VR Development
MixCast VR Studio Helps Devs Add Mixed Reality Capture Features to VR Games
Blueprint Reality, developers of VR puzzle game Awaken, have launched the MixCast VR Studio on Steam. Developers can quickly add the free SDK to their Unity-based VR games, which allows users to easily set up, broadcast, or record mixed...
How to Use the HTC Vive Tracker Without a Vive Headset
Valve's SteamVR Tracking system is great for VR but certainly not limited to it. For developers, hackers, researchers, and more who might have use for an inexpensive high accuracy, low latency, 6 DOF positional tracking system, it's possible to...
London VR Dev Meetup Returns April 3rd with Holographic Streaming, New 3D Sound System, and VR...
Hackney House London is the new venue for the return of the London VR Developer Sessions in partnership with the upcoming Virtual Reality Show. The tri-monthly event presents a forum for immersive content developers to meet, share, collaborate and...
‘Lone Echo’ Developer Shows Impressive Procedural Hand-posing System for VR
Lone Echo, Ready At Dawn’s upcoming space-based VR game, employs a physics-based movement system where the player pushes and pulls themselves around a zero-gravity environment. A video presented at GDC highlights their procedural animation system that allows for convincing...
NVIDIA GTC VR Content Showcase to Award $30k in Cash & Prizes to Non-gaming Applications
At NVIDIA's upcoming GTC 2017 conference on May 8-11, the company plans to award $30,000 in cash and prizes to the winners of the VR Content Showcase which is seeking companies focusing on content other than gaming which is using or...
Epic Games Shows You How to Create Your First ‘Robo Recall’ Mod
As has been Epic Games' style for many years, Robo Recall - built on the company's Unreal Engine 4 - allows you to change the original game via the engine's editor, giving you the tools you need to mod...
Sony to Show Procedural Animation System at GDC, Making NPCs More Believable in VR
Sony's Magic Lab are set to demonstrate a new procedural animation system which it says allows VR characters found in VR to "imbue a sense of shared space with the player" with realistic eye, head and body movements.
GDC 2017...
AR Specialist Zappar Nets $3.75m in Funding, Aims to “Democratize Augmented Reality”
Zappar, a London-based developer in the Augmented Reality space, is announcing the closing of its Series A funding round. The $3.75m investment will accelerate the development of several new products along with increased support for ZapWorks, their flagship content...
Valve to Sell Base Stations Directly, Lower Barrier to SteamVR Tracking Development
Valve today announced plans to begin selling SteamVR Tracking base stations directly later this year; the first units on offer are expected to be the new single-rotor models the company recently teased. Valve is also making it easier to...
Watch: ‘LogiX’ is an Impressive Multi-User Visual Programming Interface for VR
Sightline developer Tomáš ‘Frooxius’ Mariančík has released a major update for his collaborative 'world engine' NeosVR which adds an incredibly cool multi-user visual programming interface, so you and your friends can code together, entirely within VR.
NeosVR is a collaborative ‘world engine’...
Beaming the ‘Matrix’ into Your Eyes: Otoy CEO on the Future of Real-time Lightfield Rendering
At Unity's Unite keynote in November, Otoy's Jules Urbach announced that their Octane Renderer was going to be built into Unity to bake light field scenes. But this is also setting up the potential for real-time ray tracing of...
Sony London Studio Head Forms New VR Studio ‘Dream Reality Interactive’
Dave Ranyard, who headed up Sony's London Studio throughout PlayStation VR's development, has announced the formation of a new VR-focused game Dream Reality Interactive.
Dave Ranyard was arguably the public face of Sony's Morpheus (aka PlayStation VR) project in the early days...
Watch: Epic’s Robo Recall is Coming, New Developer Diary Charts its Evolution
This latest video developer diary from Epic gives a very brief, but insightful overview of how Oculus Touch and Rift tech demo Bullet Train became fully fledged release Robo Recall, and what the developers learned along the way.
https://www.youtube.com/watch?v=tFyIqny8dfY&feature=youtu.be
Epic's Robo Recall...
Vive Tracker Capabilities Detailed in Developer Documentation
Ahead of the Vive Tracker's consumer launch later this year, HTC plans to send 1,000 units to developers to kickstart an ecosystem of accessories and content which can make use of the device. New developer documentation details the ins...
Google Opens Daydream App Submission to All and Publishes VR App “Quality Requirements”
Google has put out the welcome mat and unlocked the doors to all developers wishing to develop apps for their Daydream VR platform, but in order to keep the standards high have also issued a "Quality Requirements" guide.
As we reported in...


















