‘Resident Evil 8: Village’ Coming to PSVR 2 with Motion Controls

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Announced today during the PlayStation State of Play event, Resident Evil 8: Village has been confirmed for PSVR 2, and signs point to the game being fully playable in PSVR 2 with motion controls. 

Resident Evil 7: Biohazard was the first Resident Evil game to ever get official VR support back on PSVR, and while it was quite immersive at the time the game was held back by a lack of motion controller support. Instead, the game was played wearing the headset but using the gamepad as usual.

But that’s about to change with Resident Evil: 8 Village, which was today confirmed to be getting PSVR 2 support on PS5.

With PSVR 2 being the first Sony headset to include motion controllers out of the box, it looks like the game is going to get full motion controller support, including two-handed weapon and dual-wielding interactions.

There’s no release date for the Resident Evil Village VR support just yet, nor is it clear if PSVR 2 support will be an update to the base game, or sold as a separate version of the game.

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Here's Every Game Announced for PSVR 2

And while Resident Evil Village is also available on PC, we have no indication at this time that we’ll see PC VR support at launch or in the future. It was long hoped that Resident Evil 7: Biohazard’s VR support would come to PC VR as well, but that never happened so we won’t be holding our breath.

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  • Corellianrogue

    Resident Evil 7 & 8 on PC have full VR mods including motion controls, so it’s not a huge deal if they don’t get official VR support, but it would be nice if they did.

    • gothicvillas

      I like the mods but you can not compare it to a true vr. Its day and night.

      • Corellianrogue

        The Resident Evil 7 VR mod is better than the “true VR” PSVR version as it has motion controls. I’m sure the PSVR2 version of Resident Evil 8 will have motion controls but the PC version’s VR mod will probably be pretty close to the actual PSVR2 version.

        • sjefdeklerk

          Accept that all those ‘cut scenes’ were not made for VR. They ruin the whole game for me, I start puking the moment I see them.

          • kakek

            True, that’s one point were the mod, as good as it is, could not really fix it perfectly.
            But on the other hand there a good chance the PSVR2 version will just cut to flatscreen whenever there’s a cutscene. Like they did in RE4. And that’s even worse if you want my opinion.

            Personnally I can stomach the cutscenes, and I agree with Corellian. The modded version of RE7 is much better than the “native” PSVR version. And, if you have VR legs good enough, a better experience that most native VR games.

            Most of what makes VR mods only half work is absent from RE7. The game feels like it was designed for VR, specially the slow paced movement and the claustrophobics but very detailled environements.

            Both those things work so well in VR.

          • Dragon Marble

            I am sure they can make VR cut scenes without shaky cameras. RE4 cut scenes are flat probably because they are prerendered videos in the original game.

          • kakek

            Really not sure. This include the very short cutscenes when leon pushes any ladder or jump through a window. I can’t imagine those are all pre-rendered.

        • ApocalypseShadow

          Comparing to a 6 year old headset won’t work with PS VR 2. Your Modders are going to have to work double time to keep up to games that will be native on Sony’s headset.

          And the features of PS VR 2 and the controllers won’t be duplicated either. Adding when more immersion because it’s built in.

        • NL_VR

          i have not played the mod and will problably just wait for the PSVR2 or official PCVR version (if it will be released), now when we know its coming.
          But the difference as i can se between native and mod is that weapons and stuff in mods are often glued to your hand. but int the native version you can change hands etc, your weapons are actual objects.
          in the long run maybe no difference at all but it ads to immersion.

      • Tommy

        I disagree. I think some of the VR mods are just as good as ones that are added officially.

  • Jeremiah Tothenations

    Hopefully all of the PSVR2 games will come to PC eventually, I really hate exclusives.

    • akir A

      Exclusives are good, they are utilizing the single hardware, eye tracking etc. If they start to make multiplatform games, they have to take into consideration the diversity of pc hardware for both cpu-gpu etc and VR headsets. This is bad for the games themselves. I hope, at least for PSVR 2, that we will see many exclusives.

      this is not the case for Resident Evil 8. I refer to games like horizon.

      • lolster2nite

        ???

        Or they could just design it for the lowest common denominator and ensure it runs with the most basic of features that almost all pcvr headsets have?

        • akir A

          This is exactly my point. I don’t like it. I prefer to buy psvr2 to play its games in their maximum potential according to the hardware i bought. This was the case until lately. This is why I liked consoles and closed platform in general.

          • Christian Schildwaechter

            I agree with the benefits of targeting and optimizing for specific console hardware instead of the lowest common denominator, but I’m not sure we are going to see many exclusives from non Sony studios thanks to Sony propagating their hybrid design philosophy.

            PSVR2 will have some features that are currently unavailable on the main consumer HMDs, and games designed for these could really benefit, justifying targeting PSVR2 exclusively. But even if Sony pushes the PSVR2 and gets e.g. 20% of all PS5 owners onboard instead of only 5% on PS4, this still means the vast majority of their customers will stick to pancake games. Meaning most PSVR2 titles will be hybrid to pay for the VR development with pancake game sales, for which the PS5 has less unique hardware.

            The very fast PCIe 4 SSD and shared GDDR6 RAM plus on-the-fly texture decompression allows for bonkers drive-to-GPU transfers, but these could be matched by an Xbox Series X or a current high end PC. So it makes a lot of sense to target all three platforms for the pancake version simply to spread the costs over a larger audience. And if you aim for that anyway, it might make more sense for hybrid games to also target other VR HMDs, possibly prohibiting designs that rely on PSVR2-only features. It sort of depends on how many PSVR2 HMDs will actually be sold, making exclusives more feasible, how fast other HMDs will get similar features and how usable and/or useful features like eye tracking will prove to be in game design.

        • kool

          I think they’ll start to port these games eventually that way the PC ports are based off of a highly optimized game. Sony PC ports usually look way better than games developed for PC because of this.

      • Jeremiah Tothenations

        I still think they should come to PCVR eventually, minus some features perhaps.

        Don’t get me wrong, I’m really glad Sony are still pushing VR, it’s great for that industry. Microsoft on the other hand dipped their toes in and then when it didn’t sell gangbusters immediately, just gave up…

        Shame on them and every major videogame company that is waiting for it to be a hit before they take any kind of a risk (I’m looking at you Blizzard!)

      • NL_VR

        Half life Alyx could be played on the latest hardware with the latest HMD and the lowest hardware and the cheapest almost oldest HMD.