Robinson: The Journey is Crytek’s second VR game, coming to PSVR, following The Climb which was launched earlier this year for the Oculus Rift. A new development diary explores the game’s premise, design philosophy, and killer raptors.

Crytek has long been known for amazing visuals powered by their own CryEngine; lucky us then that the company has had their attention focused on VR from quite early on and is in development of their second VR title, Robinson: The Journey.

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See Also: Crytek and Basemark Accidentally Made the Most Spectacular Cinematic VR Short I’ve Ever Seen

Due out for PlayStation VR later this year, the game puts players in the boots of a child stranded on an unknown planet that’s anything but devoid of life. Players will encounter incredibly lush terrain and all manner of dinosaurs.

While in demos of the game we’ve seen mostly friendly (if gigantic) creatures, the company’s first development diary of the game (above) suggests we’ll come face to face with raptors who would love nothing more than a quick snack.

If that turns out to be half as frightening as the raptor encounters in Jurassic Park (1993), sign me up.

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  • Badelhas

    You lost me when you said PSVR only. Crytek used to be a great company. Until they sold their sold to the devil and stopped making PC only games. This was back in 2007, when Crysis 1 was launched, the last game which was a real breakthrough in terms of graphics. Just my humble opinion.

    • Raphael

      It was crysis 2 that released on PC with auto-aim enabled as I recall? Because it was by then so much of a console port.

      • Badelhas

        Correct. Crysis 1 (2007) and Crysis Warhead (2008) were the last truly revolutionizing PC games, in all senses. Since then Consoles have slowed gaming development, in my opinion.

  • Rey Barrera

    Lol @ the comments.