‘STRIDE’ Multiplayer Alpha Launches With ‘Infection Mode’ Tag


Developer Joy Way today launched a surprise multiplayer alpha for its STRIDE VR parkour action game. The new mode, called ‘STRIDE.net’ is available free to current owners of the game and offers up an ‘infection mode’ which works like a high stakes game of tag.

The original Stride launched on Steam in early access last year to generally positive reviews, giving players a parkour action experience with serious Mirror’s Edge vibes.

Today the studio dropped a surprise update which adds the ‘Stride.net’ multiplayer alpha. The multiplayer alpha is technically a separate Steam package which is unlocked by owning the base game. You can find the base game here, and the multiplayer alpha here.

Developer Joy Way says that while much of the team is working on porting the game to Quest, another part has been experimenting with a multiplayer mode which the studio says has been highly requested.

The ‘Stride.net’ multiplayer alpha includes a few maps and just one game mode for now; the developer says it wants to collect feedback in order to “test our servers and decide how to develop the multiplayer in the future.”

Image courtesy Joy Way

While more modes are expected to come eventually, for now the only mode is ‘Zombie Horde’, which plays like a game of tag. Also known as ‘infection’ by many, the mode starts with a small number of taggers which chase down other players. Once tagged, a player becomes a tagger themselves, slowly turning the tide against the survivors until the entire server is chasing the last player.

The mode seems like a natural fit for Stride, which is all about VR parkour and challenges players to find the fastest ways to run around the environment. Given the unprecedented success of Gorilla Tag (which is solely a multiplayer game of VR tag), it seems like a smart opportunity for Joy Way to explore.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • It’s like Gorilla Tag without monke

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