Valve Has Tips, Tricks, and VR Standards to Share at GDC 2015
Valve isn’t holding another Steam Dev Days this year, a developers conference organized by the company in 2014. Instead they seem to be focusing their developer outreach energy on March’s rapidly approaching Game Developers Conference in San Francisco. Alex Vlachos, a senior graphics programmer at Valve, is going to be sharing some hard-earned wisdom about advanced graphical rendering in VR drawn from experience with their in-house VR headset prototypes.



























