VR Podcasts

VR Podcasts

Storytelling in VR: Ambiguity and Implication in 1st Person Narratives

Rob Morgan is the writer of The Assembly, and he spoke last year at GDC about narrative design in VR and the importance of accurate body language in NPCs to maintain a sense of presence. He returned to GDC...

Katie Goode on VR Accessibility & Designing for Users with Disabilities

Katie Goode is the Creative Director of Triangular Pixels, which has developed Smash Hit Plunder for the Gear VR and Unseen Diplomacy for the Vive. Unseen Diplomacy is a room-scale experience that has people crawling through tunnels as a...

Combining Interactive Exploration & Sports with ‘#SelfieTennis’

VR Unicorns is a Copenhagen-based development collective that developed #SelfieTennis. They were working on Julie Heyde's RagnarökVR until they stated experimenting with room-scale sports experiences. Playing tennis against yourself in VR was the first mechanic that found was really compelling...

Surreal Experimental Art & ‘BLARP!’s Unique Physics-Based Game Mechanic

VR has the capability to take us into completely new realms, and experimental artist Isaac "Cabbibo" Cohen has been creating some of the most surreal and transportive experiences that I've seen. I had a chance to try out a...

Valve’s Chet Faliszek on HTC Vive Launch Title Highlights

Valve's Chet Faliszek has been a key virtual reality evangelist & developer relations liaison over the past couple of years for the HTC Vive, and I had a chance to sit down with him at GDC as they were...

HoloLens Enterprise Mixed Reality Development with Object Theory

HoloLens development kits started shipping last week following Microsoft's Build conference and there were also a number of NDAs that were lifted, which allowed some companies to start talking about their HoloLens projects for the first time. One of...

NextVR and the Future of Immersive Sports Live-streaming

Virtual Reality has the power to transport you to anywhere in the world, and NextVR has been one of the leaders of giving you a front row seat to live sporting events including hockey, boxing, NASCAR, basketball, soccer, and...

Unity Labs’ Principal Designer on VR Scene Editor & Overcoming Perceptual Illusions

Timoni West is principal designer at Unity Labs, and she's been working on creating tools within Unity to be able to create VR from within VR. I first talked with Timoni in October about these content creation tools which were revealed...

Advertising in Casual VR Experiences with Immersv

I got the first glimpse of what advertising within a VR experience might look like when I saw a demo of some ads playing on the Immersv platform. I was within an movie theater similar to Oculus Cinema watching...

‘Damaged Core’: Building VR Locomotion into Gameplay

Part of the challenge of creating a first-person perspective game in VR is that there are limited locomotion options for moving around in VR in a way that's comfortable for most people. Damaged Core is a Oculus Rift launch...

Paul Bettner on the Launch of ‘Lucky’s Tale’ for Oculus Rift

When most people think about the types of things that want to do in virtual reality, then they almost always think of experiences that are from the first-person perspective. But Lucky's Tale proved to me that there are going...

‘Project CARS’: Making an Authentic Racing Simulation Work in VR

Slightly Mad Studios been making racing games for the past 10 years, and they raised over $3 million dollars in crowd-funding to produce their own racing game called Project CARS. It's a AAA racing simulation game that was first...

Combining VR, RTS and Twin-Stick Shooting with ‘AirMech: Command’

James Green is the creative director at Carbon Games, and he was inspired to create AirMech: Command from playing a 1989 game called Herzog Zwei, which was one of the first real-time strategy games that also used a gamepad...

Valve’s Jeep Barnett on Designing ‘The Lab’ for HTC Vive

Jeep Barnett is a programmer at Valve Corporation who has been on the VR team for the last couple year. He was at GDC showing off The Lab, which is a series of mini-games demonstrating different design principles within...

Ben Gabbard on the VR Design & Gameplay of ‘Chronos’

Gunfire Games' Chronos is an atmospheric RPG with over 10 hours of action and adventure, and it uses a satisfying combat game mechanic that's very similar to their Herobound: Spirit Journey on the Gear VR. Chronos had a lot...
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