Although Valve has yet to deliver on its promised three full VR titles (one was supposed to arrive this year), in typical Valve fashion the company’s ongoings are fundamentally a mystery to outsiders. Now, a PC Gamer report contends that Valve has not only named its upcoming VR project Half-Life: Alyx, but that it’s going to get a teaser at this year’s Game Awards.

Update (November 18th, 2019): Valve today confirmed the existence of Half-Life: Alyx and announced a reveal planned for Thursday.

PC Gamer’s report is based on a transcript of an alleged interview between Valve’s Robin Walker, founder and organizer of The Game Awards Geoff Keighly, and a third, unknown person.

The supposed transcript includes snippets of information provided by a user going by the name ‘Midoriyan’. As per the transcript, which is linked in the PC Gamer report, this is the same person behind the Dota Underlords leak from back in June.

In the supposed transcript, Keighly reportedly says that Half-Life: Alyx is slated to arrive in March 2020. A bit of conversation between the three also reveals that the game is allegedly a VR-only title, as it “began as an exploration of VR.”

Last month, Valve News Network’s Tyler McVicker offered up some cogent evidence of Half-Life related code popping up that details enemies, weapons, interactions, and settings the game will be built around.

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At the time, McVicker postulated that Valve’s upcoming VR game would indeed be a Half-Life VR title set in the 20 year period between Half-Life and Half-Life 2. The player, he maintained at the time, will play the role of Alyx Vance, a central character in Half-Life 2.

As with all rumors and leaks, you’ll need to take it with a grain of salt, although with the promise of the game’s first bona fide announcement arriving during The Game Awards, which takes place on December 12th, we’re sure to know one way or the other fairly soon.

Provided the transcript leak is real though, it’s also possible Valve could be forced to delay the game and release word at some other venue. Either way, we’re hoping to hear more soon.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.