Voices of VR Podcast
Enhancing Visualization of Molecular Simulations using Sonification
Florian Frieß is from the Visualization Research Center at the University of Stuttgart, Germany. His presentation on using sonification to highlight events extracted from a molecular dynamics simulation. This talk on sonification was mentioned by a number of other...
Visual Similarity Analysis of Atmospheric Nucleation Data using Virtual Reality
At the IEEE VR conference this year, there was the first-ever workshop on Virtual and Augmented Reality for Molecular Science (VARMS). Molecular science is one branch of science where virtual reality has a lot of applications, and Logan Herche...
The Uncanny Valley Effect in Training Scenarios with Human-Virtual Human Interactions
Himanshu Chaturvedi wanted to investigate the impact of the uncanny valley within training simulations that include interactions with virtual humans. The specific training scenario was a simulation for nurses to help them identify the signs of rapid deterioration. They...
Avatar Anthropomorphism and Illusion of Body Ownership in VR
Johanna Latt was at IEEE VR talking about the impact of avatar anthropomorphism on the Virtual Body Ownership Illusion effect. She found that there was some uncanny effects when the avatar looked more like a human than a more...
VR Training for Barge Pilots & Informed Interaction in Virtual Environments
Indira Thouvenin teaches Virtual Reality at the University of Technology Compiegne. Her research focuses on informed interaction in virtual environments, and how knowledge representation and sensory motor knowledge are linked within these environments and can be used for training,...
Using Three.js to Create Social VR Applications with AltspaceVR’s JavaScript SDK
The new JavaScript SDK from AltspaceVR is going to allow front-end web developers to quickly and easily create social VR applications. The AltspaceVR SDK is based upon three.js, which means that developers can create a WebVR-enabled application on the...
3DUI, Perception, and Using Multi-Touch Screens with Depth Cameras
Frank Steinicke is professor for Human-Computer Interaction at the Department of Informatics at the University of Hamburg. His research into VR strives to understand the limitations of human perceptual, cognitive and motor abilities to reform the 3D user interactions...
VR Toolbox for Experimental Psychology, Change Blindness research, & the ethics of replicating controversial psychological experiments...
Madis Vasser is a psychology student at University of Tartu Virtual Neuroscience Lab, and he collaborated with the computer science department to create a VR toolbox for doing experimental psychology research. He was showing off a demo of a...
MiddleVR Middleware + Differences Between Consumer VR and Academic VR
Sébastien Kuntz is the founder of MiddleVR, which is a middleware solution that allows you to connect to a wide range of consumer and industrial VR peripheral devices. He talks about some of the other VR locomotion and 3DUI...
Using Electrical Muscle Stimulation as Haptic Feedback for 3D Virtual Hand Pointing
Max Pfeiffer was at the IEEE VR talking about a demo where he's experimenting with off-the-shelf Electrical Muscle Stimulation (ESM) message devices in order to provide haptic feedback for pointing with your hand within 3D virtual environments. He's tracking...
Stereoscopic Visualization Techniques for Embedded System Graphs
There are some open questions within the data visualization community as to what benefits the third dimension might add to visualizing information that doesn't have an inherent spatial component. Ragaad Al Tarawneh was at the 3DUI conference presenting a...
Haption: Force-Feedback Haptic Devices for Industrial VR Applications
Quentin Parent is a sales engineer at Haption, and he talks about some of their force-feedback haptic devices that are used in different industry applications. These are haptic feedback systems are used to train astronauts, for nuclear training, as...
Underwater VR Locomotion in the Time Machine VR Adventure Game
Patrick Harris is the lead game designer at Minority Media where they're developing a sci-fi adventure game called Time Machine VR. The premise of Time Machine VR is that humanity is facing a deadly plague from ancient times, and...
We Are Chicago: An Interactive Documentary VR Game About Gang Violence
Sep 7, 2015 @ 13:08
Michael Block of Culture Shock Games talks about his interactive documentary VR game experience called We Are Chicago about gang violence in Chicago's south side. It has a single ending to the story, but there...
Designing Cross-platform Controls and VR Locomotion for the First-person Adventure Game Pollen
Pollen is a first-person exploration game set in space by Helsinki-based Mindfield Games. I had a chance to catch up with Project Lead Olli Sinerma at PAX Prime to talk about the story behind the game as well as...




















