Voices of VR Podcast
Designing the 6DOF Controller Gameplay for Final Approach
John Nagle is the CTO at Phaser Lock Interactive, who is developing a Vive game called Final Approach. The gameplay of Final Approach involves selecting miniature planes flying through the air and then drawing landing paths in 3D space...
The Blink VR Locomotion System from Cloudhead Games
One of the challenges with a first-person VR adventure game is that locomotion causes some people motion sickness. People have a wide range of tolerances for how much they can move around a VR space with a controller, and...
Open-world Building and Minimalist Game Design with Fantastic Contraption
Sarah Northway & Colin Northway talk about the process of converting an open world building game of Fantastic Contraption to a room-scale VR experience with the HTC Vive.
The gameplay is very straightforward and intuitive in that you have a...
The Collaboration Between Valve and HTC to Create the Vive & Room-scale VR
Daniel O'Brien is the Vice President of Business Planning and Management for Virtual Reality at HTC. I had a chance to catch up with him at PAX Prime in the HTV Vive private demo area. Daniel talks about the...
Redirected Walking Techniques for Virtual Reality
Evan Suma is an assistant professor at the University of Southern California Institute of Creative Technologies. He was at IEEE VR presenting a poster on "Towards Context-Sensitive Reorientation for Real Walking in Virtual Reality" led by his USC ICT...
Magic Leap’s Paul Reynolds Interviewed for the Voices of VR Podcast
With top tier press clamouring for information on the secretive augmented reality project known as Magic Leap, Kent Bye - the force behind the excellent 'Voices of VR' podcast - serendipitously happens upon a full interview with it's Technical...











