VR Podcasts
Emotional Branching VR Stories: Combining Empathy & Interactivity for Compassion Acts
Last year, Baobab Studios' Eric Darnell was skeptical about adding interactivity to virtual reality stories because he felt like there was a tradeoff between empathy and interactivity. But after watching people experience their first VR short Invasion!, he saw...
Mindshow VR’s Collaborative Storytelling Platform & Celebrating VoVR’s 500th Episode
There are a number of immersive storytelling innovations Sundance 2017 in a number of experiences including Dear Angelica, Zero Day VR, Miyubi, and Life of Us, but Mindshow VR's collaborative storytelling platform was the most significant long-term contribution to...
United Nations’ Creative Director on VR as the Ultimate Empathy Machine
Gabo Arora founded the United Nations VR, and has directed some of the more well-known VR empathy experiences starting with Clouds Over Sidra in December 2014 in collaboration with Chris Milk's VR production house Within. Milk first showed Clouds Over Sidra during...
Developer Owlchemy Labs Talks Keys to Early VR Indie Success
Owlchemy Labs recently announced that Job Simulator has grossed over $3 million, making it one of the most successful indie VR titles to date, and so it's worth reflecting on some of the design principles of agency and plausibility...
Quantifying Touch on 15 Dimensions with SynTouch
SynTouch has created a system that can quantify the sense of touch on fifteen different dimensions called the SynTouch Standard, and they're one of the most impressive haptic start-ups that I've seen so far. SynTouch isn't creating haptic displays...
The Future of VR Arcades with VRsenal
HTC announced the Vive Tracker at CES this year, which will enable a range of VR peripherals that are targeted to from consumers to high-end virtual reality arcades. One of the higher-end peripherals that debuted was VRsenal's VR-15, which...
Tricking the Brain is the Only Way to Achieve a Total Haptics Solution
Deep in the basement of the Sands Expo Hall at CES was an area of emerging technologies called Eureka Park, which had a number of VR start-ups hoping to connect with suppliers, manufacturers, investors, or media in order to...
OSSIC CEO on Why the Future of Music is Immersive & Interactive
OSSIC debuted their latest OSSIC X headphone prototype at CES this year with one of the best immersive audio demos that I've heard yet. OSSIC CEO Jason Riggs told me that their headphones do a dynamic calibration of your...
VR as the Most Powerful Surveillance Technology or Last Bastion of Privacy? It’s up to Us.
Virtual reality has the potential to enable so many amazing utopian futures, but it also has the potential to become one of the most intimate surveillance technologies that could create a Big Brother dystopia of political and economic control....
HTC Vive GM on the New Vive Tracker & Privacy in VR
The most significant VR announcement from CES 2017 was the Vive Tracker, a modular Lighthouse-tracked 'puck' attachment that will enable users to track additional objects within VR experiences. It has the potential to drive a lot of new innovative...
Brain-Controlled VR Experiences: Challenges & Potentials
When I attended the Experiential Technology Conference in May 2016, I heard from a number of commercial off-the-shelf brain-control interface manufacturers that their systems would not natively work with VR headsets because there are some critical portions on the...
Making VR Experiences Wheelchair Accessible
Brian Van Buren is a narrative designer at Tomorrow Today Labs, and he's also a wheelchair user who has been evangelizing how to make virtual reality experiences more accessible. I had a chance to catch up with him at...
From 2D Illustration to 3D VR Art: The Role of Artists with the Uncanny Valley
In July, I was invited to give a talk about virtual reality at the bi-annual Illustration Conference with indie VR developer Ashley Pinnick, who studied as an artist and illustrator. On today's Voices of VR podcast, we talk about...
Managing Pain & Anxiety in Hospitals with AppliedVR
There's been more than 30 years of research into the medical applications of virtual reality, but it's not until the recent consumer VR revolution that the technology has been cost-effective enough to use. The research shows that the combination...
Virtual Therapy for Stroke Neurorehabilitation & Skill Relearning
Larry Hodges is a professor of human computer interaction at Clemson University, and he was one of the co-chairs of the very first IEEE VR academic in 1999. Hodges also co-founded a start-up named Recover, which originated from a...




















