VR Podcasts
Storytelling in VR: Ambiguity and Implication in 1st Person Narratives
Rob Morgan is the writer of The Assembly, and he spoke last year at GDC about narrative design in...
Katie Goode on VR Accessibility & Designing for Users with Disabilities
Katie Goode is the Creative Director of Triangular Pixels, which has developed Smash Hit Plunder for the Gear VR...
Combining Interactive Exploration & Sports with ‘#SelfieTennis’
VR Unicorns is a Copenhagen-based development collective that developed #SelfieTennis. They were working on Julie Heyde's RagnarökVR until they...
Surreal Experimental Art & ‘BLARP!’s Unique Physics-Based Game Mechanic
VR has the capability to take us into completely new realms, and experimental artist Isaac "Cabbibo" Cohen has been...
Valve’s Chet Faliszek on HTC Vive Launch Title Highlights
Valve's Chet Faliszek has been a key virtual reality evangelist & developer relations liaison over the past couple of...
HoloLens Enterprise Mixed Reality Development with Object Theory
HoloLens development kits started shipping last week following Microsoft's Build conference and there were also a number of NDAs...
NextVR and the Future of Immersive Sports Live-streaming
Virtual Reality has the power to transport you to anywhere in the world, and NextVR has been one of...
Unity Labs’ Principal Designer on VR Scene Editor & Overcoming Perceptual Illusions
Timoni West is principal designer at Unity Labs, and she's been working on creating tools within Unity to be...
Advertising in Casual VR Experiences with Immersv
I got the first glimpse of what advertising within a VR experience might look like when I saw a...
‘Damaged Core’: Building VR Locomotion into Gameplay
Part of the challenge of creating a first-person perspective game in VR is that there are limited locomotion options...
Paul Bettner on the Launch of ‘Lucky’s Tale’ for Oculus Rift
When most people think about the types of things that want to do in virtual reality, then they almost...
‘Project CARS’: Making an Authentic Racing Simulation Work in VR
Slightly Mad Studios been making racing games for the past 10 years, and they raised over $3 million dollars...
Combining VR, RTS and Twin-Stick Shooting with ‘AirMech: Command’
James Green is the creative director at Carbon Games, and he was inspired to create AirMech: Command from playing...
Valve’s Jeep Barnett on Designing ‘The Lab’ for HTC Vive
Jeep Barnett is a programmer at Valve Corporation who has been on the VR team for the last couple...
Ben Gabbard on the VR Design & Gameplay of ‘Chronos’
Gunfire Games' Chronos is an atmospheric RPG with over 10 hours of action and adventure, and it uses a...