It’s been five years since Sony released PlayStation VR on PS4 consoles, and to commemorate the anniversary its creators have released the top five most-played PSVR games to date.
Unlike its monthly top-download list, Sony has stacked up all of its 500+ games on the store and ranked them according to playtime hours, showing us just where most people have been spending their time on the now five year-old headset.
Here’s the global list, although you’ll also find regional breakdowns below:
Most-Played PSVR Games (Global)
- Rec Room (2017)
- Beat Saber (2018)
- PlayStation VR Worlds (2016)
- The Elder Scrolls V: Skyrim VR (2017)
- Resident Evil 7 biohazard (2017)
Unsurprisingly at the top of the global list is Rec Room, which launched on PSVR back in late 2017. The social VR platform is free, and includes a host of mini-games which rival some of the bespoke paid content on the store.
The cross-platform game is also constantly evolving thanks to the inclusion of user-generated content, new first-party content like the Mario Kart-style Rec Rally mini-game all of which shares common usership across desktop, PCVR, console (Xbox and PS), and mobile devices running Android and iOS.
Rec Room seems to have done well across Europe and North America, although it didn’t make the list in Japan. Here’s the regional breakdowns.
- Europe: Rec Room, PlayStation VR Worlds, Beat Saber, The Elder Scrolls: Skyrim VR, Resident Evil 7 biohazard
- North America: Rec Room, Beat Saber, The Elder Scrolls V: Skyrim VR, Job Simulator, Firewall: Zero Hour
- Japan: Resident Evil 7 biohazard, The Elder Scrolls V: Skyrim VR, PlayStation VR Worlds, Beat Saber, Gran Turismo Sport
There’s still no word on when the next PlayStation VR headset is coming; Sony has said previously the headset won’t launch until ‘sometime after 2021’. Maybe there’s a barn-burner sale coming this Holiday Season to help wipe out stock before the company makes a commitment to show off the new hardware?
Although just a rumor at this point, the next-gen hardware is reportedly packing some pretty impressive specs like eye-tracking, inside-out positional tracking, and resolutions reported to be 2,000 × 2,040 pixels per-eye. Bear in mind that none of that’s substantiated, so we’ll just have to wait and see when Sony decides the time is right.