“We’ll give a high-level overview of how we integrated the Oculus Rift hardware into Unreal Engine 4, with a focus on tricks we used to reduce latency and optimize the engine. Additionally, we’ll go through the successes, failures, and learning experiences we’ve had creating VR experiences to premiere Oculus’s prototype hardware.”
- Nick Whiting, Lead Programmer @ Epic Games
- Nick Donaldson, Senior Designer @ Epic Games
Ben Lang is live blogging the event from the show floor. Updates will appear below, no need to refresh your browser.