sixense stem razer hydra 2

The Sixense STEM system for VR motion control blew through its $250,000 goal one day one. The campaign is now at $476,000 and appears well on the way to $1 million. Sixense have announce a ‘stretch goal’ at $550,000 which will make the STEM  base station wireless.

The Sixense STEM Kickstarter, which runs until October 12th, met its funding goal within just a few hours of its launch on Thursday last week.

Sixense have announced a ‘stretch goal’, a funding goal beyond the original goal which, if met, will see the addition of some feature to the product in question. The first stretch goal for the Sixense STEM Kickstarter is at $550,00, and Sixense say that if the campaign reaches that amount, they’ll make the STEM system’s base station wireless:

“Wireless STEM Base. We’ll add wireless communications between the STEM Base and the host computer. The wireless Base will be powered by a rechargeable battery with approximately 8 hours of play time (or A/C power of course). This means that you’ll be free to place the STEM Base away from the host computer, which can be very helpful if you are not playing at a desktop. Note that when the STEM Base is running on battery power, it will not charge Controllers or STEM Packs that are docked,” wrote Sixense in an update to the Kickstarter on September 13th.

The company is also making it clear that this could be one of even more stretch goals.

“Be assured that we are working on other stretch goals that are shaped by the great feedback that we’ve received from many of you. We will have more details on these additional stretch goals soon.”

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What would you like to see added to the Sixense STEM with a stretch goal?

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Mageoftheyear

    Asymmetrical controllers would be nice. My other suggestion would be ugh…

    *Cough! Cough!…*
    <..>
    <.<
    Well you all know what I want ^_^
    [*In sneaky voice whispers:* Native Tactical Haptics integration on the STEM controller.]

  • Mateus Zica

    they could make Stretch Goal to create GLOVES!!!!!!