Originally released in 2018, Vox Machinae is a gem of a VR mech game that’s well loved by those that have played it. Though the title looked destined to remain focused on multiplayer, the developer today made the surprise announcement that it plans to release a fully featured single player campaign this year.

Vox Machinae has a storied history dating back to at least 2014 when the game was first previewed, well before the advent of motion controllers as the standard means of input for VR content and nearly two years before the first tethered consumer VR headsets even hit the market. Despite its very early entrance into the VR scene, indie backing, and lengthy development period, Vox Machinae defied the odds and managed to make its way to an early access launch in 2018. Even in 2022, the game stands as one of the best VR mech sims available today.

However, from the outset the game has been (understandably) limited to a multiplayer in scope. And while it’s fun, there’s plenty who have craved a narrative adventure on which to take the game’s hulking mechs—despite that kind of project being well outside the realm of possibility for developer Space Bullet Corp, the tiny indie studio behind the game. Or so it seemed.

It turns out the studio has been quietly toiling away on just that—a single player campaign for Vox Machinae—which it expects to launch this year as a free update to the base game. The update will coincide with the 1.0 version of the game which will bring it out of early access after all these years.

Space Bullet Corp indicates it has a fairly ambitious scope for the project which it says will include a full cast of voiced characters, a story spanning multiple planets, an original soundtrack, and more.

There isn’t a trailer yet, but the studio shared some short teasers with us so far, including a mech ‘launch’ sequence and what appears to be an absolutely massive carrier-like mech platform which players will presumably encounter in the campaign.

A full single player campaign seems so ambitious for the tiny studio that I asked how on Earth they’re managing to pull it off.

Space Bullet Corp co-founder Jakub Czeszejko-Sochacki told me that the studio consisted of a crew of just three full-time developers at the early access launch of the game in 2018. As they’ve begun working on the single player campaign they’ve ramped up to six full-time developers with three additional contractors. And they’ve purportedly been working on the project for more than two years at this point.

That’s still quite a small team to pull off a full single player campaign, but the studio has already shown the capacity to punch well above its weight class, so they’ve certainly got our attention.

Space Bullet Corp says it expects to launch Vox Machinae 1.0 with the single player campaign sometime this year, but hasn’t given a more specific release date yet. The early access version of the game is currently available on Oculus PC and Steam (including non-VR support); when I asked if the studio had any plans to bring the game to Quest or PSVR, I was told—in a seemingly teasing way—it would “have another announcement to make in the near future to address these kinds of questions.”

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • This Is great news but …BUT this has been in early access since…2018? And I’ve not seen huge improvements or community suggestions fully embraced. It’s a solid little game but the 2019 critisms are still a thing. I hope this becomes a better game …I really do but they need to fix the feel and controls to perfect and then add in mp which has much more variety to attract a constant stream of players. As well as good ai bots to ensure no game is ever lacking. I remember psvr RIGS and the mistakes they made with mp mechs And don’t want to see it happen again at a time when we have virtually no vr games releasing. We need quality titles which keep people hooked. Let’s hope this can finally become one.

    • GUNGHO917

      What appears to be an issue with the controls, and how long have you played the game for?

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    • Pablo C

      Well, the main comunity suggestion was to add a campaign….
      All the rest is pretty well optimized IMO.

  • Pablo C

    This game was saved. A good campaign is all it needs to become a legend.

  • Pablo C

    For years the best experience for piloting a giant robot.