Valve’s Lighthouse Base Station in Action, Inner Workings Explained
Some of the inner workings of Valve's Lighthouse base station, an infrared laser-emitting device used for 'room scale' positional tracking, were revealed today by Valve developer Joe Ludwig.
Ludwig's SVVR Conference talk entitled "OpenVR and You" addressed a number of issues dealing...
SVVR Expo 2015: ‘Virtual Reality at DreamWorks Animation’ LiveStream @5pm PST
"Join DreamWorks Animation for a discussion on innovation and diversification. The award-winning, CG animation studio that brought you How to Train Your Dragon and Kung Fu Panda is combining its 3D filmmaking expertise with state-of-the-art technology to create new...
SVVR Expo 2015: ‘The Future of VR Is User-Created’ – LiveBlog @2:40pm PST
"Linden Lab CEO Ebbe Altberg will share his perspective on why user-created experiences are essential to the future of VR and what we can learn from other technologies and media that have been transformed by democratized content creation.
Drawing examples...
SVVR Expo 2015: ‘OpenVR and You’ with Valve’s Joe Ludwig – LiveBlog @ 2pm PST
The 2015 SVVR Conference and Expo kicks off today and it looks to be a packed schedule. To kick our coverage off, Ben Lang will be LiveBlogging Valve's Joe Ludwig's talk 'OpenVR and You'.
"Valve is committed to the open PC...
Hands-on: AltspaceVR’s Launch Update Enhances Social Features and Adds All-important Selfie Cam
Accompanying today's launch of AltspaceVR, the company behind the application, also called AltspaceVR, has released an updated build that further expands upon social features and also adds a selfie function because, you know... selfies. Additionally, recently added environments help...
AltspaceVR’s Social VR App Officially Launches, Now Open to All
AltspaceVR, a social VR app which allows users to connect and communicate in real time within virtual reality, is breaking free of its invite-only beta chains and officially opening its doors to the world for good.
AltspaceVR has been in...
Google I/O 2015 has Virtual Reality on the Menu
Google's annual developer conference 'I/O' appears to be touching on virtual reality with a session dedicated to VR game design at the event.
Google I/O 2015, coming to the Moscone Center in San Francisco on May 28-29th, is the tech...
Best of the Oculus Mobile VR Jam 2015 – Part 4: Scorched Battalion, Pulsar Arena, Sherlock...
Coming to part 4 of our ongoing series covering some of the most promising content to come out of the Oculus Mobile VR Jam, we now take a look at three very different apps—that through the lens of fiction—takes us to the...
First Hands-on: The VOID, a Mixed Reality Experience That Blends Real and Virtual
The VOID is a mixed reality experience that builds virtual worlds over physical environments, allowing users to experience enhanced Presence as they're able to feel the actual objects around them and wield real props like lanterns and swords. Road to...
Elevators and Extra-dimensional Space: Exploring Ways to Transcend Physical Boundaries of Room-scale VR
James Andrew, Founder of PixelRouter VR and creator of Z0NE, explores the challenges virtual reality developers face when trying to transcend the boundaries of users' physical space for the purposes of virtual reality. He shares his experiences at NYU's MAGNET 'Holodeck'...














