Road to VR

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There’s a lot that can be said about the Magic Leap One. It’s trying to do a ton—eye-tracking, hand-tracking, 6DoF controllers, real-time meshing and a number of other features that haven’t been seen in a mobile MR device before....
More than just the latest in a long line of niche gadgets, Oculus Go represents the linchpin of Facebook's lofty goal of putting one billion people into virtual reality. Built with the new or casual user in mind, the...
It’s hard to believe that it’s been almost two years since the SteamVR Knuckles controllers were first revealed using a demo of our game, Call of the Starseed (2016), at Steam Devs Days 2016. Now, at the reveal of...
Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual Virtual Reality's smart interaction design gives players freedom and control which—combined with a narrative tying it all together—makes Virtual Virtual Reality...
Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up pinch to open a four-way rail system. Today we’re excited to share the second half of our design exploration along...
Road to VR is running a survey with our partner Gamer Network to better understand our audience. Your participation is entirely optional and anonymous, but we'd be thrilled if you'd share your responses with us. You may recall that Road to...
For new computing technologies to realize their full potential they need new user interfaces. The most essential interactions in virtual spaces are grounded in direct physical manipulations like pinching and grabbing, as these are universally accessible. However, the team...
VRLA 2018 returns to the Los Angeles Convention Center May 4-5, featuring hundreds of immersive tech demos, educational session, presentations and groundbreaking product launches from the most innovative technology companies shaping our world today. From immersive full-room installations, motion simulators...
Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched alongside them, were the culmination of years of prior game design experimentation in a new...
Virtual reality (VR) has been a hot topic in the media and the tech sector for the last couple of years, but it is about to hit a new level of buzz, thanks to the internationally best-selling book Ready...
At a sponsored GDC 2018 session, the still mysterious augmented reality company Magic Leap has revealed how their prototype hardware has evolved from 2014 to present day. Slowly but surely, the famously secretive augmented reality company, is opening the shutters...
There’s something magical about building in VR. Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces, or create imaginary castles with infinite bricks. Arranging or assembling virtual objects is a common scenario across a range of...
Lone Echo nabbed our 2017 Oculus Rift Game of the Year Award for many reasons—amazing visuals, intuitive locomotion, and a strong story, to name a few—but one of the game's unsung innovations is its virtual touchscreen interfaces. While many...
SVVR invites you to the fifth-annual VR Mixer on Wednesday, March 21st at Temple in San Francisco, just two blocks from GDC/Moscone Center. Join the vibrant VR community in at a futuristic 20,000 sq. ft venue. Enjoy two floors of...
ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR's best looking games to date. You'll take it as no surprise that the title is being developed by 4A Games, the developer...
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