Voices of VR Podcast
Using Your Body as an Input Controller with OBE Immersive
Linda Lobato is the CEO and co-founder of OBE Immersive, which is a wearable tech start-up that is part of the current Rothenberg River Program. She previously raised $77,000 to kickstart a MIDI Controller Jacket, and after seeing an...
Chandana Ekanayake on Unlearning Game Design for VR
Chandana Ekanayake is a game director & art director at Uber Entertainment where he's working on a VR adventure game for the PlayStation VR titled Wayward Sky. I caught up with Chandana at the Seattle VR Expo where he...
Evangelizing VR Within an Indie Game Studio
Kayla Kinnunen is a game director at Roadhouse Interactive, which is an independent game development studio based out of Vancouver, BC. She talks about her process of evangelizing VR at her studio and slowly ramping up a VR team....
VR Interface Design Insights from Mike Alger
Mike Alger just finished up his master's degree focusing on VR interaction design methods, and he's released a couple of popular videos summarizing his insights into immersive usr interfaces. I caught up with Mike at the Seattle VR expo...
Personalized Products Using Computer-Aided Manufacturing and VR Design
Greg Howes is the founder and CEO of the high-tech building company IDEAbuilder, and he's on a mission to disrupt the $8.5 trillion annual building industry using immersive technologies to bridge design & fabrication directly with consumer demand. He...
Gamified VR Physical Rehabilitation with VRecover
Michael Aratow is a clinician and health care executive who founded VRecover, which is health care startup making physical rehabilitation exercises more engaging with VR. He says that rehab is like homework, but that sometimes up to 90% of...
Highlights of Education and Medicine in VR Panels from Seattle VR Expo
Trond Nilsen studied with Tom Furness at The University of Washington and currently works with him the RATLab LLC. He has a Ph.D. from University of Washington, which focused on building educational games that teach human anatomy. He moderated...
Using Open Standards to Deliver VR Over the Web
Damon Hernandez has been an interactive 3D developer for the past 15 years, and he's interested in developing VR applications that solve real world problems within the construction industry. He's interested in using the web as a distribution platform...
Premium Storytelling Experiences with The Virtual Reality Company
The Virtual Reality Company is a 360-degree video production studio in Hollywood that has Steven Spielberg as an advisor. I had a chance to catch up with Joshua Watson, Emily Cooper, & Chris Edwards at Oculus Connect 2 to...
‘Virtual Reality Girls’ with Paisley Smith & Ashley Pinnick
The Virtual Reality Girls group started as a Instagram and Twitter accounts by Paisley Smith, Ashley Pinnick, & Julie Young. I had a chance to catch up with Paisley and Ashley at the Oculus Connect developer conference in September...
Using Virtual Reality to Archive Art Installations with Matt Henderson
Matt Henderson is a visual artist from Portland, OR who has been creating art installations of abstracted Christmas nativity scenes for the past six years. Matt has been inspired to use virtual reality in order to document and preserve...
Video Game Violence: Protecting the Frontiers of VR with ESA Ratings
Mike Gallagher is the CEO of the Entertainment Software Association, which is the political arm of the interactive industry. The ESA established the Entertainment Software Ratings Board in 1994 in response to criticism of violent content found in video...
Epic Games Founder Tim Sweeney Talks Three Major Modes of VR Gameplay
Tim Sweeney is the founder of Epic Games, which has been collaborating with Oculus over the last two years creating a number of different tech demos with their Unreal Engine 4. I had a chance to catch up with...
NVIDIA’s GameWorks VR Features & Integration with Unreal Engine
NVIDIA recently announced the first steps towards supporting foveated rendering with Multi-Res Shading as well as VR SLI integration in Unreal Engine 4. I talked with Nvidia's Tony Tamasi, the senior vice president of content and technology, at the VRX Conference...
Sony’s Richard Marks on the Evolution of PlayStation VR
Sony is no stranger to virtual reality, having a long history of exploring the technology throughout the years. Sony's 'Magic Lab' Director, Richard Marks, tells me about the company's history with VR and the development of PlayStation VR.
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