‘Vive N Chill’ Soon to Double Crowdfunding Goal with 2 Weeks Remaining

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ViveNchill, the intriguing new bolt-on dual-fan cooling solution for the HTC Vive, has begun its crowdfunding campaign on Indiegogo.

Update (7/17/17): The ViveNchill Indiegogo is now at 193% of its $5,000 goal. With 13 days remaining, the campaign appears on track to at least double its goal. Although the creators of the campaign haven’t announced any stretch goals, they have moved their shipping timeline forward and plan to begin deliveries one month sooner than initially projected.

Though not a huge campaign by any means, nearly 400 of the seemingly simple ViveNchill accessory have been bought through the campaign, suggesting that the product is addressing a real need for a non-trivial number of current Vive owners; something to be considered for all headset makers going forward.


Update (7/6/17): Now at 88% funded, the ViveNChill Indiegogo crowdfunding campaign looks well on its way to hitting its $5,000 goal; the campaign still has 24 days remaining. So far the team behind the project hasn’t announced any stretch goals.

Original Article (6/30/17): We wrote recently about a new prototype solution to alleviate ‘sweaty VR face’ syndrome and, as promised, we’re letting you know that the crowdfunding campaign for the system has gone live via Indiegogo (the originally stated Kickstarter campaign has hit some delays apparently).

ViveNchill Indiegogo

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VivenChill uses a dual fan coling system that, instead of venting hot air from the inside of the HTC Vive headset, blows air over the top of the user’s head. The idea is that the solution dissipates heat from bloody circulating around the rest of your face and, in theory, alleviating sweaty faces and foggy lenses whilst you’re immersed.

I wrote at the time that I was a little sceptical, but the team at RedRotor behind ViveNchill are adamant that the final solution was born from “extensive testing” and that the entirely external design avoids dry eyes and poor air flow of their earlier vented prototypes. The new campaign page cites some studies which highlight blood circulation whilst the body exercises and “directing air at and over this crucial part of the body, the ViveNchill helps reduce your overall temperature.”

We can’t vouch for this in any way unfortunately, as we’re yet to arrange a review unit (we’re working on this) but given the early bird prices for a single unit are being offered via IndieGogo for $20 plus shipping, there are probably quite a few people out there willing to give it a shot.

Let us know if you’re thinking of backing the project and we’ll let you know when we get our hands on a unit to judge its effectiveness.

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  • NooYawker

    I love her.

    • Get Schwifty!

      Yeah she’s a hottie – no telling how many sales she will pull in :)

      Now for the non-integrated solution – house fan aimed in your general area on high, preferably one that rotates. Try it before you laugh.

      • NooYawker

        The sweat is usually inside my HMD. But I definitely see use for a fan if you’re moving around alot.

        • Get Schwifty!

          Yeah the HMD is a problem – not a Vive vs. Oculus discussion, but I just don’t see this with my Rift HMD even playing like Superhot… I wonder if the nose opening make a big difference. It can get a tad foggy but not really noticeable unless you look closely for it. Is this a notable issue with the Vive HMD?

          • NooYawker

            I don’t notice until I take a pause and randomly wipe my lenses. Then I realize I’ve been playing with foggy lenses. So yea its definitely an issue.I’ve made it an issue to remember to wipe the lenses anytime I remove my HMD for anything.

          • RFC_VR

            Lens cleaning…it’s good to be prepared. Both for HMD and the operator. https://uploads.disquscdn.com/images/f163a7402d5eacbcb8806574b51ee4eb84bb2f3f3249899b19bdf5ff98b9114a.jpg

          • RFC_VR

            depends on playroom temperatures, too cold or too hot can lead to fogging

            Yes its a problem on Vive and PSVR (one recent Farpoint session was like looking through grease smeared on left lens…had to stop). Have not had enough time on Rift to comment (just demos)

            worse on Vive with thin aftermarket face cushions (I find its worth the trade off for increased FOV) for active gaming like Space Pirate Trainer in a 4m x 3m roomscale setup

            some sort of cooling would be ideal, perhaps a passive design, I always use VR in dark room so am not bothered about light leakage if a more ventilated HMD is the answer?

          • Raphael

            Vive shipping with neoprene is a very bad design choice. Shouldn’t be in contact with skin.

          • Get Schwifty!

            Agreed.

          • Caven

            I haven’t had any fogging issues with anything I’ve played on the Vive, but I have had significant fogging issues playing Farpoint on PSVR. I completed Arizona Sunshine on the Vive with no fogging issue, so I can try Arizona Sunshine on PSVR for an apples-to-apples comparison.

          • Totally Magical Unicorn

            I’ve never had an issue with fog in the Vive no matter how hot I get.

      • AndyP

        Yes, I just have a fan in the room – able to cool body and face. Face typically sweats when body gets hot, so it works a treat; and can just be pointed upwards. I’m still waiting for some VR snow shovels, though will have to throw out a load of old Wii peripherals I used only once to make room!

  • Doctor Bambi

    Pretty cool little product.

    Honestly, it’s got me wondering if you could use something like this as a form of head haptics. If they connected via bluetooth and offered a Unity/Unreal plugin for integration. You could control the fan speed to simulation a number of sensations such as air rushing past you in a free locomotion system, a large monster breathing down on you, objects flying past your head. All while also allowing the user to activate a constant mode when they want to stay cool.

  • Robert Carr

    “ViveNchill are adamant that the final solution was born from “extensive testing” and that the entirely external design avoids dry eyes and poor air flow of their earlier vented prototypes.” – “We can’t vouch for this in any way unfortunately, as we’re yet to arrange a review unit ” —- so in other words this entire article is a regurgitation of the video with no insight. Thanks for nothing RoadToVR you’ve shown yourselves to offer nothing more than any youtube commenter.

    • As was abundantly clear to anyone with half a brain (as it’s explicitly stated in the piece), we were doing as we promised and letting people who were interested (which by the way was a lot of people judging by the original article’s popularity) that the project had hit crowdfunding. That was the article’s purpose.

      Not every piece of news has to be an insightful tome full of revelations and wise advice, sometimes we just like to let people know things are happening. If you feel the rest of what we do is emulated sufficiently by PewDiePie, then feel free to comment there as I reckon YouTube is where your message would be most at home.

      • Get Schwifty!

        Not sure how people could miss the fact R2VR was effectively just putting it out there with what was made available since that’s all they had to go on- seemed pretty clear to me.

      • Raphael

        I agree with the Paul James and the Schwifty.

      • Strawb77

        *bangs head on desk*

  • Eric Lotze
  • J.C.

    I wanna see a Vive with a ton of peripherals attached at once.

    Vive&chill
    Eye trackers
    The new headstrap
    One of the wireless transmitters
    Throw in a small Godzilla toy
    Faceplate protector cover
    Decorate with sequin stickers

    Seriously, the Frankensteining is already ridiculous. At this point I’m REALLY hoping that LG’s relative silence about their headset means they’re working with some of these addon companies and incorporating some of their tech. How awesome would it be if they showed up with eye tracking/foveated rendering THIS YEAR?

  • James Friedman

    They should figure out a way to get air from the outside pulled INTO the headset. Basically cooling off the internal temperature. I could care less about my hair being cooled. It’s the internal temperatures that bother me. If I want to cool my head I point a fan . Figure out a way to cool the inside.

    • Caven

      The hard part there is doing that without also drying out the eyeballs. That’s a case where the side-effect can be worse than the problem that’s being remedied.

  • Skippy76

    She might be hot but man.. What a dumb and useless add-on that just adds more weight to an already bulky device. Just use a regular room fan and cool the entire body instead of just your forehead.

  • Kenny Thompson

    2x 25mm fans blowing on the top of your head is gonna help the in inside of the mask being hot… or the rest of your body being all sweaty? I’m chucking this dumb ceiling fan and adding these to my base ball cap.

  • PianoMan

    What a piece of crap! $20 for two tiny PC fans that will cool your fringe (bangs), which are worth about $2. As everyone is saying here, get a large fan in your room – for $20.

  • Skippy76

    I guess there’s a lot of people with a lot of disposable income. talk about a waste of money! You can keep much cooler with a room fan instead of tiny computer fans.
    Really.. This is just leaching off of the 5v from the usb port.

  • Mike Frame