Valve has confirmed that that rumored Half-Life: Alyx is indeed real. A full reveal is planned for Thursday.

Valve has been teasing its work on several full VR games for years, but beyond that we had only rumors to go on. Today the company confirmed on Twitter that its first “flagship VR game” is Half-Life: Alyx. A full reveal is planned this Thursday at 10AM PT.

Valve has previously stated that the game is set to ship this year, but it isn’t clear at this point whether or not they plan to stick to that date or push into 2020.

For several years now, Valve says its been working on not one, but three VR titles. Earlier this year the company confirmed that the first, which it described as a “flagship VR game,” would launch in 2019. However, the Half-Life: Alyx reveal is coming quite late in the year, and it’s rumored that Valve may choose to push the release back to March 2020. We expect to hear a specific release date when the game gets a full reveal on Thursday.

While Valve has surely created the game to take advantage of its own Index VR headset, the company has previously confirmed that Half-Life: Alyx will run on any SteamVR compatible headset, which also includes the likes of Rift, Vive, Cosmos, WMR, and Pimax.

We’ll have to wait for Thursday to get more details on what kind of game Half-Life: Alyx will be, though the name of the game certainly lends credence to the leaked evidence uncovered by Valve News Network.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Miremare

    Never thought I’d see the day.

    • RockstarRepublic

      That a Half Life spinoff would appear?

  • I’m so excited for this news, I can’t wait to see what this game is about!

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  • gothicvillas

    I’m worried about 2020 March date.. they said 1 game will launch this year. Maybe we are up for a treat and they will announce 2 games… HLVR March 2020 but… but 1 game launches immediately. One can dream haha

    • DanDei

      None of the three games will come out this year, because it ends in only six weeks. Not even Valve just drops a new big title on their store without a marketing campaign like they are the Beyonce of gaming.

      • Andrew Jakobs

        It’s Valve, they don’t need a marketing campaign. If they announce the game thursday and they immediatly release it, it will sell a LOT..

        • dogtato

          agreed, they already announced it with the tweet and everyone is hyped from just that

  • Jimmy Ray

    I just hope it is a full game and not something half baked.

    • Sven Viking

      “When I say we’re building three games, we’re building three full games, not experiments.” -GabeN

  • Bartholomew

    Oh my God… Ok, it’s happening. Everybody stay calm!

  • Oneben

    I would love this a lot more if I could buy an Index in Canada.
    (Yes, I’m going to whine about this until it’s a reality)

    • R3ST4RT

      I had my friend in the states buy one for me and then I paid him haha. It’s currently on its way!!!

      • Immersive Computing

        I truly hope you have no issues that require RMA, since launch I’ve had multiple RMA’s. Thankfully in a “supported” country (UK) the return shipping has been free of charge each time.

        • What was the issues for each RMA?

          • Immersive Computing

            2 x Headsets – bad cable, vertical scan line
            4 x Controller pairs- click/actuation issue, wobbling joysticks, creaking triggers.
            2 X Ear speakers – loose mechanism

            It’s been a painless process each time, though Steam Support are slow to respond.

          • Brian Brown

            Wow. I must be lucky. I’ve had zero issues with the headset or the controllers.

          • Immersive Computing

            I’m glad you’ve had no hassle; the reason I’ve stuck with it is despite the RMA’s is because when it’s working it’s simply awesome (8086K/RTX 2080Ti), and I got a cool collection of Index boxes and spares parts.

            I had an amazing session today with roomscale in morning and seated in afternoon, some very lucid moments of presence which makes it all worthwhile.

          • Moe Curley

            What headsets?

        • R3ST4RT

          That’s a good point @immersivecomputing:disqus but I would just send it back to my friend and then have them send it in. With that being said, if I have to RMA the unit maybe I will see if I can do it from Canada first. It would be an interesting test of their customer service system.

          • Immersive Computing

            my understanding is Steam support will raise RMA, but you are responsible for return postage from Canada.

        • Dougie

          That’s a shame, mine is working fine but I haven’t used it a while lot to be fair. Work has been too busy

        • Moe Curley

          If his friend bought it for him, I’m sure he would RMA it for him.

          • Immersive Computing

            He should be able to RMA directly with Steam support but would face outgoing postage cost – probably no different to posting back to his friend in the USA

            It’s better dealing direct; I’ve found them slow to respond at times, and mistakes were made, but overall their backup has been solid, it just took time (UK).

            Advanced replacement on my headset
            and 4th pair controllers and all ear speakers, still have the old ear speakers which have a faulty adjustment mechanism.

            From my experience it seems they are fully behind their product, but dealing with an unexpected volume of RMA since launch – mainly controllers, but also headsets and some base stations.

      • Moe Curley

        I just saw this post after I asked him the same thing.

    • Jistuce

      But Canada isn’t real!

    • Ghosty

      I’m in Canada also and it’s frustrating that Valve won’t ship here but they will to 30 other countries? What did Canada do to you valve? Lol Seriously though I’d like to hear why they won’t ship here and if they ever plan to ship here!

    • Moe Curley

      Can’t you have someone in the states get one for you? Is that not allowed?

      • Oneben

        Allowed, sure, but I don’t know anyone in the states. I hear there’s services that can do it too, but I’d end up paying double or close to, so it’s not worth it.

        • Moe Curley

          That suck’s wonder why they cut off some of their market? Supply issues?

          • Oneben

            I’ve heard it has a bit to do with packaging, as in Canada it has to have both english and french on the box, and Valve couldn’t be bothered and don’t sell any of their hardware here. Just what I’ve heard, anyway, could be totally off.

    • mfx

      Yeah that’s so fu**ing dumb. Vancouver that is closer to Valve than 99 percent of the rest of the States is treated like an other continent…

      • Moe Curley

        Valve’s selling them in Canada as of today!!

    • Moe Curley

      Dude! Valve started selling them in The Great White North! Enjoy!

  • RockstarRepublic

    Big pass. Half-Life requires a certain Gordon Freeman. Without him, you have no life, not even…a half-life.

    Seriously though, if Valve is trying to pull a Portal with half-life and Alyx then they really don’t understand what the fans want.

    • alboradasa

      Lol and I suppose you represent “the fans”?

      • Jistuce

        I represent the fans. They don’t have much to say, but they sure do move a lot of air.

        No apologies for the bad pun.

        • Andrew McEvoy

          Grooooan…;D

      • RockstarRepublic

        Say with a straight face “the fans do not want nor have wanted a half life sequel, aka HL3”. Say “The fans want Half Life spin offs”. Then think about how opposite of reality those statements would be.

        Even Forbes ran an article stating as much.

    • kuhpunkt

      Because Opposing Force and Blue Shift had so much Gordon Freeman.

      • RockstarRepublic

        Those were spin-offs made by Gearbox. There were glorified mods published by Sierra. I can’t believe you people haven’t figured that out yet.

    • Gonzax

      Alyx is an amazing character, as good as Freeman

      • James Cobalt

        Freeman is a blank slate – barely even a “character”. Alyx has personality and mad skills; BETTER than Freeman!

        • kontis

          But that’s the point of being self insert for the player. Great for immersion.

          • Moe Curley

            Yeah. If you can’t self insert what’s the point?

        • Gonzax

          I didn’t want to go that far but I actually agree, yeah.

        • dogtato

          the garden gnome from hl2:e2 is also a better character.

          anyways, the central character of half life is the g man

        • RockstarRepublic

          Freeman is not a blank slate, he simply is the body for you the player. Do you not understand the nuance of Gordon’s character? You are the Gordon Freeman. This was the meta component in HL. The story is told around you rather than through you, and you as the freeman reacting to it.
          That is what made HL unique at the time. This rule cannot apply to any other character in the franchise, especially Alyx who does have a voice and an agenda that is not driven by the player.

    • DanDei

      explain to me: what is it about the character that you will miss in the game? His face, his voice, his attitude? What is it about Gordon Freeman that is essential to a HL game and could not be passed onto another character?

      • Leon Jimenez

        He looks like a big nerd… so…

      • RockstarRepublic

        Because you ARE Gordon Freeman. Haven’t you figured it out yet? Him being voiceless, your attitude is his attitude, it all creates YOU in his role, you become Gordon. This rule cannot apply to anyone else in the franchise. Seriously think about it. I cannot be the only fan that has not picked up on the design philosophy behind the original Half-Life series.

        • J.C.

          Gordon is literally Bella from Twilight…an empty vessel. He is the LEAST integral character to the games, in terms of what makes the game FEEL like Half-Life. I agree that playing AS any of the already-established characters would be…odd, and until they officially announce how it plays, you may not actually BE Alyx. If you play as another soulless husk, then it’s literally no different from playing as Freeman.

          • RockstarRepublic

            Might as well be saying you the player are the least integral character of the game, since you are Gordon Freeman. Think of it is this way, in Portal, the gun itself does not have a personality, it does not speak, but it is still the defining part of the game. You don’t have portal without that portal gun. Sure you could make any object create portals, but its not the same at that point. Gordon is a lot like the Portal Gun, with the slight difference being that you the player are also Gordon Freeman. It becomes very integral to the game, that you, Gordon Freeman, are present.

            That said I do agree that we still have to see how it plays to have the clearer picture on the game, however from my understanding based on the leaks and whats come out of the wood works, the game is heavily based around Alyx and her robot dog. Most likely you playing Alyx will be commanding the robot dog to do things as part of the primary game mechanic.

            It is also a prequel of sorts. It continues nothing, but kind of tacks a side event that the other spinoffs (blueshift and opposing force, both made by Gearbox) touched.

    • Moe Curley

      Yeah. Sure. Your gonna pass.

      • RockstarRepublic

        “you’re” and yes. Silly spinoffs are not sequels. Too many of us have been waiting for an actual sequel and or the return of Gordon Freeman aka YOU the player.

        • Moe Curley

          It could be a great game but you’ve already decided, before it’s even released in a time when we’re starved for AAA games. That you’re not gonna buy it. No, you be you.

          • RockstarRepublic

            Information about this was already leaked awhile ago and this is just confirmation from Valve. I indeed have already decided not to play a game about Alyx in VR with her robot “dog”. That is what this game is all about. I’ll happily take a crowbar wielding Gordon Freeman, not so much an Alyx playing VR fetch with her robot dog.

            If you think that is the content needed for VR, then I can only disagree with you. If they were willing to give a true HL experience with Gordon, many people would be rushing to join the VR bandwagon. Alyx? Not so much, she’s a niche character that not a lot of men want to play as. That is just the objective reality of it all. I’m pretty sure there are more men playing VR than women at this point as well. Just food for thought.

          • alboradasa

            Not so much, she’s a niche character that not a lot of men want to play as.

            That’s a nice little fact you just made up.
            Anyway Valve just can’t win on this one. If they called it Half Life 3 starring Freeman then all the non VR fans go crazy about exclusivity etc. Call it Alyx and people claim to boycott it because it doesn’t star their precious blank-slate bearded scientist.

          • RockstarRepublic

            Made up fact? It is an observation based on reality. Its like saying most cats don’t enjoy being in water. Its just common sense at this point.

            Valve can obviously win. The whole point is to make VR attractive. Having HL3 in VR would be a big win for the platform. The only reason Non-VR owners would complain is largely because they do not have the money or want to spend it on a VR headset. The same logic applies to any game that comes out at full price and they can’t afford it. The only difference is the latter has become normalized.

            You the player are Gordon Freeman, he doesnt need a voice because your voice is his. That is what makes him good. You are not the center of the world when you are Gordon Freeman, but rather the world itself is and you are along for the ride. They have intentionally designed the character of Gordon Freeman (you the freeman) that way and it works very well, especially for immersion.

            Do you seriously need a voice actor and a script writer to speak for you? Most games are already like that, and yet you dismiss what made HL unique? Some fan….

          • alboradasa

            Yeah we get it, Gordon Freeman was a silent protagonist, big woop. It isn’t actually what makes half life unique- it was pretty standard for FPS games at the time. What made half life unique was the physics-based gameplay, the hugely detailed npcs and characters, the strong world building and atmosphere and the story led campaign- all things that could work perfectly well with a voiced protagonist.
            Most half life fans I know are far more interested in Alyx than Freeman, we are emotionally invested in the character and want to know more about her and her world. Embodiment is a great way to do that.
            Anyway, denying yourself what could be this generation’s most innovative, genre defining game, solely because you don’t want to inhabit a female character with a backstory seems really sad. Especially at this stage when you have no idea how good this game is going to be.

          • RockstarRepublic

            Well no you have to go back to HL1 to get the design philosophy. Gordon as a silent protagonist was an important component of the story telling, as it the basis for the story telling approach that required the world itself to tell the story. NPCs speak for you, look at you and give you a voice. The story telling was often very subtle, something you had to figure out for yourself. It raised questions more often than it provided answers.

            For example, on your journey you would find the Gman watching you in various places. Sometimes just casually walking away beyond reach. Not everyone would even notice this. The story was told around you, and if you were paying attention you would pick up on the subtle story telling through the surroundings. This is the unique design philosophy that drove HalfLife, it did not need advanced tech or anything else. Just the silent Gordon Freeman (which doubles as YOU the player) and the environment telling you the story instead.

            Previous FPS games sometimes had a voice and a face to the player, sometimes not, but the story telling was done often through cutscenes or audio logs/voice overs and with a design philosophy that required just gunning down everything that moved while going through one corridor or another. Your player character really did not have any character beyond the voice added to your own or the cutscenes. An example of this would be Duke Nukem, where he would leave snarky comments that follow his actions, or soldier of fortune where you were basically treated to multiple cutscenes.

            In contrast, again, HalfLife scripted events going on around you, using areas you cant quite get to but can see to set the stage for something to occur. It was like a series of theater stages from which you were the audience half the time, more importantly you were always in full control of your character. When you combine this with the story and character of Gordon Freeman, told through the people around you, it becomes a very unique character that no one in the HL universe can replace.

            You say it is sad that I am not interested in playing the role of Alyx, that the game is the generations most innovative genre defining game, while also admitting I have no idea how “good” the game will be is a bit odd. This is because you are using emotional appeal as the basis (it being sad), followed by claims that even you admit at the end have no idea are even true. My only advice would be to learn from hype.

            How many times have people hyped themselves up and imagined something far beyond what you actually get. Perhaps the difference between my mindset and yours is that I have gone through years of this, I don’t fall for hype anymore. I know my preferences, I know what I would like to see from the HL franchise, and know that I could just as easily watch youtube videos to get whats being presented. In fact I am far more interested in the mechanics and technical components of the game, basically whether or not Valve found a better or different way to cover challenge mechanics in VR due to VR limitations and input style.

            Finally, I cannot believe even for a second that the Half-Life fans as a whole were more interested in Alyx than Gordon Freeman. There is a reason that whenever you type in half life fan art, you get a mixture of head crabs and gordon freeman. Alyx is rarely seen. She was the “hot” assistant that helps you in the story for a bit. Its a trope we have seen before, it really did not have any depth beyond just that. She was also a character that popped up in HL2, not HL1 so she is relatively new to the series. Obviously her importance is lower as a result.

          • Moe Curley

            “she’s a niche character that not a lot of men want to play as. That is just the objective reality of it all. I’m pretty sure there are more men playing VR than women at this point as well. Just food for thought.”

            Relax. It’s not like they’re gonna make you wear a dress or something And No, that is not “the objective reality of it” at all.

  • Moe Curley
  • Kevin White

    The backlash out there in the Never-VR gaming land is harsh.

    • alboradasa

      How DARE Valve develop groundbreaking new hardware that works beautifully with its own software thereby advancing the boundaries of game development! It’s an outrage

    • Leon Jimenez

      They get ALL the AAA games … can’t we get just one?
      Let us freak out when games like Outer Worlds are not VR.

  • Moe Curley

    PLEASE 150° surprise headset along with launch. Dominate the landscape.

    • Sven Viking

      Index was their surprise VR headset. It’s not even available worldwide yet.

    • kontis

      Give them your magical wide FOV technology first.

  • VR falls out of the spectrum of that garbage and it’s a beloved franchise anyway…from those that made it.

  • NooYawker

    I believe the last time Gabe announced HL2 he released it on the announcement day. I’m hoping he pulls the same stunt. And I’m buying day one. Don’t care what it’s about.

    • alboradasa

      I wouldn’t get too excited, all rumours point towards a March release

  • Jeremiah Tothenations

    Alyx is a good character, I hope Valve don’t ruin her with wokeness.

  • Moe Curley

    It’s funny in hindsight watching the Valve Developer video and seeing how hard he was dancing around the issue of the flagship VR title when you now know he was working on it at the time..