Robinson: The Journey is Crytek’s second VR game, coming to PSVR, following The Climb which was launched earlier this year for the Oculus Rift. A new development diary explores the game’s premise, design philosophy, and killer raptors.
Crytek has long been known for amazing visuals powered by their own CryEngine; lucky us then that the company has had their attention focused on VR from quite early on and is in development of their second VR title, Robinson: The Journey.
Due out for PlayStation VR later this year, the game puts players in the boots of a child stranded on an unknown planet that’s anything but devoid of life. Players will encounter incredibly lush terrain and all manner of dinosaurs.
While in demos of the game we’ve seen mostly friendly (if gigantic) creatures, the company’s first development diary of the game (above) suggests we’ll come face to face with raptors who would love nothing more than a quick snack.
If that turns out to be half as frightening as the raptor encounters in Jurassic Park (1993), sign me up.