‘Downward Spiral: Prologue’ Review

Image courtesy 3rd Eye Studio

Downward Spiral: Prologue (2017) is a sci-fi adventure game that takes you into a lovingly recreated ’70s retro future of CRT monitors and space stations abound. Featuring a single-player and coop mission, and multiplayer deathmatch mode Downward Spiral: Prologue feels like the creators have torn out the first few pages of an Arthur C. Clarke novel and realized it in virtual reality.

Hands-on: Rhythm Game ‘Audio Beats’ is a Hidden Gem That Plays to VR’s Strengths

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At SVVR 2017 this week in Silicon Valley, Chinese VR developer organization VRCore brought a range of content to the show representing some of the VR work happening in the West. Among that content was Audio Beats by developer Famiku, a SteamVR game for Vive and Rift with surprising polish and compelling gameplay.

Oculus Co-founder Palmer Luckey Bids Goodbye to Facebook

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Oculus founder Palmer Luckey on stage at Oculus Connect 2015 | Photo courtesy Oculus

Palmer Luckey, the co-founder of Oculus VR and designer of the Oculus Rift, is stepping down from his position at the company.

MixCast VR Studio Helps Devs Add Mixed Reality Capture Features to VR Games

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Blueprint Reality, developers of VR puzzle game Awaken, have launched the MixCast VR Studio on Steam. Developers can quickly add the free SDK to their Unity-based VR games, which allows users to easily set up, broadcast, or record mixed reality gameplay footage with the help of the utility.

Samsung Suggests High-Powered, Standalone VR Headset To Compete With Rift and Vive

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Continuing to push its established mobile VR business—recently revealing its flagship Galaxy S8 smartphones support and an updated Gear VR with controller—Samsung has again confirmed it has more powerful VR hardware up its sleeve. High-end, standalone VR headsets from Samsung are still in development, according to a report by CNET.

Once a Pioneer of VR in Theme Parks, Disney Aims for AR This Time Around

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Photo courtesy sugargliding

“Don’t even think about it” is Walt Disney CEO Bob Iger’s message to theme park development team regarding virtual reality, according to a report from the LA Times. Instead, Iger sees augmented reality headsets to be the more likely fit for future attractions.

HTC Releases Full Body Tracking Code for Use with Vive and Trackers

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Photo courtesy James Xiong / HTC

HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub, which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player.

Hands-on: Go Touch VR’s Haptic Feedback is So Simple You’ll Wonder Why You Didn’t Think of it First

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Photo by Road to VR

Sometimes, the simplest solutions are also the smartest. Go Touch VR’s approach to VR haptics achieves surprising effectiveness out of small, simple haptic devices that provide stimulation to the end of your fingers.

Samsung: New Gear VR and Controller Launching April 21st for $129

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On stage today at Samsung’s Unpacked Event in New York, the new Gear VR with motion controller finally got a launch date and price. The new 2017 Gear VR and Controller combo, announced alongside the Galaxy S8, will be available starting April 21st for $129. The motion controller, which can be purchased separately for people that already own an older Gear VR headset, will set you back $39.

How to Use the HTC Vive Tracker Without a Vive Headset

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Photo courtesy Peter Hollander

Valve’s SteamVR Tracking system is great for VR but certainly not limited to it. For developers, hackers, researchers, and more who might have use for an inexpensive high accuracy, low latency, 6 DOF positional tracking system, it’s possible to use the new Vive Trackers or controllers (even with a single base station) without needing to shell out for the full $800 Vive system.

NVIDIA to Present Latest Foveated Rendering Research at GTC 2017 in May

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Held from May 8-11th in Silicon Valley at the San Jose Convention Center, NVIDIA’s GTC 2017 session schedule is chock full of deep tech talks that we’re looking forward to. Among them, Senior NVIDIA Research Scientist Anjul Patney will overview the company’s latest learnings from their study of the ‘perceptually-based’ approach to foveated rendering.

Oculus’ VR Privacy Policy Serves the Needs of Facebook, Not Users

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Facebook CEO Mark Zuckerberg tours an Oculus research lab in 2017
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Nate Mitchell, Head of Rift at Oculus

I had a chance to catch up with Oculus’ Nate Mitchell at GDC where I asked him about privacy in VR. Oculus has delegated the design and maintenance of their privacy policy to their parent company of Facebook so that Oculus can focus on providing the best VR experiences and growing the VR ecosystem. Mitchell acknowledges that there are “a lot of potential pitfalls over the future of VR and AR around user privacy” because VR has a “double-edged sword” of providing incredibly compelling immersive experiences, but that “used in the wrong way or in the wrong hands, you can be tracked probably more than you would normally expect to be.”

HTC Vive Tracker Juggling (yes, juggling) Demonstrates Impressive Performance

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The Vive Tracker, a ‘puck’-like device designed to attach to objects to track them in VR via the SteamVR Tracking system, went on sale this week after 1,000 units went out to developers earlier this year. One developer aptly demonstrated the tracking performance by juggling a trio of Trackers in VR.

Oculus Rift Anniversary Sale Brings Deep Discounts to Launch Titles

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One year ago today, Oculus launched the Rift headset after two development kits and numerous prototypes. Today the company is celebrating with discounts up to 80% on 33 titles that launched in the early days of the headset. The sale runs through April 4th.

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