve tracking performance for experimental room-scale tracking setups with two or more Sensors. For some users however, the update seems to have made things worse. Oculus has now acknowledged the...
Facebook to Focus on WebVR and Social VR with 7 Sessions at F8 Conference
Facebook's 2017 F8 developer conference has seven scheduled sessions dedicated to VR. The company's annual two-day event is dedicated to exploring the future of Facebook's family of apps and services (including Oculus), and how businesses and developers can leverage them.
With sessions covering...



















