We’ve seen some pretty crazy VR-focused motion controllers at Road to VR over the years, but this latest offering from UK based VRGO probably makes the top 5. A wireless motion controller using inertial input that you sit on. Their £20,000 Kickstarter campaign has just gone live, we take a closer look.

A solution to the question of how you control virtual reality experiences is still very much unanswered at this time. Solutions from Oculus Touch to the HTC Vive Steam VR controllers have their own take on how best to tackle the issue, but there’s still room for innovation in the field.

VRGO Kickstarter

One company has taken the challenge of tackling the issues of yaw-control induced sickness (right analogue stick for most of us) which plague traditional games presented in VR, with an entirely approach. VRGO offers a seat, loaded with inertial sensors that let you control your VR avatar’s locomotion and rotation entirely by moving the seat under your own weight.

VRGO is a faintly bizarre looking, egg-shaped ‘controller’ which attaches to the device powering your VR experience, be that a PC or mobile phone, via bluetooth and delivers what the Kickstarter campaign page calls an “intuitive and consumer friendly hands free movement controller for virtual reality.”

Tilting forward and back moves your character in the corresponding direction, whilst side to side does the same. Because the chair can also be freely rotated, a la swivel chair without the backrest obstruction, in theory this solution offers a less obstructive and more naturalistic way to move around virtual worlds.

Connectivity with your host device is initiated via a ‘one touch’ control panel on the front of the device.


The chair somewhat interestingly breaks apart too, revealing a central compartment for you to store your VR headset – or anything else that fits in the cavity I guess.

The videos of the device in use certainly emphasise its uniqueness, although there’s not much in the way of fast, 180 / 360 swivels, and no mention of Gear VR compatibility (merely ‘mobile phones are mentioned) – an obvious candidate for the device. It certainly seems to work, although I can’t help but feel precise control (including sharp starts and stops) might be tricky to pull off when input is based entirely on your own body weight. The device is by default set to deliver input greater than 1:1, purportedly to resolve wire-tangling accidents on PC based headsets.

Having said that, we haven’t tried it and it might well offer a useful solution for those irritated or indeed affected by traditional yaw-control / rotational gamepad input.

The Kickstarter pledge tiers for backers to get their hands on a VRGO chair start at £175, for which you’ll receive one VRGO controller chair and at a supposed 30% discount.

As far as exploring the undiscovered country that is VR input, we’re all for innovative ‘out of the box’ thinking, VRGO is nothing if not that. We’ll reserve judgement on it’s efficacy for now however, but would love to hear from readers who have backed the campaign and/or have tried it for themselves.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • whitedragon101

    I tried it at VR in a Bar and it really works. I could move in any direction; lean forward to move forward, lean back to move back, lean left to go left etc. And it tracks rotation so I could walk in a different direction than I was looking. All without motion sickness, which for me is the whole point of this. I really wanted a device to let me move around freely and naturally (it feels very natural) after trying all the gamepad demos that use point and click or move on rails systems and left wanting to move freely. I signed up to their email so I got in on the super early bird price yesterday :)

    Their biggest problem is getting enough people to try it. Its just like VR headsets, they look like a box until you realise they can transport you to another place. This looks like an egg until you try it and realise it lets you move. I hope they have planned to go to lots of events during the kickstarter period because i think thats how they will get converts.

  • pedrw nascimentw

    It works with GearVR ???

    • whitedragon101

      Yep. Just had another look at their kickstarter video they say it at 2min20sec . (link to the kickstarter is in above article) Quote – “It can connect to both pc and mac but also to mobile headsets such as the samsung gear VR.”