XR Industry News
The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.
Immersive Social Platform ‘VRChat’ Raises $10 Million in Venture Capital
VRChat announced today that it has closed a $10 million Series C investment to continue expanding its immersive social platform which is steeped in user-generated content.
VRChat is an immersive social platform that allows VR and non-VR users to socialize...
Light Field Lab Secures $28 Million to Develop Holographic Displays
Light Field Lab, known for its advancements in light-field display technology, successfully completed a Series A funding round, scoring the firm over $28 million in venture capital to manufacture and distribute working products. The investment round was led by...
Sony Acquires Insomniac Games, Delivering a Strategic Blow to Oculus Studios in the Process
Sony Interactive Entertainment announced Monday that the company is acquiring Insomniac Games, a storied game studio and one of the most experienced in VR development anywhere in the world. The studio has developed three Oculus exclusive titles, with its fourth...
OpenXR 1.0 Released, Microsoft Supports HoloLens 2 & WMR, Oculus Plans Rift & Quest Support
OpenXR, a widely supported initiative which aims to streamline AR/VR development across headsets and platforms, has reached its 1.0 release today. It's a major milestone, according to Khronos Group which has overseen development of the standard by a consortium...
DisplayPort 2.0 Supports Dual 4K VR Displays @120Hz
The Video Electronics Standards Association (VESA) has officially released DisplayPort 2.0, representing the first major update to the audio/video standard since the entrance of DisplayPort 1.4 back in March 2016.
DisplayPort 2.0 is said to provide up to a 3×...
Xbox Game Studios Has (inadvertently?) Acquired Heaps of VR Development Talent
A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its...
Studio Behind Social VR App ‘Rec Room’ Raises $24 Million in Funding
Against Gravity, the studio behind the popular social VR game Rec Room, has raised an addition $24 million in venture capital across two investment rounds.
Speaking to TechCrunch, Against Gravity says that it has raised $24 million in venture funding in...
Analysis: Monthly-connected VR Headsets on Steam Pass 1 Million Milestone
Valve's monthly Steam Survey has long offered useful insight into the share of VR headsets in use on Steam. But the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets...
Apple Announces ARKit 3 with Body Tracking & Human Occlusion
At the company's annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. ARKit 3 now offers real-time body tracking of people in the scene as well as...
Waveguide Maker DigiLens Closes $50 Million Series C Investment
DigiLens, a creator of waveguide optics and related manufacturing technology today announced the closure of a $50 million Series C investment, adding UDC Ventures and Samsung Ventures to its list of investors.
Update (May 14th, 2019): DigiLens creates waveguide optics for...
Steam Survey: HTC & Windows VR See Gains as Oculus Awaits New Headsets
As the VR market is poised for a handful of new headsets launching in the coming weeks, the latest Steam Survey unsurprisingly shows Vive and Windows VR making some gains after Oculus discontinued the Rift ahead of the launch...
The Surprising Brilliance of ‘Vacation Simulator’s’ VR Paintbrush Tech
Having released the ever popular Job Simulator as a launch title for the HTC Vive back in 2016, Owlchemy Labs is one of the most veteran VR game studios that exists today. Over the years the studio has built a strong...
Dent Reality Aims to Bring AR Indoor Directions to Malls, Airports & Retail Stores
Navigating indoors is still a pretty old school experience: you look for a map of shops, bathrooms, and accessibility ramps and follow signs to your desired destination, all the while knowing that the super powered computer in your pocket...
Dev Shares Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware
VR games need to achieve high, stable performance to look good and play comfortably. Optimization is no easy task, especially with the limited resources of mobile hardware like the Snapdragon 835 processor in the Oculus Quest. But there's a handful...
HoloLens 2 Hits the Ground as the U.S. Army’s Own AR “combat multiplier”
Microsoft won a decisive $480 million defense contract with the U.S. Army late last year to bring the company's AR hardware platform to the battlefield. Now CNBC has gone hand-on with the modified headset based on the enterprise-focused HoloLens 2.
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