SteamVR
Valve: No Steam Dev Days in 2017 “and not very likely for 2018”
Valve's 'no press allowed' dev conference, Steam Dev Days, is seeing the ax this year, and it seems next year doesn't look any better.
According to a tweet by Valve Marketing and Business Development team member Tom Giardino, Steam Dev Days...
Rift Summer Sale Drives Record Gains, Highest Steam Market Share Yet
According to the latest figures from Valve’s Hardware & Software Survey, the Oculus Rift has set a new record for its highest historical market share on Steam, almost certainly driven by a major sale which has also brought the...
SteamVR Will Support Windows VR Headsets
Microsoft today announced that Windows VR headsets will be able to play SteamVR content.
Microsoft is working toward the launch of consumer Windows VR headsets coming this holiday, and today co-announced with Valve that the headsets will support SteamVR content.
“The...
VR Design Tool ‘Gravity Sketch’ Launches in Early Access
VR-optimised 3D creation tool Gravity Sketch is now available on Steam Early Access. Developed by a group of design engineers at the Royal College of Art, the software is ‘for everyone’, but its feature set has particular relevance to...
Modest Gains Bring Rift’s Share of Headsets on Steam to a New High Amid Sale
According to the latest figures from Valve's Hardware & Software survey, Rift has reached its highest historical market share on Steam thanks to modest gains amid an ongoing sale. Despite the new high point, the HTC Vive still holds the...
Hands On: ‘4D Toys’ is a Mind-Bending, Unique VR Puzzler
Marc ten Bosch’s side project 4D Toys is a unique physics-based toy box using the game engine he created for Miegakure, a groundbreaking 4D puzzle-platformer. Launched on June 2nd for SteamVR and iOS, the app simulates an environment with...
‘Drone Hero’ Makes You Feel Like the World’s Best Drone Pilot While Showcasing VR’s Strengths
With an intuitive control scheme and accessible gameplay, this simple and satisfying VR action game for HTC Vive and Oculus Rift and Touch turns out to be an excellent showcase of the fundamental benefits of using VR hardware for...
SteamVR Home Gets Virtual Collectibles, an Intriguing Glimpse at the Future of Achievements & Digital Goods
Valve has added the first wave of SteamVR Collectibles to SteamVR Home, unlockable rewards which can be used to decorate your virtual Home space or modify your avatar. This new feature further expands the rich customisation and interactivity found...
GameFace Shows Lighthouse Tracking on Android, Aims to Be First VR Headset to Support SteamVR &...
GameFace Labs, one of the earliest companies to begin development of a standalone VR headset, is back with the latest version of their prototype device now featuring SteamVR (AKA Lighthouse) tracking running on the Android-based system.
We've been following the...
Despite Parent Company’s Legal Trouble with Oculus, Bethesda says: “We plan on supporting as many platforms...
Bethesda recently announced that Fallout 4 (2015) is coming to HTC Vive this October, and Skyrim (2011) is soon to follow sometime in late 2017 on PlayStation VR. Amidst talk of platform exclusivity, the company took to twitter to quell some fears in the...
Steam VR Anniversary Sale: ‘Raw Data’ & ‘Tilt Brush’ Free-play, Deep Discounts on 224 VR Titles
With the Oculus Rift and HTC Vive shipping one year ago this month, Valve is getting in on the 'VR Anniversary' action with deep discounts on more than 200 VR titles and free-play access to Raw Data (2016) and...
AMD GPUs to Support Asynchronous Reprojection via SteamVR
Announced at AMD’s GDC 2017 press conference, Radeon GPUs will support Asynchronous Reprojection on SteamVR in the next update. The technology helps to maintain smooth head motion when framerate drops below the headset's refresh rate.
Roy Taylor, Corporate Vice President...
Watch: How ‘Star Wars: Rogue One’ Used SteamVR Tracking to Shoot VFX
It's emerged that last year's Star Wars: Rogue One, used existing virtual reality technology - specifically HTC Vive's Steam VR tracking - to allow the film's director to compose visual effects shots for the movie. Watch how it was done.
Whatever you...
Valve’s Gabe Newell Expects PC VR Headsets to Have Integrated Wireless in 2018
Valve chief Gabe Newell is optimistic about the future of VR, considering the studio is in development of three VR titles—not mini-games or experiences, but “full” VR games—but what about the future of VR hardware?
During a recent press briefing...
Easily Sharpen Vive and Rift Visuals With Supersampling Using ‘OpenVR Advanced Settings’
'OpenVR Advanced Settings' is a dashboard overlay that allows access to advanced functionality of any headset running SteamVR. The menu is accessible in VR, meaning you can easily adjust options such as supersampling without removing your headset.
Last year we...



















