HTC Partners With China’s Massive State Cellular Carrier to “boost mass VR adoption”

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Image courtesy HTC

HTC and China Mobile Communications Corporation today jointly announced a partnership to “accelerate the proliferation of 5G infrastructure and devices in China.” Further, China Mobile, the country’s massive state-owned mobile phone carrier, will help HTC push its VR devices into more retail channels.

‘Beat Saber’ to Get a Multiplayer Mode, Custom Avatars & Sabers Considered

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Image courtesy Beat Games

Beat Saber developer Beat Games (formerly Hyperbolic Magnetism), has confirmed work on a competitive multiplayer mode for the popular rhythm game, which may in the future include custom avatars and sabers.

Windows 10 to Become Minimum Supported OS on Rift When Core 2.0 Goes Live

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Photo by Road to VR

Rift owners still running Windows 7 or Windows 8.1, beware. Oculus is changing both its recommended and minimum supported OS to Windows 10 on Rift, something the company says will come when Rift Core 2.0 is pushed out to the stable branch sometime later this year.

Oculus Teases New Character for ‘Marvel Powers United VR’, Reveal Coming Tomorrow

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Image courtesy Oculus

Oculus recently teased the next addition to the Marvel Powers United VR lineup, which included the cryptic message “all hail the king,” accompanied by the sound of a large feline growling.

Google’s ‘Tilt Brush’ Gets New Beginner Mode to Make VR Art Creation Easier

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Image courtesy Google

Google’s Tilt Brush (2016) has shaped up to be a fully-featured VR creation tool since the app’s initial launch in April 2016 on HTC Vive, adding things like support for Oculus Rift, integration with Google’s other 3D VR creation tool Blocks (2017), and the ability to export creations to Sktechfab. Now, Google is making Tilt Brush easier with its new ‘Beginner Mode’ so newcomers aren’t so overwhelmed by the app’s growing tools and features.

‘COMPOUND’ Update Adds New Map, Music – Indie Dev Goes Full Time

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Image courtesy NotDead

COMPOUND, an indie VR shooter that launched in Early Access back in May, has received a new update adding a new map type and new music, with new enemies planned for future updates. The game’s sole developer has announced that he’s quitting his day job to develop Compound full time.

PSA: Logitech G POWERPLAY Mousepad Can Interfere with SteamVR Tracking, Update in the Works

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Image courtesy Logitech

A quick PSA for anyone who owns the Logitech G POWERPLAY mousepad and a Vive headset: Valve today confirmed that the mousepad can create interference for SteamVR Tracking (used by the Vive, Vive Pro, and Vive Tracker). Valve says the companies are working together to address the issue.

New ‘Pinball FX2 VR’ Tables From ‘Back to the Future’, ‘E.T.’, & ‘Jaws’ Now Available on All Platforms

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Image courtesy Zen Studios

Pinball FX 2 VR (2016), the VR pinball simulator, is getting a host of new tables in a paid DLC pack, brought over from its flatscreen sequel, Pinball FX 3 (2017). Tables based on E.T. the Extra-Terrestrial (1982), Jaws (1975) and Back to the Future (1985) first became available on the Oculus Rift, Oculus Go, and Gear VR back in May, and are now available through the PSVR and SteamVR (Vive) versions of the game.

VR Sci-fi Shooter ‘Seeking Dawn’ to Land on Rift & Vive July 12th

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Multiverse Inc., the studio behind VR sci-fi shooter Seeking Dawntoday announced the single/multiplayer game is soon heading out of closed beta and launching on Oculus Rift, HTC Vive and Windows “Mixed Reality” VR headsets on July 12th. The studio says support for PSVR is slated to come “later this year.”

Oculus Announces Asymmetric Co-op Heist Game ‘Covert’ for Oculus Go & Gear VR

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Image courtesy White Elk Studios, Oculus

Los Angeles-based White Elk Studios, a team founded by former members of the God of War team, and Oculus Studios today announced a new co-op game called Covert. The couch co-op game is said to feature asymmetrical gameplay that will let one player play inside either an Oculus Go or Gear VR while the other user plays outside of VR.

Exclusive: Cloudhead Games Goes In-depth with Knuckles EV2 & Predecessors

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Image courtesy Cloudhead Games

It’s hard to believe that it’s been almost two years since the SteamVR Knuckles controllers were first revealed using a demo of our game, Call of the Starseed (2016), at Steam Devs Days 2016. Now, at the reveal of Knuckles EV2 this summer, we’ve got a whole bunch more to talk about.

VRgineers Reveals Improved ‘XTAL’ Professional Headset with Auto IPD Adjustment & Leap Motion

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Image courtesy VRgineers

VRgineers, a Czech-based startup building enterprise VR headsets, today revealed their new ‘XTAL’ headset, an improved version of their prior VRHero “5K” headset, which is smaller, lighter, and builds Leap Motion’s hand tracking tech directly into the headset.

‘Oculus TV’ Brings Live & On-demand Video to Oculus Go, Now Available

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Image courtesy Oculus

Announced back at Facebook’s F8 developer conference earlier this year, Oculus TV is the company’s latest first-party app that pulls a number of flatscreen video options together under one roof. The app is now available for free on Oculus Go.

Oculus Go Now Available from European & Canadian Retailers, In-store & Online

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Image courtesy Oculus

Oculus Go, the company’s $200 standalone 3DOF headset released last month, is finally available through Oculus retail partners in Europe and Canada. Online availability is fairly wide-spread, while some brick-and-mortar locations now have the headset in stock on store shelves.

‘Skyrim VR’ PSVR Patch Brings Improvements to Visual Fidelity, Move Controls & More

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Image courtesy Bethesda

Bethesda’s debut VR title Skyrim VR (2017) recently received its third patch since the hotly awaited game launched on PSVR back in November. According to a studio forum post, the free patch not only fixes a few quality-of-life issues such as realistic bow-shooting and control scheme changes on PS Move, but also improves visual fidelity on both PS4 and PS4 Pro.

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