Nintendo Still Not Ready For VR, Not Enough “Truly Fun” Experiences

Reggie Fils-Aime, Nintendo of America's President and COO, took the stage Thursday at Variety's Entertainment and Tech Summit to discuss the company's immediate future, including the likely (and entirely predictable) shortage of Nintendo Switch this holiday season. According to Fils-Aime,...
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Devs Use ARKit to Make an iPhone Motion Controller for HoloLens

Ok, these ARKit experiments and mashups are getting darn cool. Here VR development studio Emergent linked together HoloLens and an iPhone with ARKit to turn the iPhone into a 6DOF motion tracked controller. The tracking may be somewhat rudimentary, but...

Meta 2 Adds Initial SteamVR Support, Soon to Work With Vive Controllers

The Meta 2 AR headset SDK now supports SteamVR, making it easy for developers who have built SteamVR applications to add support for the headset. With support for the Vive, Rift, and soon the Windows VR headsets, it seems that...
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Pimax Teases ‘Next Generation’ Accessories for Its 8K VR Headset

Pimax, the Chinese VR headset manufacturer, released a teaser video showing a number of high-tech accessories that clip onto the company's upcoming 8K VR headset—a headset that boasts a staggering 200 degree field of view (FOV) at 3840x2160 per eye resolution via...
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‘Marvel Powers United VR’ to Include ‘Inhumans’ Black Bolt and Crystal as Playable Heroes

Marvel Powers United VR, the upcoming co-op superhero adventure game for Oculus Rift, revealed that two of its twelve payable heroes are coming from the Inhuman franchise: Black Bolt and Crystal. The upcoming Inhumans TV series just debuted its first two episodes back-to-back September 1st at...
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Mimesys Leverages ARKit as a Mobile Viewer into Collaborative Virtual Environments

VR remote collaboration company Mimesys has dreamt up an experiment which envisions mobile AR as a portal into remote virtual environments, allowing for quick spatial collaboration on-the-go, without putting on a VR headset. VR collaboration and visualization can be massively powerful,...

How VR, AR, & AI Can Change Education Forever – Part 2, Tomorrow’s Solutions

Today’s educational system is static, generalized and puts less focus on individual self-development than it perhaps should. To make matters worse, students often don’t understand why they are learning the things that they’re learning, which makes certain classes feel...

The Easiest Way to Set Up Oculus Rift Room-scale Tracking (without drilling any holes)

While it's true that the Oculus Rift didn't initially support room-scale tracking, Oculus has embraced large-scale tracking, allowing for 360 degree tracking and room-scale gameplay at similar sizes as the HTC Vive. This guide will show you the easiest...
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Google & Song Exploder Create ‘Inside Music’ VR App to Help You Better Appreciate Songs

Song Exploder, the popular music podcast that lets musicians explain every part of their songs, has gotten some help from Google to create a new app that throws you in the middle of song so you can experience it...

ManoMotion Brings Hand Gesture Input to Apple’s ARKit

ManoMotion, a computer-vision and machine learning company, today announced they're integrated their company's smartphone-based gesture control with Apple’s augmented reality developer tool ARKit, making it possible to bring basic hand-tracking into AR with only the use of the smartphone's onboard processors and...