VR Design
VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR
Our series Inside XR Design examines specific examples of great immersive design. Today we’re looking at the clever design of Stormland's weapons, multi-modal locomotion, and open-world.
Editor’s Note: Stormland was released six years ago today! In celebration of the its release anniversary, we’re...
VR Design Unpacked: Everyone Should Know These VR Interface Basics
Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design.
Editor's Note: Electronauts was released seven years ago this week! It was...
VR Comfort Settings Checklist & Glossary for Developers and Players Alike
For those who have been playing or developing VR content for years, it might seem 'obvious' what kind of settings are expected to be included for player comfort. Yet for new players and developers alike, the confusing sea of...
Designing Mixed Reality Apps That Adapt to Different Spaces
Laser Dance is an upcoming mixed reality game that seeks to use Quest's passthrough capability as more than just a background. In this Guest Article, developer Thomas Van Bouwel explains his approach to designing an MR game that adapts to...
Crafting Memorable VR Experiences – The Interaction Design of ‘Fujii’
Creating a VR that truly immerses the user is no easy feat. To pull this off correctly requires a careful blend of graphics, animations, audio, and haptics that work together in deliberate concert to suspend disbelief and engross the...
Collaborative Spatial Design App ‘ShapesXR’ Raises $8.6M, Expanding to Apple Vision Pro & Other Headsets
ShapesXR is a collaborative spatial design app built to make it easy to prototype spatial interfaces, interactions, and environments. The company announced today it has raised an $8.6 million seed investment, part of which the company plans to use...
‘Horizon Call of the Mountain’ Behind-the-scenes – Insights & Artwork from Guerrilla & Firesprite
It's a rare treat when we get a VR game with the scope and scale of Horizon Call of the Mountain, let alone to see a much-loved IP reimagined specifically for the medium. Made exclusively for PSVR 2, the game...
A Concise Beginner’s Guide to Apple Vision Pro Design & Development
Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in...
The Hidden Design Behind the Ingenious Room-Scale Gameplay in ‘Eye of the Temple’
Eye of the Temple is one of the rare VR games that focuses on not just on pure room-scale movement, but dynamic room-scale movement. The result is a uniquely immersive experience that required some clever design behind the scenes to...
The Design & Implementation of Hand-tracking in ‘Myst’
Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled 'Hands & More'. We’re super excited to finally let folks play Myst on Quest without...
‘Moss: Book II’ Behind-the-scenes – Insights & Artwork from Polyarc
In an industry as young as VR there's scarcely any original IP that's had the time to become truly iconic. But if there's one today that looks well on its way, the world of Moss is a strong contender....
“Oh shit, the game is successful,” Says ‘Gorilla Tag’ Dev After 1.5M Player Milestone & Quest...
First-time indie VR developer Kerestell Smith was taken aback at the reception of his Early Access multiplayer VR game, Gorilla Tag. The unassuming lo-fi title, which plays like a game of multiplayer tag, has found a synergistic combination of interesting...
Case Study: The Design Behind ‘Cubism’s’ Hand-tracking
Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking support only a few days later....
‘Blaston’ is a Fantastically Creative VR ‘Shooter’ That’s All About Making You Move
Blaston, the latest VR title from Resolution Games, is a 1 vs. 1 multiplayer VR game that thinks completely outside the box and explores new and interesting mechanics that challenge the notion of what a 'VR shooter' can be.
I've...
Miniature ‘Beat Saber’ Concept Offers a Peek into the Future of AR Games
Oculus released optical hand-tracking on Quest as an experimental feature late last year, and ever since developers have been showing off their own unique and creative ways of integrating users hands into VR. Yet again we look at developer Daniel Beauchamp for...

















