sony-morpheus-ps4-virtual-reality-headset

Sony is bringing back Project Morpheus to this year’s Game Developers Conference (GDC) in San Francisco, now with updated information on the VR headset that promises to expound new applications for the VR side of their PlayStation ecosystem.

See Also: Sony Morpheus Development – ‘Vanguard V’ Dev Shares Perspective

gdc15_logoSony’s presentation is called ‘Beyond Immersion – Project Morpheus and PlayStation’, and will be presented by Chris Norden (Developer Support Engineer), Jed Ashforth (Game Designer), and Nicolas Doucet (Game Producer), who will be releasing new info particular to the PS4-driven ‘Morpheus’ VR headset.

This session will focus on updates since last year’s Project Morpheus GDC presentation, and will give developers new information about creative opportunities when designing VR experiences for PlayStation 4. Topics covered will include updated game design information, the use of PlayStation peripherals in VR, and the unique social experiences possible only with Project Morpheus.

Project Morpheus has been in somewhat of an informational limbo since its unveiling at last year’s GDC, which was received with much fanfare and excitement at the prospect of an established name in consumer technology getting in the VR business. But with no real tech updates outside of a few game announcements to keep fans salivating for the new VR headset, the only information about the prototype has either been gleaned from direct contact with the device, or by staring deeply into Morpheus’ spec sheet (for a whole year).

sony morpheus specs

See Also: Gamescom 2014: Sony Shows War Thunder Running with Project Morpheus and HOTAS Support

We’ll be covering any new insight into Sony’s Morpheus VR headset, and exactly what “unique social experiences” Sony is bringing to the table at the March 4th presentation. Road to VR will be at GDC 2015 in San Francisco’s Moscone Center to cover this and other VR news to come from the conference.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.