VR Development

VR Development

Devs Behind ‘Max Payne’ and ‘Quantum Break’ Form New VR House, ‘3rd Eye Studios’

3rd Eye Studios is a new VR developer team formed from Remedy Entertainment alum and they're working on a new, original made-for-VR anthology inspired by 70's sci-fi television shows. Here's an exclusive first look at some of the first art for...

HTC Opens Applications for Free Vive Tracker Dev Kit

HTC announced earlier in January that they'd be giving away 1,000 Vive Trackers to developers. Applications to get your hands on one of the Trackers are now open through February 7th. The new HTC Vive Tracker is a standalone tracking...

VR Interface Design Contest with $10,000 in Cash Prizes Launched by Purple Pill

Immersive content agency Purple Pill has announced a VR interface design competition and is offering $10,000 in cash prizes to those who create the best virtual reality interfaces. From gaze-based interaction modalities to laser pointer menus to skeuomorphic knobs and...
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‘Freedom Locomotion System’ is a Comprehensive Package for VR Movement

Moving around comfortably and immersively in VR remains a hurdle for VR game developers. VR studio Huge Robot has created the Freedom Locomotion System which brings together a number of VR movement systems into a comprehensive and functional package which allows for...
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Watch: Stunning Blade Runner VR Fan Project is Nearly Done, But There’s a Hitch

We check back in with Blade Runner 9732, a stunningly detailed fan developed VR recreation of Deckard's iconic flat from the original film. The project was recently updated showing some incredible progress, but despite its near final status, there's...

Exclusive: Nokia Launches OZO Player SDK, a Cross-platform Video Playback Engine for VR Apps

Nokia has launched the OZO Player SDK, a cross-platform foundation for creating applications with high fidelity VR video playback. Road to VR spoke with Nokia's Head of VR Technologies, Tarif Sayed to learn more about the offering. While VR video portals like Jaunt,...

Valve Takes ‘Onward’ Developer Under its Wing

VR exclusive online military simulator Onward has been wowing room-scale VR audiences since its inception and now lone developer Dante Buckley has been invited to continue development under gaming giant Valve's roof, at least for a short time. One of...
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Unity’s In-VR Game Editor Launches Tomorrow, This Is What It’s Like

Tomorrow Unity plans to launch the first experimental build of EditorVR, a component of the Unity game engine which will let developers build games within virtual reality. Timoni West, Principal Designer at Unity Labs, has announced that EditorVR will launch...

VR Industry’s Biggest Players Are Banding Together to Create an Open VR Standard

The Khronos Group announced on Tuesday that they have a critical mass of major VR players who are collaborating on a VR open standard. This VR open standard will have a software and hardware component that will enable VR...

VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Epic Games touted their VR-optimized forward renderer as the reason why their forthcoming Robo Recall game looks so crisp in VR. Now the tech is available to all Unreal Engine developers in version 4.14 released today. While deferred rendering has...
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Watch: Latest Unity VR Editor Shown Off at Unite, Releasing in 2016

During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR, which allows creators to step inside and work on their projects using virtual reality, is on its way within the...

Cardboard Apps Can Tap into Enhanced VR Performance on Daydream Phones

A spokesperson for Google's VR team has confirmed that Google Cardboard applications will be able to benefit from the enhanced VR performance that's baked into Daydream ready phones. Cardboard was Google's first step into virtual reality. Wanting to introduce as...

VR Analytics for Playtesting & Optimization with Cognitive VR

Cognitive VR is an VR analytics platform that has an impressive system for visualizing a player's movements and gaze within a 3D representation of a VR experience. Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal...

Battlezone PSVR Dev Diary #3: The Art of Battlezone

In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun He reflects on how they developed and executed on the artistic ethos behind the game. As an art team beginning work...

Battlezone PSVR Dev Diary #2: Building Levels in VR That Welcome Players Into the World

In the 2nd of our 3 part developer diary series from Battlezone developers Rebellion, Game Designer Grant Stewart writes on making levels that don’t just use VR, but also welcome you into the game world. Guest Article by Grant Stewart Grant designs...
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