Red Matter 2, the sci-fi VR puzzle adventure for Quest 2 and PC VR, is bringing its best-in-class graphics and interactions to PSVR 2 next week.

Update (May 11th, 2023): Vertical Robot announced Red Matter 2 is headed to PSVR 2 on May 18th. This is said to include 120fps, foveated rendering, 4K remastered textures, enhanced lighting & bloom, and custom controller & immersive haptics. You can wishlist the game on PSVR 2 here.

The original article follows below:

Original Article (April 20th, 2023): Vertical Robot says the sequel is slated to arrive on PSVR 2 “very soon,” noting in a tweet it will feature a smooth 120fps with no reprojection, foveated Rendering, 4K re-mastered textures, and enhanced lighting.

And while some may rightly bemoan it as another Quest 2 port, it’s really much more than that.

Launched in mid-2022 on Quest 2 and PC VR, Red Matter 2 features some of the most impressive graphics and immersive gameplay to date—of any VR platform—easily drawing comparisons to some of VR’s most visually intense games, such as Lone Echo and Half-Life: Alyx. It’s really that good.

Here’s the setup: in Red Matter 2, you take on the role of Sasha, an agent awakened in a lunar base by an undercover operative and tasked with uncovering the secrets of ‘Red Matter’, a mysterious substance introduced in Red Matter (2018).

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The sequel introduces combat for the first time, which although not a high point, definitely makes for an interesting break from the game’s wide variety of puzzles. Enough said. Check out our spoiler-free review to find out why we gave it [8/10].

There’s no word on when we can expect the original Red Matter on PSVR 2 (see update). We’ll also be keeping our eyes peeled for a more precise launch date for the sequel, so check back soon.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Hopefully they’ll fix what looks to be a bit meh shooting with random bullet spreads where you can see them moving through the air and stuff. Just making the bullets fire pretty much instantly to the target and with a better way of showing a bit of randomness that doesn’t result in the player missing what they’re aiming at half the time should suffice and make that aspect of the game more fun in general. That’s my take on based on the reviews I’ve seen and observation of the gunplay in gameplay footage anyway.

    • NL_VR

      The shooting sequenses of the game was completly unnecessary.
      Its till a good game but not as good as RM1 was imo.

      • Rupert Jung

        It’s an unwritten law that successful games without guns just HAVE to add them in the second installment ;)

      • namekuseijin

        they veered a bit into action-adventure rather than pure adventure puzzling is what you mean. there’s a bit of platforming, shooting and stealth, I like it…

        absolutely impressive on Quest hardware, just not exactly what psvr2 should bring to VR gaming though…

        • NL_VR

          Mostly so far PSVR2 catch up everything mostly.
          I’m not interested I want specific PSVR2 games.
          Some games I would play on PSVR2 also but the cable is annoying and battery life on controllers is bad. You or someone else forget to charge after a play session, next one is ruined.

      • It’s all good. I played the game, presumably the most recent build, and I enjoyed it thoroughly. And those graphics really are stunning on Quest 3, especially once you get the flairs and stuff.

    • JanO

      To me, it seems like the “issue” is the angle you have to hold your controller in versus the gun’s aim in-game… I’ve had this issue with a few other games, including bonafide shooters… Once you get the hang of it though it becomes easier. Let’s hope they make it adjustable in the next one…

      • God, I really hope they haven’t gotten this wrong like in quite a few Rift/Quest games. RE4 VR got it right though, so maybe they should look at that.

    • kool

      That’s not how bullets work YouTube tracer rounds.

    • Turns out this is all totally fine and actually rather good in the latest version, so kudos there. This is easily the most graphically impressive game on Quest 2/3, especially once you get the flairs and stuff in the Quest 3 version. Dang stunning at times for a standalone VR game.

  • disqus_o4N8KCTF90

    I never got round to playing this on pc or quest so will maybe give this a go on psvr2.

  • Rupert Jung

    Great news! But wish they would bundle RM1 and RM2 as a single package.

  • JanO

    I usually play puzzle games only once, if at all… Most of them I leave unfinished because I eventually lose interest… Not with Red matter! These games are great, so much so that I go back and play them again to completion every few months… It’s that good!

    Can’t wait for the third installment!

    • disqus_o4N8KCTF90

      Good to hear. Cant wait for it to come to psvr2. Early previews suggest it is visually stunning.