‘Red Flowers’ Becomes ‘Catana’ as Joy Way Aims to Appeal to Younger Quest Crowd

9

Joy Way, the studio behind STRIDE: Fates (2023) and EXOcars (2024), initially announced VR action-platformer Red Flowers back in 2022, which was slated to bring bloody ninja-slicing action along with some high-flying parkour. Now, the studio revealed Red Flowers is making a major pivot to ostensibly appeal to younger users.

Now called Catana: Red Flowersthe game has done away with the the impossibly high city buildings and gritty aesthetic, instead offering up a decidedly more family-friendly vibe, replete with a kitty protagonist and wise (and accident prone) Grandpa Kenji to help you along the way.

Image courtesy Joy Way

Targeting a 2025 release on Quest and PSVR 2, Catana: Red Flowers lets you take on the role of a nimble ninja cat, letting you dash through enemies, deflect bullets, swing around, and wield a katana. Between levels, the game also offers up a cozy garden where you can sharpen your blade, play with Grandpa Kenji, “or just be a silly cat,” the studio says.

From the trailer, there’s still a good slice of bloody katana deaths, although Joy Way notes this can be toggled off in the settings, replacing it with a burst of flowers. While movement mechanics and enemies aren’t entirely a far cry from the 2022 demo (seen below), the art and level design marks a clear departure from the grittiness of the original.

Joy Way says that although its demo of Red Flowers garnered over 500k installs following its release on Quest’s now-defunct App Lab, “extensive player interviews and […] valuable feedback” led the studio to “fully reimagine and evolve the concept.”

While the studio hasn’t said as much, the pivot comes amid a wider shift in the Quest player base, principally driven by the entrance of Quest 3S, Meta’s latest $300 mixed reality headset.

SEE ALSO
VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think

Meta noted in early 2025 that a wave of younger players was not only boosting free-to-play content on the platform, but also paid premium content, which Meta noted at the time included games like I AM CAT (2024) and Five Nights at Freddy’s: Help Wanted 2 (2024).

There’s no release date for Catana: Red Flowers yet beyond “later this year,” although you can now wishlist the game on the Horizon Store for Quest 2 and above, and on the PlayStation Store for PSVR 2.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Joy Way can roll around in a pit of nails and dicks for all I care. I will NEVER spend money on one of their barely-more-than-a-demo pieces of shit. Few companies have screwed over their customers so badly and then kept asking for more money. eat a bag of shit, Joy Way.

    • Jonathan Winters III

      Facts. Been ripped off by them too. Look up "Wave Circles" and "Time Hacker" on Steam. Both made by the Russian studio known as Joy Way and other names, in early access, then abandoned after they suckered in fools like me.

  • It seems they made a list of a few successful Quest games (e.g. gorilla tag, I am cat) and made a mix of them

  • Jamdoriya

    App Lab is defunct now??? Had no idea.

    • Now I Can See

      It was rolled into the official Quest store I think

  • HotGoomba

    I don't like accusing companies of using AI for their games, but I'm pretty sure the official marketing images for Catana are AI generated.

    Not sure what else I'd expect from Joy Way, the Data Design Interactive of virtual reality.

    • scottosaur

      Oof; I think you're right. The full-body cat in the promo image definitely has a generative look, especially since the hands / gloves don't appear to match the hands in the screenshot.

  • VRDeveloper

    And it will be a big success, because this studio clearly lacks the capability to create games for adults, adults are much more demanding.

    Let's be honest: no one here would have bought the original game; it looked generic and lifeless.

    Focusing on the children's market was a smart move, since kids are much easier to please. I hope this studio doesn't shut down, they still have a chance to improve in the future and maybe deliver something of quality for adults as well.

  • Jonathan Winters III

    You cover news on Joy "ripoff" Way, but ignore sincere indie developers like the press release I sent you for an excellent indie game. Hmmmm….