Setup and Companion App

Along with the launch of Go, Oculus is launching a companion app for the headset for both Android and iOS phones. It works quite similarly to the Gear VR app, and allows you to browse the content library and click a button to install apps on your headset. It can also send you system-level notifications (ie: a new app is finished installing), and app-level notifications too (ie: there’s new DLC available). The app can also be used to allow photos from your phone to be viewed on the headset.

Setting up the headset is straightforward: the headset is detected in the companion app via Bluetooth, and then you’ll pick a Wi-Fi network to connect it to. The whole process takes a few minutes, and then you can put on your headset and start exploring.

Content

Image courtesy Oculus

After years of Gear VR on the market, Oculus’ mobile store boasts “more than 1,000 apps,” but good apps are few and far between. Many apps are poorly optimized and often look worse than the kind of graphics one would expect from a simple mobile phone game in 2018. Despite the improvements made to the hardware, the Go’s impressive visual clarity is all for naught in many applications which can’t manage even a minimally acceptable level of anti-aliasing.

‘Pet Lab’ is among a relatively small group of apps available on Go that meets reasonable expectations of visual and interaction design. | Image courtesy Oculus

There are a handful of standouts, but you really have to work to find them—the default ‘Explore’ feed seems to constantly want to hock random 360 videos at you, and unless you have a speedy connection, they’ll stream in potato quality so bad that it’s likely to turn many people off of 360 videos entirely. I’m very surprised that Oculus doesn’t run a speed test to ensure that user’s connection speeds match the optimal bandwidth demands set by developers of 360 video apps to ensure a good experience. There are some apps which allow you to download the videos in maximum quality to view later, but some don’t even offer that as an option. It doesn’t help either that 360 videos on the platform are confusing spread out across many different provider apps, and 360 video content worth watching is exceedingly rare.

Finding gems is made harder by the rather convoluted Oculus Home interface, which never seems to be able to make its mind up about how content could be presented, arranged, or controlled. From one screen to the next you might be continuously scrolling horizontally using the trigger as a ‘grab’, or flipping through individualized pages, or scrolling horizontally and vertically with the trackpad. Luckily there’s a voice search function (which can be called upon with ‘Hey Oculus’ after activating) which lets you cut through the inconsistent interface paradigms, as long as you know what you’re after.

Oculus ‘Rooms’ is getting a big upgrade for Go’s launch. | Image courtesy Oculus

Oculus is launching a handful of new apps for Go which could liven things up a bit. For one, Rooms, the company’s first-party mobile social app, is getting an overhaul, giving users more customization options and bringing more casual social interactions like board games to the table. Oculus Gallery launched alongside Go, allowing users to view their own photos and videos from places like Facebook, their phone’s camera roll, or even a DLNA server, however the implementation is very clunky at present.

SEE ALSO
Oculus Revamps 'Rooms' for Go, New Apps 'Oculus Venues' & 'Oculus TV' Coming Soon

Oculus TV will roll out later this month with the goal of creating a more unified experience for watching flat TV content—something that the 360 viewing experience desperately needs. Oculus Venues will also come later this year, promising a social mass viewing platform for live-action events.

Experience

Photo by Road to VR

In its current state, with “more than 1,000 apps” to choose from, Go feels like a device that’s got ‘something for everyone’ but ends up not really fitting a target demographic—the ‘jack of all trades, master of none’ if you will. If you’re a gamer, there’s no killer app, and hardly even any “must have” games. Continuing to heap sub-par apps onto that 1,000 app figure does nothing for the headset’s bottom line—it doesn’t matter how high that number goes if there’s no standouts.

If you’re a media consumer, the bulk of the compelling media available on Go is the flat shows and movies you’ll find through the likes of Netflix and Hulu (which don’t deeply benefit from being in a VR headset). Compelling 360 video content is scarce and scattered across many different apps, with no simple way to gather your favorite video content into a single place—and often no way to pre-download for maximum quality viewing. There’s also no official YouTube VR app to boot (yes, you can access YouTube content through the headset’s web browser, but it’s less than ideal).

This may sound like a harsh assessment of what Go has to offer, but it’s 2018… we’re rapidly leaving the “early days for VR,” and Go doesn’t appreciably change the Gear VR experience that’s been on offer for several years now, save for making the hardware a bit more practical to use. VR doesn’t exist in a void, and has to compete against other devices—a Nintendo Switch costs $50 to $100 more than Go, and looks quite compelling as an alternative portable entertainment device.


Disclosure: Oculus provided Road to VR with a Go headset.

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  • D Polo

    Just ordered a 64GB from Best Buy. Hope to have it in hand in an hour or so. Fingers crossed for something cool

    • Riley Prescott

      Report back if you don’t mind!
      Would be nice to hear another opinion.

      • benz145

        Yes please let us know what you think, @d_polo:disqus!

        • D Polo

          I played with the Oculus Go a little last night and came away feeling very positive about it overall with one caveat (errr… Battery Life). First thing that struck me was that the visual fidelity of the unit is really good, video (especially 360 video) is world’s better than the Rift. Game graphics are mobile level, but the overall clarity of the games make up for most of the flat mobile level graphics. I picked up a few games (Coaster Combat, Dead and Buried, Cube Puzzle) and they are all shallow mobile phone types of games, but super fun for 20-25 min play sessions. One wish I do have for games is if I bought it on the Rift (Blaze Rush, Drop Dead, Keep Talking and Nobody Explodes) that I not have to repay for it on the GO, looks like my apps transferred over, but none of my games so, if I want to play them on the GO, I have to repay for them, grrrr…. Anyway, I tried out the Netflix and Plex apps and both performed really well including 3D movies that worked perfectly (WiFi feels really zippy on the GO). The only glaring flaw for me is the battery life, 2-2.5 hours is just not enough juice, that is barely enough time to watch a movie. I see myself using this thing on planes for longer trips and the battery life makes that use case a real problem, but I have a Nintendo Switch to play while it charges so, I’ll work around that limitation. Overall, I’m giving the Oculus GO a thumbs up, it’s a little bit of a shallow gaming experience, but I have a Rift, PSVR and Vive for more meaty games, but to me $249 (64GB) for a proper on the GO VR gaming experience feels like a value. That’s my 2 cents!!

      • D Polo

        See my updated thoughts below

  • Bracey Smith

    This review is a bit harsh. Getting any hardware with experience near the GearVR down to a $200 is a serious feat despite the Switch. No VR doesn’t exist in a void, but if no one gets the price down then the barrier of entry will continue to stunt the industry’s growth.

    • Mei Ling

      It’s not just about opening up VR “to the masses” with a cheap but high quality product; it’s also about retention. Is there enough solid content or rather is the quality of content good enough for the ordinary user to continue to be invested in VR as opposed to just having them buy the device and ultimately being disinterested due to lack of purpose and then storing it in the attic several weeks later.

      As it stands now VR is just a novelty. To get the masses into this technology, just like with smartphones, you have to give them a good reason to use it and to continue to keep coming back and using it.

      • Lou Wallace

        I have developer friends that feel this will poison the well. Consumers will think this is all there is, never try 6 dof VR and shelve this device. Developers tell me this device fractures the market too, being too costly for them to develop. 3 dof go, 60 hz v 72 hz, trackpad on headset v handheld controller. Gamepad v controller. 6 dof v 3 dof. Everyone told me be nice to Palmer, selling out to Facebook would bring billions to the industry. Why then is Facebook releasing 3 dof devices, poisoning the well if they have unlimited money? Why are nanostructure lenses being produced by small University teams proving facebooks billions are not causing real innovation. Confused? As to this device, I watch 4 hours of Isaac Arthur in one sitting, and 6 hours of ancient aliens, on plane flights. Dark space themed YouTube videos, where oled contrast ratios matter, but Ben says this thing might over heat if I do a 4 or 6 hour session. Facebook billions couldn’t solve this issue? Pathetic, carmacks legacy was destroyed on this device.

  • Lucidfeuer

    I think we already ordered one, but I feel like I’m going to be disappointed. This is great review and tells me everything I need to know.

    Any goddamn excuse, because it’s really for a fucking excuse or lazy savings reasons, why they didn’t implement chromatic aberration correction like on the Rift? On the GearVR it’s one of the unbearable standouts, which can be fixed with software correction, and they didn’t include it in the Go?

    My guess is that they haven’t done shit hardware wise and it’s actually the exact same as the GearVR. Otherwise, the lack of bluetooth for sound and that horrible cage strap makes it a pass, it doesn’t look practical and comfortable enough compared to a GearVR unless you don’t have a smartphone in which case it’s a great offer.

    Oh and of course, it’s made for watching movies/shows and occasional interactive shorts/comics/experiences, don’t expect more.

    • Lou Wallace

      Does Samsung have patents on the gear VR lenses? They are so damn good that Vive users are upgrading with them. It was great to have no God Ray’s, now oculus have went in reverse, God Ray’s! Wtf? Noooo! So much for Facebook money and carmack iq, pathetic.

      • Justos

        Gearvr lenses are nothing special. they just arent fresnel

        • Lou Wallace

          This industry may die, many of us are dependent on it’s survival. Palmer said we had to make a Faustian bargain with Facebook to get the bucks and innovation. While he sails around the world in his 100 million dollar yacht, the rest of us are starving to death. This device is a step in reverse to the gear VR, 60hz lcd that even carmack bitched about will be the lowest common denominator. I cannot in good faith recommend anyone use something that increases God Ray’s artifacting for a viewing device, it’s terrible. That was the one thing that made gear VR so good, beyond cv1, Vive, and wearality 150 degree lenses, no damn God Ray’s. Carmack and Luckey ballparked the rest of us, newbie consumers are going to see the godrays and say wtf? Will say The ancient Sony hmz looked better than this crap, and laugh at VR geeks :( .Carmack ruined himself letting godrays destroy this experience, Facebook had the money to not have godrays. Disgusting.

      • Lucidfeuer

        There’s a bit a distortion mostly due to the image output FOV° being slightly larger than of the lenses, and of course you get chromatic aberration, but otherwise there’s no artefact whatsoever. In fact the Vive lenses are too already better and clearer than of the Rift for some reasons.

        But yes, it’s a step-back, it wasn’t complicated for them to do a nice clean Oculus Go, but I guess those few extra cents on components cost made the final cut…

    • morfaine

      Chromatic aberration correction can be enabled by the app developer and as such is on an app by app basis. It drains battery so many developers don’t use it.

      • Lucidfeuer

        “It drains battery” so the problem is that it’s inefficient/unoptimised and we should leave it at that? Also I wasn’t aware/never found such option in the UE4 integration or SDK.

      • Trekkie

        Chromatic aberration correction does not exist from a developer standpoint. Drivers can implement it along with warping etc.

    • Konchu

      I would imagine its cheaper but I think its also a weight thing why the choose fresnel.

  • WolfB

    Almost seems like they are abandoning Rift for this. I guess I may eventually end up buying one, although the content and VR experiences are limited compared to Rift or Vive. At least it is portable, and I don’t have to buy a Samsung phone to use it. Both of those are huge plusses, and I love the price point.

    • Justos

      Oculus is huge. They just have many departments. This is the mobile dept at work.

      • Engineer_92

        ^yes

    • Engineer_92

      Abandoning rift? How do you even come to that conclusion?

      • WolfB

        Just my opinion.
        I haven’t seen a whole lot of new or exciting things come out for the Rift recently. New accessories? Revamped software? Better launch/room experience? TV/Movies? Great games from major studios?
        I’ve had Rift for over a year- and things just feel stagnant now. Granted there was a lot of rapid development in 2016 and early 2017 with the addition of roomscale, so it seemed like things were moving fast. FWIW- Vive and PSVR aren’t really any better as far as new releases go. Vive still has better roomscale, PSVR has big-name titles, but is limited to seated/standing VR, much like the Go.
        I think portable VR is going to leave higher-end systems in the dust. That’s good for mass accessibility, but bad because of factors like limited mobility/immersion.

        • brandon9271

          At least the (overpriced) Vive pro came out and knuckles and lighthouse 2.0 are in the works. Things have been quiet from Oculus regarding PC VR. Maybe they’re trying to wait and see where the market goes. Personally, with Windows mixed reality system selling for $199-249 lately and PSVR dropping in price, I think HTC and Oculus both may have a hard time selling the far inferior mobile devices. Sure, it’s a stand alone unit but I’d wager that a great many potential VR consumers already own a PS4 or gaming PC and the experience on the latter blow mobile VR away entirely

        • Engineer_92

          Ah ok. I understand what you’re saying. I’d like to hope that isn’t the case, but only time will tell.

      • Andrew Jakobs

        Still no new itteration like the vive pro? Wouldn’t mind if there was an upgraded Rift with better lenses and the same resolution as the Vive Pro/Samsung..

    • benz145

      At GDC they made a point to say that they are still very committed to PC:

      https://www.roadtovr.com/oculus-affirms-commitment-to-pc-vr-gdc-2018-jason-rubin/

    • Graham J ⭐️

      Wouldn’t surprise me. Facebook is an ad and data collection company – the reason they’re in VR is because they believe there’s a future in doing those things in VR. They don’t need high end VR for that, they need it to be cheap and ubiquitous.

    • Sandy Wich

      I don’t think they’re abandoning the Rift, I think they know that serious VR has hurdles, and instead of doing a measily .5 upgrade like the joke vive pro, they’re working on foveated rendering, integrated wireless, wider fov, smaller package etc etc etc.

      But maybe that’s just my hopes?

  • sfmike

    This seems like a step backwards with those damn Fresnel lens ruining every high contrast image with god rays. I’ll stick to the GearVR for on the go viewing. Also I have to agree with the statement “unless you have a speedy connection, they’ll stream in potato quality so bad that it’s likely to turn many people off of 360 videos entirely.” Horrible 360 videos will kill VR adoption faster than anything else. We live in an HD world now and being immersed in a VHS quality blurred universe just doesn’t make it.

    • VirtualRealityNation

      Agreed, I converted a bunch of 4k and 8k 360 videos when I first got the Gear VR back in 2015 and those videos actually looked fairly decent especially the 8k down-rezed. There is no sense in streaming the 360 videos unless you are looking at near original resolution.

    • Andrew Jakobs

      You can download the video first….

    • Lou Wallace

      Heaney just told me I need a cellphone for this device. I use an old style flip phone, can’t install apps on it. (Security reasons for work) Many of the vets I work with don’t have a phone at all. Wtf? So I can’t buy this device, copy over some movies/tv shows and have my friends happy? They have to have a smartphone or wifi? I work with nursing home clients, don’t have any of that, Facebook just lost a huge userbase, dumbphucks. Carmack and palmy, I am going to punch your teeth out the next time I see either of you, you fracked so many of the rest of us selling out to zuck, pathetic. Disgraceful.

      • James H.

        “Heaney just told me I need a cellphone for this device.”

        What on earth are you talking about? The Go has a built in screen. You do NOT need a separate cellphone. That’s pretty much the whole point of this device–it’s like a GearVR, but you don’t have to put your cellphone into it to use it.

        • Firestorm185

          They have said several times that you need a companion app to connect the Go to a wifi network however…

        • Lou Wallace

          I don’t have a smartphone. I work on military bases, we are only allowed a dumb phone, the old flip style phones, where you can’t install apps. Basically to keep Chinese and Russian hacking issues minimized. I can’t install apps on this phone, therefore can’t activate oculus go. I have medical clients that serve nursing homes. Old people that don’t have any phone, or any wifi at all. But if the device was able to store episodes of “golden girls” many old people could use it that way. Several markets Facebook will miss.

          • Adam

            You just need companion app on start. Later on you can connect to wifi, buy apps and whatnot without the app and smartphone. So you can use smartphone in safe place and then you should be good to go (minus how efficient is to write wifi password in VR ;-) or scroll through the store)

          • Darko

            It’s quite sad & funny how we can sit down to a meal of roasted baby water flea & coo over how amazing & tender it is then with our other hand pat the family dog….do we not see the connection here??…Why do we spare the dogs life but take the baby water flea’s? Do they not both have a nervous system? A personality? We have treated fishes as a mass term ‘fish’ and we don’t view them as individuals. We are natural-born herbivores. Our bodies are not designed to digest meat. For an animal to truly be considered a meat-eater they would first have to be able to kill for it. Why don’t you go out to Africa and try to bring down a wildebeest with no weaponary and see how it turns out.

    • Veron

      You can load up your videos and run them on the device.

      Sticking to the Gear VR makes no sense.

    • Sugga-Ponc

      Fart

  • AndyP

    More lowest common denominator hardware diluting VR?

    • WolfB

      Well, it’s better than Cardboard/Google, and at least you don’t need a mobile phone for a display.

      • Lou Wallace

        Tested norm and Jeremy said this is basically a movie viewer. You can get a wearality 150 fov for about 50 bucks, and a cheap phone for 100. Cheaper than go, YouTube VR support, and no Facebook tricks if all you want is a movie device. The wearality is much more portable too.

  • Rodgerroe

    “Compared to Gear VR, the Go uses a different type of lenses (Fresnel)”

    Stopped reading there. No way I’m putting up with those again.

    • Andrew Jakobs

      Appearantly they are better than the Rift’s version with less godray artifacts.. For now, Fresnel seems the only option as none of the current VR (mainstream) companies have better non fresnel lenses..

  • Andrew Jakobs

    I think the review has been done way too much from the perspective from someone who is acustomed to much better hardware. Every review on normal techsites and gaming sites (more leisure sites so to speak, non VR community) are raving about the Go, reviewers using it daily for watching content and playing games.

    • gothicvillas

      FB spinning machine at work

    • Mei Ling

      Agreed. If the reviewer was not accustomed to VR (a first time user) the tone of this article would obviously be more positive. It’s all subjective.

    • Tyrus Gail

      So – you agree, that Oculus counts, that people are idiots, and they will pay for gear VR (2015!) with glued smartphone? I would not count on it. VR is a product only for an informed user.

      • Andrew Jakobs

        You forget it’s a complete product for $200 (and the price will drop pretty soon as streetprices are lower after a few weeks). You don’t need an expensive PC to drive the headset, you don’t need to use your phone.
        If you are accustomed to ‘real’ VR-headsets, then yes for you it’s a ridiculous product, but then you propably already have a high-end PC at home or laptop that can drive your real VR headset.. any usable GPU at the moment is still $350+ at the moment..
        This product is aimed at the casual user, not the hardcore VR enthousiasts.
        Would I buy it? I don’t think so, who knows. But then again, I’m still using the DK2 as I think the current GPU’s needed for the current VRheadsets aren’t worth $350+ (even though I can afford it without a problem).

    • True, but I want to see for how many days these people will continue using the Go. It’s easy to be hyped… the day I bought my Gear VR in 2015 I was super-happy and played with it all the time… now I barely use it. The article critics more the app ecosystem than the device itself and this is something that Oculus has to work on

  • blue5peed

    This review is absurd. It seems VR folk will seek any opportunity to shoot themselves in the foot. This is a best in class 3dof experience.

    There are people out there who are perfectly fine with 3dof and are indifferent to 6dof as they will not “deeply benefit from being in” 6dof. For them being able to watch a movie in a theater or browse the web on a larger plane in front of them is a huge deal not to mention all the other experiences that are possible.

    For those people this headset is a wet dream. Gear vr is $100 right now (on amazon) for double that you don’t need to use it with a $800 dollar phone. That’s incredible value.

    This is going to be an awesome device to gift and introduce people into VR I can’t wait to see how it does in the wild over the course of the year.

    • Firestorm185

      I totally agree dude. I already own a Rift but for watching videos, surfing the web and bringing VR with me on the go (pun intended), this will be a life-changer.
      Cannot wait to get my hands on one.

    • Jus remember that many already have the $800 phone.

    • dk

      yes it’s a neat all in one convenient gearvr and people will enjoy it
      ….but 3dof should have died with the dk1 and cardboard/plastic headsets for 3dof phones….and now it will die in 2 years with the next gen go when they update the hardware and add 2 cheap cameras …which is what other companies r doing from now

    • Darko

      I don’t believe most of the comments that say something like ‘I was a vegetarian/vegan and now I am not anymore’, because of ‘health problems’ We have treated fishes as a mass term ‘fish’ and we don’t view them as individuals. Your message is irresponsible and deconstructive.

    • Schnitzel Stone

      Ass-sucker

  • MarquisDeSang

    Waiting impatiently for my 64gig version. Hello SBK VR!

  • Mateusz Pawluczuk

    The only problem I have with GO is that you have to have smartphone with you at all times if you otherwise GO won’t activate. Hope someone finds a workaround.

    • Justos

      Thats not true. Its just needed for the one time setup of your account

      • Mateusz Pawluczuk

        Thx for clarifing. That was my impression after reading ArsTechnika review – but I’m glad to know that’s not the case :)

        • andywade

          You do have to have a pretty new phone for it though – Android 6.0 Marshmallow / iOS 10 or higher ONLY. So a lot of people will have to spend money on a phone (and not an Oculus) before they can even think about buying the new Oculus. Way to think things through, guys!

  • fuyou2

    What a piece of shit! In Every Respect.

  • VR Geek

    Oculus Go is not the product we want. It is not even the product FaceBook wants. It is just their beta for a device in 1 or 2 more generations will serve to collect more data on you. Facebook only wants to sell enough to collect improvements for next years device.

    • ET3D

      Oculus Go is not the product we want, it’s the product we need. It’s the way to move VR from the realm of enthusiasts to the consumer market. Hardcores will not understand it any more than they understood the Wii or the Switch, but it should have the same kind of appeal. The only problem I see is that Facebook / Oculus likely doesn’t have the content vision that Nintendo has, so we might end up without truly compelling content.

      • VR Geek

        That is what Google said about Daydream and Oculus about Gear VR. I am not sure who you are talking to, but every casual user I demo ViVe or Rift love it, but all say it needs to be much better before they will get one. A 3DOF solution, even a cheqp one, is just not appealing.

        • ET3D

          The question is, when they say ‘much better’, what do they mean? From what I’ve read, the Go has better image quality than the Rift, and it’s much better in that it’s standalone, and it has a much better price. So it’s ‘much better’ in several criteria which I’d say are way more important than DOF for usability.

          Is this enough for widespread adoption? Probably not, but I think it’s enough for much better adoption than previous solutions. The main point it will live and die on is content, and that’s something that indeed could be an issue. (And DOF has an effect on what content can be made available, but I think it’s possible to create compelling content even with 3DOF). It’s just that when third parties need to be entrusted with creating that, it can be a problem.

          That said, my kids enjoyed the VR experience even on a cheap headset with a phone, and I’m sure the Go is a better experience than that, in terms of both quality and content, so I think it would be possible to pass some enjoyable time with it already.

  • oompah

    oculus go is priced right
    and is poised to take over the world
    while HTC vive pro will kill itself with bad pricing

  • Da Mo (JFlash)

    One foot forward two steps back, why do they bother

  • Peter Hansen

    Ben, thanks a lot for this review! It is highly informative and very helpful!

  • anon

    but does it have OTG/bluetooth support; I wanna use a keyboard with it

  • Tyrus Gail

    So – basically GearVr. May 2018, and we have a Gear VR from Oculus. This is laughable (and in gear vr I have smarphone). What a pointless product.
    If in 2015, when hype on CV1 was so high, someone would say then: after 3 years of development, we will have gear vr with glued smartphone – everyone would laugh. And now…

  • ET3D

    Most of the criticism is due to the app ecosystem, and this is a chicken and egg situation which the Go will hopefully help change. As the reviewer says, the hardware is more practical for use, and that’s pretty much the point of the device: give people something that’s easily usable, priced low enough to allow trying, and thereby hopefully create a large enough market for devs to target effectively.

  • Very interesting review!

  • Trekkie

    “Unfortunately, few apps are optimized enough to truly take advantage of the lenses and display, leading many experiences to look and feel worse than the kind of gaming content you’d expect to find on a smartphone.” … I don’t see how this can be true. We don’t write for a specific lens. Most game engines properly scale the render targets to make full use of the available resolution. Even if they don’t the fix is trivial. I don’t think such a harsh critique of the fledgling VR industry helps. The polarization we see in political mainstream media has crept into the tech media as well. I have been watching you guys write rubbish articles criticizing Magic Leap and others. We are at the beginning and comparing new hardware with a Nintendo product shows how naiive and I’ll informed you writers are. Real sad.

  • Sardine

    Oculus Go is crap. Bottom line. But it’s what the market needs to properly herd the masses into using VR. Even the games that are offered by it are on par with PSP tier graphics with as much content as a standard VR gimmicky game. Facebook even said in F8 that 83% of the time spent on mobile VR was not for games, it was for watching movies and media. meaning this is just going to get people familiar with the idea that they can just watch a movies with goggles on their head. This isn’t the end game of VR but I do think it’s necessary to move forward. 3dof today, 6dof tomorrow.

    • Sugga-Ponc

      Cry Kiddo

  • Saulo Carranza

    Hi! Thanks for the extensive review. I only have 1 question… we develop 360 videos for different clients. Can we copy them directly on the Go device to play them? (360 with spatial audio), or do we have necessarily to pass by some streamer like facebook or youtube?

    I hope you can answer. Thanks!

  • Till Eulenspiegel

    “Go feels like a device that’s got ‘something for everyone’ but ends up not really fitting a target demographic—the ‘jack of all trades, master of none’ if you will.”

    Everyone knows what this headset is for – VR Porn. That’s the killer app for GO. All the prudes reviewing this headset ignored the obvious.

    • Ragbone

      Amen. (‘)(‘)

    • Pablo C

      Good point, and they have a huge market there.

  • Sponge Bob

    POS

    3dof headset for cheap ? HmHm but maybe ok for the price

    3dof rotational controller – utterly useless (I do have Gear VR)

    developers don’t waste your time on this pos

  • I have been working with John Carmack the past few days with his new process of viewing high resolution (5120×5120) stereo 360 video at 60 fps with ambiX audio. Even though it is geared towards the Go, there is no reason you can’t use it with your GearVR (or other phones). In fact I just tested a sample of my “Breath of a Forest” 360 video derived from my desktop version using the Unreal Engine’s 360 capture plug-in, and I can say this is the real thing. I was hoping Google Seurat would have worked out better, but it is like smoke & mirrors and the effect can be ruined easily if you move to much from the position of capture camera. With this problem, it makes more sense to just encapsulate a stereo 360 video with ambiX audio, but until now video on a mobile device has been limited to about 2Kx2K, 3K if you are lucky. Since the process takes an existing high resolution stereo 360 and divides it into 10 slices, only rendering those in front of you (108 degrees) the quality is vastly improved. Even though I see this being used as a standalone encoder for developers, there is no reason that a duplex connection to a server could provide rotational info and stream only the portion you are viewing. Unknown if this is the direction they are going, but if so, it could really revolutionize live events; which as you know was just released this week.

  • Pablo C

    you lose me when you mention 3DOF. It´ll be a useless VR experience, except for 3D movies and porn.

  • iThinkMyCatIsAFlea

    Please Google Oculus Trump, before giving your money to Facebook/Oculus.

    And remember, neither Facebook or Oculus fired Palmer Luckey when he financed an alt-right group. You can work at Facebook or Oculus and finance an alt-right group. Facebook and Oculus are ok with that…