Tundra Tracker, a SteamVR Tracking puck resulting from a successful Kickstarter earlier this year, is due to ship to ‘early bird’ backers starting in November. A new SteamVR update has added support for the tracker, ensuring that it’s ready to work right out of the box.

The Tundra Tracker Kickstarter raised nearly $1.4 million earlier this year to bring to life a VR tracking puck for the SteamVR Tracking ecosystem which is the first direct alternative to the longstanding Vive Tracker. The device can be used to track arbitrary items inside of VR, with many aiming to use the tracker for full-body tracking to enhance social VR experiences.

Tundra Tracker (left), Vive Tracker 2.0 (right) | Image courtesy Tundra Labs

Though shipments for the Tundra Tracker have slipped from their initial estimate of September, the campaign has seen an incredibly quick turnaround compared to most hardware-based crowdfunding projects which often take years to complete; the latest estimate from Tundra Labs is that the first shipments should begin in early November, which would be just over five months from the completion of the Kickstarter campaign. Here’s the current shipping estimates from the company:

  • November 10th: Early Bird Shipments begin for Americas Region
  • November 22nd: Early Bird Shipments begin for Europe, Japan, Australia, New Zealand & SE Asia
  • November 29th through December 31st: Regular Backer Shipments

Tundra Labs says the delay from the original September estimate was in part caused by electricity shortages in China which impacted manufacturing. However, the company says that a “very small” number of Tundra Trackers have already been shipped to some ‘early bird’ backers in China.

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For those receiving their Tundra Tracker after today, the device should be ready to go right out of the box thanks to a SteamVR update which has added official support for the tracking puck to the main branch of the software in SteamVR version 1.20.4.

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  • ViRGiN

    Cool. More obsolete hardware for furries, weebs and neckbeards to exclusively use in VRChat and NeosVR, because nobody ever has used anything like that outside those.

    A whatsocalled “social” apps for the most anti-social people in real life.

    • Plou

      I disagree. Please explain this

      • ViRGiN

        Looks like a one off event. Okay, cool moves but i don’t like the execution here. And it’s not even while wearing vr headset apparently.

        With 11 points and all hardware needed, rokoko is a better, professional solution. Nobody is using Vive trackers for motion capture because it’s horrible to work with, all the calibrating etc.

        • Plou

          The event was just one tweet. The twitter account is of a long running association that teaches break dancing in VR. Look at their tweets, you’ll get the sense of real, frequent, meaningful, long standing full body tracking usage.
          Cheers

    • kontis

      So, you are saying that people who actually need “VIRTUAL” social life, because they struggle with “REAL” social life are using “VIRTUAL” social technology to find happiness?

      Wow, that’s incredible. Simply wonderful! Someone actually made the world better with new technology!

      Maybe we should start talking about a nobel peace prize for VRchat developers?

      Thank you for telling us!

      • ViRGiN

        You can have your vrchat all day long, I’m waiting for another social space that doesn’t creep/cringe out on every corner. And best bet, horizon is going to be exactly that.

    • Anonmon

      Fine Mr. Virgin, I’ll indulge your facebook-cocksucking shitposting for just a moment to ask, what exactly do YOU want from VR then? Because newsflash, just like wider PC gaming, what any one person wants from VR is not a singular thing.

      Some people want a console like “It just works” experience of curated games and experiences, and don’t care about the soul selling to get it cheap. Some people want the perfect stereo viewer for playing their games, movies and such in stereoscopic 3D. Some people want the ultimate in immersion for their simulator setups coupled with HOTAS’s and wheels/pedals and such in a strictly seated experience. Some people want to visit and sight-see with their friends in virtual worlds in bodies of their own design/creation, with their bodies as close to directly translated to the virtual worlds as possible. Some people just want a personal movie theatre to watch all of their content in. Some people want a means to sculpt their digital creations as part of their creation pipeline. Some people want a relatively low cost and high quality mocap solution to do motion capture with (which to respond to a different post, yes, this is a use case real AA and indie studios employ, even AAA on occasion, and it works wonders compared to “Professional solutions”, price to quality wise.) And some people just want to play games the way they want to play games, as it has always been in the realm of PC gaming.

      Which even with that long list of possible use cases, I’m sure I’m leaving out possible use cases. Because that’s the thing, no one individual represents ALL of what a given technology like VR can be for people. Which is why it’s as wide spread as it is. And is also why there’s a wide berth of hardware and software catered to different kinds of use cases. Not everyone will want a given type of feature or ability from their hardware. Not everyone has a need for practically perfect Lighthouse tracking and would rather have the “It just works” of inside out, others want to have that tracking perfection coupled with a zero hassle integration of all other tracked peripherals in the same tracking volume.
      Different use cases for different people. Same with HMD’s, same with controllers, same with accessories. Which these accessories are clearly for the “Virtual worlds with friends” and mocap crowds, but I’m sure are not remotely limited to such.

      So I ask again, what exactly do YOU want from VR? Because I can guarantee whatever that is, someone else will have zero desire for. And that doesn’t make what they want wrong, because you know, people are different. They have a different use case they want to get enjoyment out of, and that’s how we get a technology like VR that isn’t just strictly the one limited thing any one entity dictates it to be. Which breeds actual innovation and drive to make the experience for all kinds of users better.