VR Development
Stanford Unveils ‘Light Field Stereoscope’ a VR Headset to Reduce Fatigue and Nausea
Researchers at Stanford University have unveiled a prototype VR Headset which they claim reduce the effects of VR sickness through the use of an innovative 'stacked' display which generates naturalistic light fields.
VR display technology continues to evolve rapidly, with...
Autodesk’s New Stingray Game Engine Will Launch with Oculus Rift Support
At GDC Europe 2015, Autodesk has announced that their new Stingray game engine will launch worldwide on August 19th. The engine will support the Oculus Rift VR headset out of the box.
Autodesk is the maker of industry standard computer...
Insider Notes from the HTC Vive VR Jam at London’s Playhubs
The HTC Vive came to London recently, courtesy of Valve and PlayHubs, to form the centrepiece of a dedicated VR Jam. Mike Algar charts his room-scale developer adventures for us in this guest post from inside the event.
Mike Alger is...
Making Valve’s OpenVR Truly Inclusive for VR Headsets
With multiple proprietary VR systems on their way to retail, development fragmentation in the VR market has recently become a hot topic in the VR community. In this guest article, a veteran developer who goes by the name of...
Industrial Light & Magic’s New Division to Create Immersive Star Wars Experiences
Industrial Light & Magic, the visual effects company founded by George Lucas, have announced a new project group called ILMxLAB, an internal research group that focuses on "all manner of immersive entertainment."
ILMvLAB aims to develop a number of immersive media projects, including...
More Optimization Tips from Oculus for Unity-based Gear VR Projects
Chris Pruett, Oculus’ head of developer relations and co-founder of Robot Invader, elucidates more about the technical knacks for optimizing Unity-based works intended for the Samsung Gear VR mobile platform.
See Also: Oculus Shares Optimization Tips for Unity-based Gear VR Projects
In...
How Mozilla Plans to Build VR Into the Foundation of the Web
Though people speak of the 'metaverse'—a vast network of interconnected virtual worlds—as a far flung future concept, in reality we already have the underlying structure built and functioning on a massive scale; it's called the internet and it connects billions...
Google’s New ‘Cardboard Design Lab’ App Uses VR to Teach You About VR Design
Google has just released the Cardboard Design Lab app for Android which puts users inside of a VR environment and teaches them fundamentals of VR design. The app demonstrates each of its lessons quickly in impressively effective ways.
As Google further...
Google Bringing VR to iPhone, Cardboard App Now Available on iOS with New Demos
Ready or not, Apple, here comes virtual reality on the iPhone courtesy of Google. The search giant has now released the official Cardboard app for iOS with a few brand new demos. What's more, the Cardboard SDK is compatible...
New Oculus 0.6 SDK Built Into Unreal Engine 4.8 Preview 3, Available Now
With the exciting new developer features revealed with the Oculus SDK 0.6 earlier this month, it's great to see Epic working diligently to bring the new version to Unreal Engine 4. The first integration of 0.6 for UE4 comes...
Epic’s ‘Showdown’ Demo Runs at 60 FPS on Morpheus After UE4 Optimizations
Epic's high fidelity Showdown demo was only barely able to hold framerate on one of the most powerful GPUs in the world when it debuted last September. But now, after optimizations for Unreal Engine 4 on PS4, the demo runs on...
Retinad’s Promising VR Ad and Analytics System is Now Backed with a $500,000 Investment
Retinad, a company working to bring immersive advertising and analytics to virtual reality, has just closed a $500,000 early-stage round to bring their solution to market. Avoiding the worst case banner-in-your-face approach, the company is jumping feet first into VR,...
Visualizing the Latest Features Found in Oculus SDK v0.6.0.0
A clever set of visualizations covering some of the major changes to Oculus' new software developers kit (SDK) has surfaced, and may help the non-developers among us get a better grip on exactly what these changes mean for VR.
Thanks to...
Oculus Shares Optimization Tips for Unity-based Gear VR Projects
Chris Pruett, Oculus' head of developer relations and co-founder of Robot Invader, has recently released somewhat of a technical quick-start guide targeting potential Gear VR devs looking to get that extra mile out of their game or experience.
The blog post, Squeezing Performance...
VR Devs Experiment With Virtual Locomotion at HTC Vive VR Jam in Austin
Last weekend, Owlchemy Labs and VR Austin hosted an event in conjunction with Valve, HTC, Nvidia, Epic, and Unity, that gave VR developers a chance to created rapidly prototyped VR experiences for the brand new HTC Vive headset that works...




















