Pimax is bringing more of its “8K” model headsets to market this year with the entrance of the $1,300 “8K” X and the $1,000 “8K” Plus. The company will be offering all of its headsets with optional ruggedization too, although you’ll have to contact the company to get a price quote.

Pimax’s base “8K” headset, priced at $900 without controllers or the requisite SteamVR basestations, already offers up dual 3,840×2,160 resolution CLPL panels, however design limitations only allow the headset to upscale from 2,560×1,440 resolution per display.

The “8K” X big claim to fame is it offers up native 3,840×2,160 rendering for each display at 75 Hz refresh, and at 90 Hz refresh when the integrated upscaler is enabled. Pimax says its using new panel tech for both “8K” X and “8K” Plus, which should provide higher contrast and deeper colors using an RBG stripe matrix LCD.

Pimax 8K, Photo by Road to VR

“8K” X, which was originally promised to arrive in May 2018 to Kickstarter backers, is said to start shipping to backers starting December 18th, 2019.

There’s still no word on when enthusiasts will be able to plonk down the cash for their own headset, although considering Pimax will be attending to backers first, the wait may bleed over into early 2020.

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The “8K” Plus headset, which is slated to launch on October 30th, has the same panels as the “8K” X, however delivers content upscaled from 2,560×1,440 to the display’s native 3,840×2,160 resolution, just like the original “8K”.

The company says though that they’ve included a new algorithm for the upscaler, and that “8K” Plus comes with optional 65/72/90 Hz refresh rate.

Both headsets are said to include between 10-15% better panel utilization over its predecessor and the same 170-degree horizontal field of view. Both however will arrive with a new modular audio strap and a wider facial interface called a ‘comfort kit’.

Image courtesy Pimax

Neither headset comes with controllers or SteamVR basestations, which must be purchased separately through Pimax, Valve, or HTC.

Ruggedization is coming to all models too, which consumers can op-in for by contacting the company. This includes a special rubberized coating and metallic buttons to the headset, which is said to increase durability and water resistance.

There aren’t any pre-order links yet, although we’ll update this piece when the time comes. In any case, you’ll be sure to find more info soon on Pimax’s website.

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If you’re wondering why we’ve put 8K in quotations, its because each panel is only 4K in resolution. This means you only see the max benefit of a single display’s resolution since both are combined to form a single stereoscopic picture.

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  • 3872Orcs

    Haha! That’s the exact same strap as Vive Pro!

    Vive Pro strap always felt very good on my head though. But Pimax5k+ was terrible on my eyes, impossible for me to comfortable use it. I do hope they’ve improved things since then. In any case I’m plenty happy with my Valve Index for now.

    • Schadows

      The “Vision” models (8KX & 8K+) already have the Vision Comfort kit, which can be purchased separately for older models (5K+ & 8K).
      Too bad backers can’t benefit from it freely.

  • Cdaked

    In scotland the distorsion is the same.

    (sorry, just jocking)

  • Schadows

    The live was kind of disappointed for backers & existing owners.
    The Comfort kit is not offered.
    The promised stretch goal: the eye tracking module, will eventually not be offered (just a discount).

  • JesuSaveSouls

    It resembles what would be considered futuristic if we were first seeing vr in the 90s.It they too can drop the sensors and go mixed reality also dropping the price would be cool.Hope next quest or rift has much wider fov.We are really almost in what would be considered foreseen post apocalypse futuristic or dystopian.2020 and the likes of blade runner,escape from ny,back to the future 2 and demolition man is where our imagination meet those actual timelines.It doesn’t yield flying cars or commercial space travel.No real big hologram billboards.But we do get almost all that in vr and ar.Vr is here but ar still being developed.The 90s gave us personal pcs with the millinum making high speed internet and cellphones available.Still the launch and landing of vr just around five years ago makes it the one futuristic contraption available.Weird too seeing it got developed and released in the early 90s in high dollar arcades.But only failed and went into hiding and underground.

  • JesuSaveSouls

    I heard it has warping bad to the edges.I will wait until bigger names like valve,vive and oculus do proper wider fovs.

    • Rogue Transfer

      According to a RoadToVR update two years ago, that’s “mostly gone”: https://www.roadtovr.com/ces-2018-pimax-8k-hands-on-long-way-kinks-to-iron/

      And more recent software updates to the lens profile have purportedly improved it even more, providing you have the headset on properly.

      The latest Facebook Half Dome 3 prototype has a tradeoff on horizontal FOV to around 108°, so it’s looking like wide FOV from their next headset is off the books.

      It’ll be 2 to 3 years before we see a new Valve or HTC headset, so you have a long wait and they might not even increase FOV.

  • namekuseijin

    Such BS 8k claims. It’s not even 4K. Plus, looks as comfortable as having a brick tied to your head

    • sjefdeklerk

      It has two 4k panels and the 8k-X will drive that natively. How is that ‘not even 4k’ ? It’s actually two times 4k. Not 8k though.

  • Lord

    I really dont care about the price, but i do care about the confort and my pc actually being able to handle this with rtx 2080ti.
    I want my money worth on something that is top notch, and dont want to pay for something that will disapoint me like the rift s did.

  • slikk66

    Have a 5k+ with DAS, very happy with it for iRacing. Learning towards trying out an 8k+ or 8kx with eye tracking.. I bet it will be epic.

  • Mulsanne917

    Don’t know if any of you realize (or not) that the actual 3D range of vision is somewhere around 90 degrees (45 to each side of center), so there is no point in rendering 3D off to the sides…2D from 45 out to the limit of the eye’s “backend” limit is all that’s ever needed.
    If Pimax aren’t already optimizing framerate knowing this, then they may be wasting rendering power where it’s not needed. It might also explain why (or just if) the side rendering might seem distorted. Seems to me 3D on the sides would only make things more blurry, and not less.
    If the width of the 3D render area is adjustable to fit different individuals (the same way the IPD is adjustable), it might improve the so called “distortion” quite a bit.

    • Mulsanne917

      Followup to why this is true: The leftside limit of the 3D rendering area is limited by the RIGHT side of the nose, and vice versa. Both eyes have to see any object or area in order to see them in 3D, and beyond that only one eye is able to see “pixels.” To prove this to yourself, cover one eye with the hand and look with the other toward your nose. You’ll see that the range of the uncovered eye is bound (on the inside) by your nose. In my case the only clear vision to the inside is even a bit less–the inside (nose side) edge of the frame of my glasses.
      So…look straight ahead, then try to pin down the inside edge of one eye (the degree of visible pixels, typically about 45 degrees, give or take), then do the same with the other eye…and 45+45=90. When you turn your head to one side, this brings both eyes around, but the useable 3D range is still about 90.