Oculus’ new developer hub website is up and running, featuring better navigation, documentation and search capabilities. The improvements address many of the requests and feedback received from the recent global developer survey, and follows an initiative to increase overall support for the developer community.

The site, found at developer.oculus.com, now has a new header and collapsable left-side navigation throughout, split into the sections Discover, Design, Develop, Distribute, Support and Manage. Alternatively, you can use the new search icon in the top right. The documentation has been refreshed in ‘many areas’, including the Platform SDK, and a Feedback button has been added to bottom of every page.

There has been a concerted effort to improve communication overall, the company says, increasing the size of the support team since January, moderating the developer forum, answering direct support questions and improving the FAQ pages, in addition to more frequent developer-focused content on the developer blog, where you can find further information on the site changes.

The changes also centralize the Request Hardware page, under the Support section, where developers can apply to receive VR hardware to build apps and experiences.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • Thomas Phifer

    Awesome! Gonna check this out!