VR Development

VR Development

HTC Vive Developer Edition Signups Now Open, Free for Selected Devs but Not for Sale

Apparently on their way to making good on the promise of the HTC Vive Developer Edition being available this Spring, Valve has opened the developer signup form for interested parties to throw their name into the hat. Valve will be...

Google Launches ‘Works With Google Cardboard’ Certification for VR Smartphone Adapters

Today Google is taking the wraps off of a new certification program for VR smartphone adapters. 'Works with Google Cardboard' will allow Cardboard VR apps to adjust specifically for a given VR smartphone adapter and help users see which adapters...

Rev VR Podcast (Ep. 98): Catching up with Ikrima Elhassan from Kite & Lightning

It has been a while since the guys from Kite & Lightning have been on the show, but that doesn't mean they haven't been pumping out some amazing things since we last spoke. Ikrima takes some time out of...

Crytek’s 50 Person VR Dev Team Can Only Mean One Thing

At GDC 2015, game developer and CryEngine creator Crytek was showing an impressive virtual reality experience on the Oculus Rift Crescent Bay prototype. But it would seem that the company has much more up their collective sleeve than a...

Epic Games Offering up Cash from $5 Million Fund to ‘Anyone Making Cool Things with UE4’

Epic Games is offering developers a "no strings attached" piece of their recently established development fund, a financial grant pool that tops out at $5,000,000 worth of cash. The funds are earmarked for projects with working prototypes, that are...

Sensics CEO Yuval Boger: The Dual-Element Optics of the OSVR HDK Headset

Announced last month at CES 2015, the Open Source Virtual Reality (OSVR) project encompasses a $199 'hacker development kit' (HDK) VR headset, and an SDK designed to interoperate with a range of headsets, peripherals, and game engines. Both facets...

Rev VR Podcast (Ep. 92): Interview with Sky Nite, Author of ‘Virtual Reality Insider’

We've all seen those 'books' about VR that seem to be nothing more than a quick cash grab, taking advantage of a burgeoning industry and hoping to dupe a few suckers into spending a few dollars. I am here...

Leap Motion’s ‘Planetarium’ Gives you the Power to Grab Constellations

In a new technical demo from Leap Motion's labs, you can use your hands to soar through space and manipulate entire constellations with mere gestures. The Planetarium aims to illustrate ideas in virtual reality user interfaces and demonstrate the...

AltspaceVR Holding Open Beta This Weekend For Virtual Superbowl Party

AltspaceVR is hosting another open beta weekend, and they want you to bring the chips and dip this time for a shared viewing of Super Bowl XLIX. Whether you're rooting for the Patriots or the Seahawks, you're sure to...

Take a Whirlwind Tour of VR/AR at CES 2015 in 6 Minutes (video)

The movement of virtual and augmented reality from niche industrial and enthusiast technology to something the world is talking about really was palpable at CES this year. Here's a 6 minute video tour of the world's biggest technology event...

DirectX 12 Coming to Unity 5, Can Increase CPU-bound Game Performance by 50%

Microsoft further detailed DirectX 12 at yesterday's Windows 10 address, and promised that not only could it increase performance in CPU-bound games by up to a staggering 50%, but also announced that DirectX 12 would be heading to Unity...

AMD to Share Low-Latency VR GPU Rendering Tricks at GDC 2015

GDC 2015 is just around the corner and the event's conference schedule has revealed that semiconductor giant AMD will be sharing tips and tricks designed to help developers targeting virtual reality to get the best performance for virtual reality from the company's...

Sony Morpheus Development – ‘Vanguard V’ Dev Shares Perspective

With the Gear VR and Oculus Rift 'Crescent Bay' prototype currently in the spotlight, it shouldn't be forgotten that Sony's PS4 VR headset, Project Morpheus, is still brewing in the background. Development kits are out in the wild and work has...

5 Insights for New VR Developers from DreamWorks Animation Head of Technology Product Development

At Samsung's 2014 developer conference last week, Warren Mayoss, Head of Technology Product Development at DreamWorks Animation, took to the stage during the second day keynote to talk VR. Mayoss shared some of the initial work that DreamWorks has...

Oculus Research Division Is ‘First Complete, Well Funded VR Research Team in Close to 20 Years’

Buried toward the end of Michael Abrash's must-watch keynote at Oculus Connect was the announcement of a new research division within Oculus which Abrash says is the "first complete, well funded VR research team in close to 20 years."...
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