‘Headmaster’ & Why the Physics of Stuff Flying at Your Face is so Compelling in VR
When Ben Throop went to the Boston VR hackathon in June 2014, he didn't know that Valve was going to be showing off some prototype VR hardware that had positional tracking. At this point the Oculus DK2 had not...
OSVR HDK 2 Headset Gets Detailed Teardown – Scores High in Repairability
The venerable iFixit has done it again: taken a brand new, perfectly good VR headset and ripped it apart for our pleasure.
OSVR's recently launched HDK 2 headset is starting to land in the hands of eager users. iFixit has promptly...
Killer Raptors and Crash Landings – ‘Robinson: The Journey’ Dev Diary Explores Crytek’s Second VR Title
Robinson: The Journey is Crytek's second VR game, coming to PSVR, following The Climb which was launched earlier this year for the Oculus Rift. A new development diary explores the game's premise, design philosophy, and killer raptors.
Crytek has long been...
‘Envelop’ Launches Open Beta of Immersive Windows Desktop Platform for Vive and Rift
Envelop, the virtual reality desktop platform for Windows, has launched as a public beta for anyone with a Vive or Rift to enjoy.
After announcing a $5.5 million Series A investment at the beginning of 2016, followed by a closed...
‘Wake Up’ is a Surreal, Immersive Vive Puzzler with Killer Sound Design
Wake Up from Austrian developers Black Cell is a new, surreal subversion of the traditional puzzle and exploration genres sporting some beautiful art direction and some arresting sound design.
Many's the time I've waffled on about the importance of sound in...
‘Aerofly FS2’ Brings Ultra Realistic Flight Simulation to Rift and Vive
Aerofly from developers IPACS is a flight simulator which aims to bring realistic visuals to the VR-enabled civilian flight-sim genre, and it looks stunning.
One interesting side effect of virtual reality and its early adoption by the games industry is...
3 New VR Arcades Hit Utah, Ohio, and Washington, DC
VR Arcades are beginning to make their spread across the US, offering users timed access to consumer VR systems and an array of games.
With the cost of consumer VR in these early days still decidedly in the 'enthusiast' realm,...
Research on VR Presence & Plausibility with VR Technical Achievement Award Winner Anthony Steed
One of the gold standards of a VR experience is being able to achieve Presence, but Presence is an elusive concept to precisely define. Mel Slater is one of the leading researchers into Presence and says that it's a combination...
Preview: ‘Wands’ is a Magical Steampunk Dueler for Gear VR
Frank He goes hands on with Wands, a new PvP Gear VR title from NUX Studios which pitches you against your opponent in a magical duel to the death.
VRLA's Summer Expo this year offered up a raft of new VR...
Valve Boss Gabe Newell: ‘For the last year I’ve spent most of my time with the...
At the opening ceremony of Valve's DOTA 2 tournament, Valve head Gabe Newell explained that he's been focusing much of his attention on the company's VR initiatives.
While VR's potential is undeniably huge, it's still a small, if growing, market...














