Fast Travel Games gave us a hands-on with Vampire: The Masquerade – Justice on Quest 2, the studio’s upcoming single-player adventure RPG set in the ‘World of Darkness’ universe. The vertical slice offered up an intriguing look into the game’s stealth combat mechanics, all of which feel pretty Hitman-esque, albeit with a sufficiently paranormal bend—not to mention a lot more VR-native design than Hitman 3’s VR mode.

In Vampire: The—ok, for brevity’s sake let’s just call it VMJ—players embark on an adventure to figure out who killed their sire and reclaim a stolen relic in the dark underbelly of Venice, Italy.

Arriving in Venice via gondola, I learn that my name is Justice—which admittedly isn’t the best name for a blood-sucking vampire who kills indiscriminately, but I digress. My vampire dad, Banu Haqim, was murdered and it’s my job to get through what I’m told will be a “gritty main narrative” and a number of side missions as I track down the culprits and unravel the game’s story.

Image courtesy Fast Travel Games

The demo offered up two partial levels: a slice of the tutorial level where I learn to move around, teleport from place to place, and suck blood by putting my literal mouth on a bad dude’s neck, and a more substantial mission that drops me right into what is probably the middle of the game, giving me access to a variety of combat tools and paranormal powers.

The tutorial level was fairly quick, teaching me how to teleport across canals and precarious window ledges. I found myself starting out in apartments, looting drawers and cupboards to find notes and other found items, and zapping around using my vampiric agility to scale buildings and execute a limited swath of attacks on some fairly brainless AI.

Image courtesy Fast Travel Games

In the demo’s next level, I got a brief taste of the three vampiric disciplines, which are supposed to be purchasable in-game via earned XP, letting so you customize your playstyle. These include:

  • Cloak of Shadows: Sneak up on enemies, blend into the environment, and turn almost invisible.
  • Cauldron of Blood: A powerful but noisy attack. Boil the blood of victims until their messy end. Very likely lethal.
  • Shadow Trap: Place a portal to the underworld on the ground, then close it on victims, dragging them into Oblivion.
Epic CEO Says “no plans currently” for 'Fortnite' on Quest, But Doesn’t Rule It Out Entirely

To switch between disciplines, I simply press X on my left controller, then hover over the respective icon mid-air. Each of them makes a certain amount of sense, as they offer up chances for quiet melee or escape, loud and distracting mid-range attacks, and comparatively quieter distance attacks that you need to time correctly to set off properly.

While not a shooter as such, there’s also a hand-worn crossbow which come with two types of bolts: Corrosive and Oblivious Sleep. Each bolt has to be apparated into thin air, and loaded, so you can’t just fire away willy nilly.

Image courtesy Fast Travel Games

And the shooting experience doesn’t cheapen things either. Corrosive bolts make noise and corrode metal chains, but don’t harm enemies, while Oblivious Sleep bolts put mortals to sleep for a bit, giving you enough time to scurry away and nab those extra points for completing your objective without killing anyone.

That said, you can accidentally kill baddies, but only if you screw up selecting your paranormal powers, or by drinking a person dry, both of which can screw up your end mission rating.

Image courtesy Fast Travel Games

It’s still uncertain how large the game’s discrete maps are based on those two levels alone, but I’ll say at least the game’s fantasy version of Venice does a pretty spectacular job of replicating the storied island’s labyrinthine pathways and claustrophobic buildings. It certainly feels big. It also thematically purges the city of the throngs of ever-present tourists, making it feel much more like the Venice you’d imagine a vampire coven would call home, and not a German family looking for gelato nearby St. Mark’s Square.

It’s also still early days for VMJ in terms of polish. Graphics are good and the set pieces feel very much like finished products, although I feel like the demo was pushing the compute envelope for Quest 2 somewhat, making it difficult to even record a session without crashing. Avatar hand movements still feel like they need some sort of smoothing to correct for player jitteriness, and some of the object interaction still feels a little flighty as well. Fast Travel is a trusted name in VR development though, so it’s likely these issues will be solved, or reduced significantly before launch.

In the end, it will be really interesting to see how the whole package comes together. Will it be a big and sprawling game with multiple solutions to mission objectives like its Hitman-style gameplay might suggest? Will it provide the goth-kid within me enough of a vampiric thrill while not being too schlocky, like a lot of the Masquerade stuff can be at times? We’ll find out soon enough, as Vampire: The Masquerade – Justice is slated to launch on Quest 2, Quest 3, Quest Pro and PSVR 2 on November 2nd, priced at $30.

In the meantime, check out the gameplay video below to see some of the action I described above:

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Xron

    Seems decent, for Vr Hitman fans.

  • ViRGiN

    Fun fact! They are skipping PCVR! Long live Gorilla Tag!

    “Why will the game not be released on SteamVR?

    Currently, our development focus is on the Meta Quest 2, Meta Quest 3, and PS VR2. SteamVR encompasses a wide array of VR headsets and controller systems, each with its own distinct features, specifications, and input methods. Ensuring a smooth experience across these devices requires extensive testing and optimization. Our development team does not have the resources to focus on additional platforms at this moment in time, but we are overwhelmed by the huge interest in bringing this to SteamVR and are not closing any doors for the future!”

    • JakeDunnegan

      Only you would celebrate the shrinking of the VR field.

      • ViRGiN

        And people like you would read between the lines and deny reality. Your years of pcvr shilling did not convince anyone.

        Valve killed PCVR and absolutely nothing else. We are long overdue for Total Reset. Maybe one day people will go woke and realise how horrible this monopoly is.

        • JakeDunnegan

          Yeah, we need a total reset b/c it’s every day that a billionaire gets a wild hair and decides to invest billions in the technology.

          All expansion of VR is good for the genre. Celebrating that one VR is better or more used than an another – while it’s still basically in a discovery or infant phase – is self-defeating.

          No one is denying reality, but you.

          When PSVR2 came out, I thought (and still think) it’s great. It does no harm to me that Sony invested money to make a decent VR platform.

          Also, you apparently have no idea what the words “go woke” or “monopoly” (or apparently “horrible”) mean.

          • ViRGiN

            You’re the type of person to think steam is not a monopoly because other stores exist. Well continue to do so and deny reality.

          • JakeDunnegan

            No kidding. Because it’s NOT a monopoly, though they have a very large chunk of the PC game distribution pie.

            But when it comes to VR, steam isn’t remotely close to a monopoly since there’s obviously other manufacturers of hardware and other stores that distribute. Valve even goes so far as to pay the cost themselves of making games compatible with Quest hardware – b/c it was Oculus that wanted the store monopoly on their headsets for a long time. Sony has a monopoly for their hardware in their store, though I don’t hear you complaining about them. Apple has a monopoly on their stores for their hardware across the board. But for whatever reason, it’s Steam and PCVR you complain about.

            Steam also isn’t the only PC game distributor, as games are sold still by retail, on the Epic store, Ubisoft’s store, the Microsoft store, manufacturer’s websites, and a few other dozen places I don’t care to list.

            You really do have a loose grasp on the English language. Is English not your native language? That would explain a lot.

            Also, where did the bad-Steam hurt you?

          • ViRGiN

            Lmao, valve paid to have quest supported? What are you smoking? I suggest you reeducate yourself on that part of the story.

            You’re completely insane if you think steamvr doesn’t absolute monopoly on pcvr.

        • Are you… high? PCVR is the best way to play any game, and it works great on the Quest. Wireless PCVR can’t be beat. SteamVR also works flawlessly. I can’t find any legitimate way to see your comments.

          • ViRGiN

            And yet it’s not coming out. Such an easy money to make huh?
            PCVR number 1 game is Gorilla Tag, which is 20 dollars compared to free version on quest. Why such a simple and mobile game is so popular on PC? Is PCVR dominated by kids? Where is all the high end stuff?

            It’s been well over 7 years of consumer PCVR and neither players not developers are interested in it.

            If it was as hot as you believe, you would be able to name at least 5 games coming in the next 6 months that are “must have”.

            Crossfire Sierra Squad, game that actually looks good visually, has 3 players on steam right now. Peaked at 64 on release. 24 in the past 24 hours. You see? Literally nobody gives an F. PCVR has died and don’t act surprised that developers don’t even bother releasing it. It “might” be one button to package it since like you noticed it’s likely made on Windows anyway, but releasing it means having to actually support it and provide customer service. It’s just not worth it lol. Sad reality of platform with unlimited computing power. Wake me up when Rockstar decides to make any GTA VR.

      • Ookami

        The dude just actively hates anything that he can’t afford. He was hyping PSVR2 up and down until the price was announced, and then it was hot garbage all of a sudden.

        • ViRGiN

          SteamVR shill alert!!

          • Ookami

            Bro You’re more obsessed with SteamVR than I ever was.

          • ViRGiN


          • Ookami

            LMAO Someone did not pay attention in English.

          • Max-Dmg


          • CrusaderCaracal


          • ViRGiN


    • LMAO

      Ignorant troll alert!.

      • ViRGiN

        Femboy alert!

    • Ookami

      Nice too see you’re still obsessed with PCVR.

      • ViRGiN

        Excellent to see all your forecasting has been false.

        • Ookami

          give me an example. Quote this so called forecasting, because I don’t make a habit out of posting a bunch of random projections (unlike you).
          Receipts, man, receipts.

    • If they’re doing PSVR2, that’s high-end VR. They could push that straight over to Windows. God knows they do all of the development on Windows anyways, so why skip an easy Windows release?

      • ViRGiN

        Millions of reasons. Like noon existent user base, and the stinginess of those who continue to use it. PC means game must be on sales.

        Get over it. PCVR doesn’t sell, users don’t spend money and don’t go out of their way outside playing the very same 5 games all the time.

  • Dragon Marble

    Wow, seeing high praises everywhere. I haven’t read any of the articles in detail because I don’t want any spoilers. All I need to know is that it’s good.

  • JakeDunnegan

    This actually looks rather cool.

  • Ad

    You mean Dishonored, which would be great.

  • Ookami

    This is honestly my kind of jam.

  • namekuseijin

    from clips I’ve seen, it has barely any more VR interactions than Hitman: you can’t do the typical scenery props juggling and tossing that VR fanboys revel at in detriment of gameplay. It’s also mostly about 2D menus.

    I bet it’s done in 5 hours as usual and without the substance in gameplay of Hitman Trilogy in VR. also neither the topnotch graphics.

    so there you go for your better Hitman: neither VR glory nor actual gameplay substance. Hopefully I’m wrong and it’s better than that…

  • I don’t mind these old-game VR reboots. There’s plenty of old IP’s to draw from and it isn’t that difficult to turn a 3D game into a VR game. This needs to get done with a plethora of games out there. Start by pillaging the old Xbox titles. They could even make some PS2 games look better on the Quest then they ever could on PS2 hardware. Maybe Gamecube class games on the Quest might be pushing our luck, but I’d think any Dreamcast era game would shine.

    Actually, if I was an enterprising VR studio looking for a good, consistent payout with little effort, I’d start hunting down those old IP post-haste! Touch up the texture maps, add VR controls, fit in a few VR mini-games… and PROFIT!